“Fish have nipples right?”

In the annals of military history, there are legendary units units, tales of whose heroism are told for centuries, even thousands of years after they are gone. The Sacred Band of Thebes, the Varangian Guard, the 101st Airborne, Hogan’s Heroes. Now to add to that noble list of names, *drum roll*  Team Fish Nipples! Yep, that should set the tone for the session, which set a new record for pissing about, distractions and general tomfoolery. Doesn’t mean it wasn’t fun, but there was a lot of me holding my head in hands either in shame or trying not to laugh. Moving on…

First off,  to recap from last session, they were being briefed about their next mission: the extraction of Raith Herajan, an Imperial supply officer. He’d been acting as an informant, but was concerned that Imperial Intelligence were closing in. I was at first unsure as to whether the discussion if he qualified as a double or triple agent was in character, but was told in no uncertain terms that it was. After all, this bunch have a reputation in the Alliance and it sure ain’t for staying on topic. The the rest of the briefing covered such important information as whether the extraction should be subtle or high profile, any contacts on planet that could help them and whether the Mon Cal has nipples. One of my players Googled “Mon Calamari Nipples?’  It’s moments like those that I both love and hate my players.

New identities were issued to them, and I made the mistake of not having made up names for them, which led to my players choosing font based names – Bridget Helvetica is the only one I can remember. (Mercifully no-one chose a name based around Wing Dings.) That was a far more sensible idea than the earlier option of swapping people’s names around – Twee would be Terpfen etc. While the actual Terpfen was keen for that,  he was the only one. They returned to their ship, which had not been messed with by any of the bases other inhabitants (This time…) and took off. There was a clothing change montage on-board ship, as Elshaandru Picu is a high status planet, which lead to Terpfen finally putting on a shirt (The conversation about fish nipples began again), Savani dressing sexy in place of tatty spacer’s clothes (She was rocking that 11 Charisma) and Twee putting on a hat. A very fine hat.

They passed through customs without any trouble, and proceeded to make their way to the 27th Hour club (it being one of those annoying joke names, given the planet has a 26 hour day) to make contact. It’s part of a massive entertainment complex for those with too much money and nowhere to spend it, which had my PC’s interested as they’d been given 5 grand each from the Bacta sales they made (The rest either having gone to High Command’s budget or recovered by the Empire)

After some issues with the code phrase (Twee asked the wrong bartender), they were told to wait, and after a half hour of food and drink  (The 27th Hour has a policy of ‘If yuou stump our bartenders, you drink free’) a neatly dressed Twi’lek man escorted them upstairs to a well appointed waiting room, complete with up to date magazines! Soon after entered Kina Margath, owner of the complex and Rebel agent. Some conversation followed about the mission and target and a plan was formulated, all the while it became increasingly clear that while the PC’s hadn’t heard of Margath, Margath had heard of them – word spreads quickly in Rebel intelligence.

They decided to find Raith at the gaming tables (A lot quicker than I’d expected), so while Twee was Mind Tricking other gamblers at the table to get them to leave, Vallo draped herself over him and whistled the recognition song, which made him both pleased and incredibly nervous. He proceeded to excuse himself, moving quickly once Vallo dropped hints about going up to his room. The Stormtroopers at the door looked at them very strangely, one of them seeming to comment “I thought he preferred fish.” I’m not proud.

Meanwhile Terpfen and Sivani went to rent an air-speeder, taking out the full insurance package on the vehicle, while Twee and Charlie (Who’s both R2 unit and booster seat). went to wait outside. Vallo established her credentials with the target, and prepared to make their exit, jimmying a window, signalling their ride. and taking precautions. By that of course I mean crafting a grenade from the room’s hi-fi (Thanks to the Bomb-Thrower talent) and bracing it against the door.

We ended with Team Escape making their way into the speeder, as the Stormtroopers started hammering at the door, with about to explode! Yes, I do love ending sessions on cliffhangers. I haven’t watched all that Doctor Who for nothing… The real surprise was they made it through most of the plot I’d written – I hadn’t expect them to make contact quite so soon. Still, we should have an explosive start to next session!

So, where were we?

So, it’s been a while since I updated on my Star Wars game. Well, strap in readers, cause it’s about to happen! Apologies to my players for any errors, as my note taking wasn’t as good that session.

Our heroes:
Twee Lek – Jawa, aspiring Force user, accompanied by his R2 unit Charlie, who speaks a mix of Binary and Doge.
Terpfen – Mon Calamari, Commando. Has more weapons than shirts.
Varlo Delste – Human, Saboteur by trade, Alderaanian by birth.
Savani Brewynn – Human, Ace Pilot and Occasional Voice of Reason.

When last we left our heroes, they’d hijacked an Imperial Bacta freighter, murdering most of the crew and running. A few calls to some local hospitals and they were in the Bacta selling trade! Terpfen and Varlo went to meet their last buyer, while Twee and Savani went looking for ‘Wizard Crystals’, which didn’t go well. Still, it went better than the meeting, which backfired somewhat when their last contact brought some friends along: a dozen Stormtroopers. Blaster fire was exchanged, as were grenades. Luckily Twee could sense his friends were in danger, arriving as Terpfen was badly wounded and Varlo unconcious. Twee continued to use his parlour trick of twisting troopers helmets around to surprising effect. Just how do they see in those helmets anyhow?

Their intervention was well timed, as Terpfen was almost killed as well. With the last of the troopers dead and the contact fled, it was decided to run as well, with the party taking shelter in the abandoned Rey’s Occult Books, hoping to find some way out of the mess. We returned, and with the party slighty better healed, they prepared. Terpfen did some tactical thinking, and concluded that making their way to the starport through the sewers (Which had a back entrance in the store was the more sensible option. Sure, there did turn out to be a Dianoga (As if I’m going to miss a chance for that!), but between the Stormtroopers they threw to it and my dice rolling, it wasn’t too much trouble.

Outside the spaceport, it was decided the Jawa would sneak in to the control room and unlock their ship (Doing the John McClane again) while the rest would sneak around to the ship itself. Some technical jiggery pokery (And another gun fight) ensued before the players made their escape, arriving back at base with a mostly undamaged super freighter of Bacta and the faint praise of their Commander. We ended with a brief hint at their next mission – an Imperial official who needs to be kidnapped! Based on the 30 second next time preview,  beautiful woman and some sort of high stakes card game may also involved. One of my players had earlier said he’d keen for a heist adventure, so I moved the idea forward a bit. I’m a kind and generous GM like that. 🙂

It’ll be another 3 weeks till we next play, owing to my wife and I’s 7th anniversary holiday and the Scion game we play in being back on. After the chaos of my fuck up with the Bacta/fuel ship, I’m feeling a lot better about the campaign. I think I know where I’m going, I have some important NPC’s to introduce soon and my players seems to be enjoying themselves more. It’s a good feeling.

*cue opening theme*

It is a time of hope in the galaxy. The Rebel Alliance has struck a mighty blow with the destruction of the Empires dread new weapon, the DEATH STAR, but even as the Rebels celebrate, the Empire is far from defeated. The spark of rebellion that was close to being extinguished now blazes brightly across the galaxy. In the remote Lesaan system, a brave band of Rebels seek to strike a blow to help end the Empire’s tyranny…

There was an animated discussion over how many fingers Mon Calamari have and how that impacts upon their ability to flip the bird. I should be expecting this sort of thing more from my players and yet…*

So, the game itself? Well, there’s the Mon Cal commando (Who unfortunately didn’t have time to watch the film leading up to the first session), the Jawa Force-User (Who might have read the journal that Obi-Wan left for Luke, but he made sure to put it back), and a pair of human saboteurs (Apologies for the lack of details, but they took their character sheets home with them), all hoping to blow stuff up in the name of the Rebel Alliance.

It started with them looking at an Imperial installation they’d been ordered to investigate, as Intel had word that something was being cooked up there. Blowing it up was the ifrst idea, with dropping a starship on it from orbit an early idea. (That was suggested in one of the player’s other games, though in that game the idea was to drop a capital ship on the base) This got switched to smashing a truck through the wall and hoping that blows up the fuel depot (I’m happy they chose that option, as the widespread ecological devastation that would have resulted was a little dark for the first session), a slightly more sensible plan (Especially as the Mon Cal was somewhat horrified by the idea of going in through the sewers). Team Alien went to steal a truck, while Team Human went to mug some Army Troopers for their uniforms. Both plans went relatively well (Even with the pickup line being incredibly close to “Hey, do you want to go to that alley so you can see my boobs and I can stab you?”), thankfully followed by a pair of stun bolts and a quick cut to party members changing clothes bit. The law was alerted to the theft, but I’ll admit to dropping the ball on that GM wise.

Hotwiring the truck had a bit of a delay, with the Jawa accidentally plugging his R2 unit into the wrong socket (NOTE: That was not a euphemism).  Team Alien then ran for the other side of the Imperial base while Team Human waited (With the fire extinguisher from the truck) for the explosion and planned to ingratiate themselves with the fire-fighting effort. The truck hit the fence, smashed partway through and went kaboom. Team Human raced to join the fire-fighting efforts, while Team Alien tried to sneak inside in the confusion. Some failed sneak rolls and an attempt at telekinesis later, Team Alien were busy getting shot at**. Meanwhile, Team Human had made their way inside and found themselves in R&D, which turned out to be a bio-weapons facility.

After changing into hazmat suits, they proceeded under cover of a surprise inspection, asking for a tour of the lab which the lead scientist was happy to give. He explained that they were developing a substance (Hey, I couldn’t resist trying to add a little enigma to it) that targeted non-humans,  though they hadn’t worked out all the issues yet, namely being that some humans were still affected. Team Human left, informing Team Alien of their discovery, with the party being happy they didn’t just drop a ship on it from orbit. Anyhow, they’re on route to try to bail out Team Alien and hopefully destroy the facility without releasing the substance. They might even rescue the test subjects in the lab while they’re at it! We shall see…

Things I need to do for next session:
Relearn the system, especially the different between the Persuasion and Con skills.Also, possibly fold some skills together.
Have more people shoot at the PC’s. There was an express lack of gunfire and for that I blame only myself.
Not worry so much. I don’t need as much opening flavour text, or detail, and while I thought I wouldn’t have enough plot, I’ve still got a fair bit left. It’ll need expanding for next session, but it’s good to know I’ve got a start.
Also, if I’m going to write an opening monologue (Like the intros to Clone Wars, not the text crawl from the films), then I should remember to deliver the bloody thing.

Lastly, damn it feels good to be running this game again. It’s been a long time, a long time…

*It was decided by the GM they have 5 fingers and can flip the bird.
** There was some fucking awful dice rolling that session. The surprise was it wasn’t just mine!

Changes…

So, Team (Almost All) Dual Wield  won a convincing (albeit slightly strange, even by their standards) victory over the forces of evil (Continuing to mightily sass the Watch as always) and now both laden down with cash and having (sadly inaccurate) street theatre made about their exploits are trying to decide what next. Sadly, that’ll have to wait – owing to a combination of one player’s looming unavailability, the fact we’re at a nice climactic point and my knack for crises of confidence, I’m putting that game on hold for the time being and switching to another. After some consultation with the group, we’re going old school. How old? A long time ago, in a galaxy far, far away…

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That’s right, way back to the late 90’s with West End Games Star Wars RPG, aka ‘Bring a bucket of D6’s.” I spent a lot of time playing it as a kid, and it still gives me that warm glow of nostalgia. First thoughts are how retro the book looks (That now ancient 2 column format combined with the cheesily photoshopped advertisements), but that’s kinda charming these days. The system has it’s quirks and things that are of their time (I have vauge memories of trying to use the Force at higher levels and rolling huge numbers of dice), but I’ve still got a lot of love for it. It was the first RPG I purchased after all, with an almost complete set of books for it sitting on the shelf and those few I don’t have are at the D6 Holocron. I was contemplating messing with the skills slightly (Merging the combat and parry skills mostly), but I think I’ll leave alone for the time being and see how it goes in play.

I’m really looking forward to the game, having gotten the itch to play Star Wars again after Rogue One. Different reaction to Force Awakens, which left me both grieving and with a whole load of questions to be answered (What happened post Jedi? Whats the current political situation? Who are the Knights of Ren?) while Rogue One made me want to pick up the dice (And blow stuff up). Therefore, the campaign is based around Rebel Alliance Special Operations, or as one of my players put it, the A-Team in space. I’m starting to write up details and plan ahead, but really I’m just hoping I can avoid the mistakes that plauged the last game. Mind you, I’d settle for not being in a blind panic writing adventures at the last minute. Granted, some of my best work has resulted from that, but it’s an approach I try not to take too regularly.

So, another game on the way. A band of Rebel misfits, out to steal from, cause chaos for and bring down the Empire, preferably with a lot of explosions. By the Force I’m looking forward to this, even if one player’s character is a Force sensitive Jawa who’s learning from having read the journal Obi-Wan Kenobi left for Luke Skywalker (He didn’t steal it, just read it) and another’s is Arnold Schwazenegger’s character in Commando, but Mon Calamari. My players…

A catch up of sorts.

Being introduced to someone who’s wearing nothing but ugg boots and shorts and holding a freshly sharpened machete, well that makes an impression. Sure, it’s the sort of impression that makes you think you’ll soon be buried under the patio, but I’m sure I’ve made people I know feel like that on occasion (At least I hope so). He turned out to be eccentric, but friendly (and mostly harmless) and we spent a good 45 minutes or so shooting bows and talking traditional archery. That’s what’ll stick with me the most about that trip. I also got to ride a horse for the first time in over 10 years, an experience that, while enjoyable, reaffirmed my belief that cavalry is not a job I’m suited for.

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Yes, I was quietly singing ‘Over the Misty Mountains Cold’ at that point.

Who? What? Oh, an explantion. I spent most of the Christmas season visiting in-laws in New Zealand, a land that continues to be utterly charming and not just cause we ate at a restaurant that had cats roaming the grounds. CATS ROAMING THE GROUNDS. Why more places haven’t cottoned on this I’ve no idea, but you’ll have me as a client from day 1. I like cats, in case you hadn’t guessed. It was up there with the place that advertised something called a ‘Caveman Platter’, which was one of the most amazing things I have, and will ever, eat. Still, there were no cats, which knocks half a star off.

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KITTIE!

I discovered the works of Joe Abercrombie, purchasing Half a King on a whim and reading it within a day. Apparrently it’s more young-adult that his usual “ALL THE GRIMDARK” fare, but I enjoyed it and plan to purchase more. I also picked up Carrie Fisher’s The Princess Diarist, and while that was hilarious and well worth reading, it’s tinged with more than a bit of sadness now given her passing. While it’s an inevitability that the icons of our youth will pass, that didn’t make things any easier to bear. Many words have been written and tears have been shed in her name, and we shall linger no more in pain and grief.

fisherHell, I’d be happy to go out that way myself. Wife might complain though.

Staying in that universe, Rogue One was a delight. Grim and blood soaked by the standards of the Star Wars universe it’s true, but it was telling a different sort of story than the usual lightsaber wielding high adventure. To quote a friend of mine, ‘They went full Dirty Dozen.” and he wasn’t wrong in that regard. It’s not a take on the universe I’ve seen before, but I saw it described as ‘putting the war in Star Wars‘. At first glance that seems stupid, as Wars in in the title, and the first opening crawl we see begins with “It is a period of civil war.” But the more I thought on it, the more it seemed correct. The other films in the saga, yes, even Empire,  are space opera first and foremost, but this felt more like a war film than any other part of the saga, with the possible exception of certain episodes of The Clone Wars.

After The Force Awakens made stormtroopers seem effective again, to me, this restored Darth Vader to the terrifying figure he was pre “I hate sand.” We didn’t see him much, but when we did it meant something and that something was DO NOT FUCK WITH VADER. And points to the writers for that beautiful burn, one almost equal to the ones covering his body, a line so wonderful I’d kill to have written it. Seeing him rip through the Rebel troopers like an unstoppable machine, it was the Vader that was talked about, had been hinted at, but we’d never really seen. (See also the recent run of Darth Vader comics, which show Vader taking levels in Scheming Bastard) All the more effective for it’s brevity – it’s very much the old saying of ‘the more effective the monster the less you see it.’

After having seen the film again, my initial hype lessened slightly, but that doesn’t mean I think it was any less good. I did spend more time looking out for scenes that were in the trailer that didn’t make the film (And the shout-outs to Rebels), but then K-2SO would say something awesome and/or snarky and all would be well again. Oh Alan Tudyk, bless you. Hopefully we’ll see that footage, or parts of it, at some point. The Blu-Ray better have the mother of all deleted/alternate scenes packages…

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What, too soon?

I’d say there was probably one or two too many shout outs to the OT (Red 5’s appearance ties with trying to work out just how did R2 and Threepio get onboard the Tantive IV in time?), but I can’t blame the filmakers for doing so. Mind you, if I said I didn’t immediately want to start playing Age of Rebellion, or any form of Star Wars RPG, well I’d be lying harder than Federal Parliament. It wasn’t a perfect film, but damn it was good. And for those keeping track of my film costume wish list, you can add Chirrut’s costume and several of the Rebel senator’s cloaks to that list. 🙂

Staying with gaming, more writing has been done for Hyborian Tales, for which I probably need a new title. I also went location scouting recently, and thanks to friends of mine now have a location for the game. Close to shops, public transport and with toilets nearby even! A test day is being planned, but that won’t be for another few weeks. Team (Almost all) Dual Wield recently confronted the mysterious mastermind who’s been concocting devilish deeds of a nefarious nature and may be able to defeat him, assuming they can stop sassing the City Watch. It’s building towards a big finale, which will take place next Monday night. No pressure…

Anyhow, it’s past half 11 and I should sleep now. Night all. Rest well. I’ll most likely kill you in the morning.

It’s a battery commercial

So why am I looking around my house wanting to yell WHO KEEPS CUTTING ALL THE ONIONS AROUND HERE?

It hit me even harder than last year’s one did but neither of them can compare to this one… That one didn’t just hit my paternal instinct, it smacked into it at light speed with the weight of several million tons. It’s why I was so damn nervous showing A New Hope to Niece, Then Age 7. I didn’t used to feel this way. Perhaps age has bought something worthwhile with it, something more than grey hair and the impulse to yell “Get the hell off my lawn!” at people?