Still standing by…

Hail and well met dear readers!

What have I been up to? I’ve been continuing playing Jedi: Fallen Order, and while it continues to be frustrating, I find the more I get used to it, the better I am. Yes, you may laugh at how self-evident that is, but you’d be surprised. I’m long past the age where I can pick these things up immediately, and I once shot my own horse in the head in Red Dead Redemption. While I was riding it. As frustrating as it is, it’s scenery is gorgeous – I find myself spending a lot of time just walking around looking at things. The voices are nice (Hello Bra’tac of Chulac, aka Tony Amendola!) and BD-1 is just adorable. I’d put him up against BB–8 in the cutest droid contest any day.


See, just look at the adorable little guy!

Mostly though, It’s been killing time waiting for Star Wars:Squadrons, which arrived Friday night. First impressions are as follows: it’s incredibly pretty, the combat flows well and the plot of the single player campaign, while short, feels wonderfully Star Wars, in that absurd over the top way. I’ve not fired up the multi-player yet, I’m waiting to get a group of friends together for it, but that brings up another dilemma – do we play as Imperial or New Republic? As for that question, there’s only one answer. No matter how much more I played TIE Fighter as a kid, no matter how much I may admire the Empire’s dress sense and think the TIE Interceptor is dead sexy as starfighters go, in my heart I know I’m scum.


Rebel scum. *finger guns*


I’ve wanted to sit in the cockpit of an X:Wing since I was 6 and that desire hasn’t dimmed a bit since that age. If anything, that flame burns brighter than ever before. The brain has not been great of late, but having that to look forward to does brighten things somewhat.Goals and things to look forward to can help a lot. On that not,  my sword group has been invited to a festival next year, which means my goal is to get good enough (And to have enough kit) to bout in public and not suck too much at it. It’s good to have goals. I mean, everything else I wanted to go to this year has been cancelled, so I have to have something to look forward to right? And yes, before you say anything I know planning for a festival is optimistic, but remember that foolishly hopeful streak I have?

In further good things, an English dubbed trailer for Lupin III: The First has arrived, and it looks glorious. For those who don’t know what I’m talking about, get to Netflix/a DVD store and watch a film called The Castle of Cagliostro. I’ll wait. You’re done. You’re excited right? If you aren’t, you may not have a pulse. As you may have guessed, this sort of ridiculous action adventure is right up my alley and reminded me that the Troubleshooters RPG I helped kickstart should be out around the end of the year. This film is damn near perfect inspiration for it and I can’t wait.

Speaking of Kickstarter, here’s another I saw recently: it’s a version of The Three Musketeers, but with some welcome twists. There’s some gender swapping,every character is no longer white, extra gay and trimming down of some of Dumas more long-winded bits. (I love the book, but a whole chapter on how Athos gets his equipment?) I’m torn when it comes to adaptions – I can’t always choose between be as faithful as you can to the text, or screw with everything to annoy fanboys.Anyhow, I’ll be throwing them a few bucks.

Unsurprisingly, I’ve continued thinking about the Musketeers game I mentioned in the last post. Those thoughts are detailed below. (And no,for those keeping track, I haven’t ordered The Hat yet.)

FUN FACT: I wrote one of my Musketeers can games almost entirely to use lyrics from Iron Maidens Number of the Beast in the epilogue. There were about as many who got the reference who picked up that the McGuffin was a vial of Getafix’s magic potion in an earlier game. It’s sad to find how many people haven’t read Asterix. These Romans are crazy…

So, a style guide, AKA what sort of things would I want from this game.
Style: Capes, cloaks and fancy outfits ahoy!
Danger: Duels in darkened alleyways, daring escapes from the Cardinal’s Guards and all manner of swashbuckling hijinks.
Romance: Glances across a crowded room, midnight liaisons in secret and risking your life for the woman you’ve just met.
Intrigue: A few words in the right ear can do more damage than a thousand swords.
Horror: Strange cries echo through the woods, foul beasts stalk the sewers and not all the howls in the night are of wolves.
Corruption: It is whispered there are some who traffic with demons to further their ambitions
Ambition: When a man is born with nothing, what will he do to rise above his station? 
Class; The rich hold themselves above the peasantry, but will there come a time when that changes?
Quips: I wouldn’t say Monkey Island insult swordfighting would be used, but a certain flair for snappy dialogue is very in keeping with the source material. 
Swashbuckling: Adventure, excitement and a whole pile of other things Jedi don’t crave.

LOCATIONS:
Musketeer headquarters, aka the Hotel Treville.
The Palais Cardinal.
The Louvre, home of Louis XIII
The Court of Miracles
A local tavern, one frequented by both the King’s Musketeers and the Cardinal’s Guards.

FACTIONS:
The King’s Musketeers
The Cardinal’s Guards
Nationality (French, Spanish, Italian etc)
The Court of Miracles (Thieves)
The Nobility, though I’d imagine there’s schisms there as well.
Cults (Obviously, that would be hidden)

As for magic, I’m leaving that to Hammer horror-esque ceremonies, You know, a circle of figures in dark robes, an altar, possibly decorated by a pretty young thing in some sort of scanty costume, with a figure at the head of things bearing an overly elaborate knife. Cliches? Yes, but there’s a reason they became cliches. I do adore the idea of duels with sword and wand, I think it’s a bit too Forgotten Realms for this concept. At this stage I’d prefer a more grounded feel.  

And that brings into question the tone of the piece. As said last post, that’s troublesome. Do we aim for the comedy and drama of the 1973 version, or a clockwork punk Renaissance Leverage as the 2011 version seemed to dabble in. Something grim and dark, which we all know I can’t do, or go all out monsters, satanic cults and ateampunk airships. And, not to forget, the Mole Men! (It’s a long story, but feel free to ask me)

As for an actual (out of game) venue, I’ve seen a couple of scout camps that could work. I’d want a good amount of woods, clear areas suitable for combat and buildings that can be marked as different areas. .Plus, showers, hopefully a room with a heater where people’s damp kit can be dried (Better to have it and not need it after all…) and prop storage etc. 

I should really divert my focus back to the Crimson Skies campaign I’m writing. Hopefully this will get this out of my system.

Be seeing you.

Pride and S-foils to attack positions!

So, I’m going to start with what I assume you’re all raring to see: a update on my progress through the BBC Pride and Prejudice. Well, we’re through episode 3 and while I haven’t seen any further Doctor Who alumni, Mr Collins later played Cicero in Rome. a show that deserved more airtime damnit. The accent caught my ear, and a quick Google confirmed it. I also can’t help but think that the lady playing Mrs Bennett played Mrs Miggins in Blackadder the Third. She didn’t (I checked), but I can’t help but think it whenever she starts to speak. I really hope I’m not alone in that…

Mr Bennett’s dry gives no fucks attitude is a refreshing contrast, and I’m curious to see how he’s represented in Pride and Prejudice and Zombies. I’m also slightly kicking myself for not comparing Mr Darcy’s time brooding to his time spent speaking – I was half expecting him to make it through all of episode 2 without speaking. Still, Firth broods really well. It’s the sort of brood I’d expect to see on a gargoyle in Gotham City, quality stuff. It takes work and skill to do that sort of thing and the further I get into the show, the more I can understand the cult that built up around the performance.

Moving on, let’s analyze some recent trailers! First off, the announcement trailer for Star Wars: Squadrons, EA’s latest multiplayer game.

I can sum up my initial feelings in two words:

Danger. Zone.


To give some more detail, this is the sort of game I’m after. I spent a lot (and I mean a lot) of my teens playing through X:Wing and TIE Fighter and the idea of a modern version of those games has long been a dream of mine. While the Battlefront games (both old and new) had their moments, they didn’t scratch the itch enough for my tastes. The trailer looks mighty spiffy, both sides have female pilots (Representation, fuck yeah!) and we get a quick look at Hera Syndulla and Wedge Antilles. Though TIE Bombers having a beam weapon (as seen at 1:08) – where the hell was that? I’m not as up on Star Wars canon as I used to be, but if someone can explain that I’d appreciate it.

Screen-Shot-2015-02-09-at-3.38.16-PM-1536x864-500277671124
Cars, sports, beer? Nahhh, this was my Friday nights as a teen.

I’m still not quite sold on multiplayer gaming (Outside of Destiny 2 my biggest stint was playing Battlefield 1942 back in the day) and was very pleased by the inclusion of  a single player campaign, but I’m certainly looking forward to trying to shoot down friends. Mostly, I just want the experience of being in a massive skirmish and not having to be the main character. Let me fly in the Battle of Endor or Jakku and let me go. If friends can heckle me as I get shot down constantly, all the better. Hey, I love the games but I’ve never claimed to actually be good at them.

The mix of ships seems standard, though I eagerly await the complaining about bringing in EU ships, or trying to balance the TIE Defender against everything else. I’m biased – the X:Wing is one of my favorite fictional ships, matched only by the Earth Alliance Starfury and I’m always keen for the chance to sit behind the controls. I may have spent more time playing TIE Fighter and the Empire does have a snappier theme tune, but to lock S-foils in attack position is a childhood dream.

Starfury
It’s just gorgeous and NASA want to adopt the design.

Moving on, we also got the first trailer for the long in development hell Bill and Ted Face the Music.

I don’t know what to think. I have a lot of love for those movies, though I’m the first to admit that parts haven’t aged all at well. The story idea seems strong, at least workable, we don’t see enough of the cast to really get an image, but Reeves and Winter sure look like they never left the roles. Granted, Reeves is more well known these days for murdering his way through most of New York’s underworld in the John Wick movies, so seeing him as the lovable slacker we met him as mostly makes nostalgic for my youth and feel very old.

Mostly, I’m just crossing my fingers and hoping it doesn’t suck, you know? Belated sequels aren’t a good starting point, so I’m hoping this works. Better representation, hopefully giving the princesses and their offspring something to do and telling a good story. Isn’t that too much to ask? I’d just be happy of 2020 gave us some good news, something to enjoy you know? Surely we can get that, can’t we?

What do I want?

A lot of this was drafted in my head as I was trying to sleep last night, so hopefully you’ll forgive me if this is a little incoherent. First off: between the heat and my head, that recent high has dropped somewhat. Natural and soon to pass I hope, but it’s not been great in the brain. To make matters worse, Skindred had to cancel their tour for reasons still unknown. On the bright side, they’ve promised to be back before the end of the year, and will hopefully be here when I don’t have much on, and thus give me something to look forward to in the last half of the year. so there’s a silver lining.

And to the point of why I’m writing. We’re nearing the end of a Changeling: The Lost campaign in which the fate of Paris seems to be in our hands. The city of love (and Death!) is in a lot of trouble. We found ourselves running into a lot of investigative walls, or more than it seemed, and that had me distracted, more so than normal.

After the session my wife, having noticed my distraction, asked me exactly what was it I like doing in RPG’s and I was kinda stumped. I mean, I know why I game, sure. When I discovered gaming it was combat, a stage I imagine most gamer’s go through. There’s a certain joy to finding you have power when before you’ve had none, of being able to write the wrongs, of spending time in a universe where the good guys can actually win. Also, the adolescent power fantasy aspect – being a scrawny and awkward kid when I discovered the hobby, the appeal of being able to be someone mighty and powerful has never quite left me, no matter how old I get. It’s the same sort of thing that’s kept me in love with Iron Maiden all these years, and long may it remain so. (The Dwarf was always my favorite character in Golden Axe)

Nowadays, I’m not so sure. I mean, I know why I do it. There’s the story telling, comradeship and camaraderie and escapism – all very big things. I run games to see people react to an idea I’ve had and run with it in ways I could barely imagine. To entertain, and amuse, for a few hours at a time to take them away from the horrors of the mundane world and to have fun. That means a hell of a lot to me, possibly more than it should. But my attachment to that is probably something I should discuss more with my therapist.

So, what do I get out of playing? I’m not great at talking, power and the spotlight generally unnerves me, my dice curse hampers my effectiveness in combat, and my knack for building characters focused on background rather than mechanics frequently doesn’t help either. I don’t have the patience for long term planning, frequently forget what my character’s abilities are and my innate niceness tends to get in the way of playing any sort of evil or backstabby persona. Sure, there was that stretch of con freeforms in the early 2000’s where I spent half the game under a table screaming at people who came too close, but I’m not sure that counts.

82706649_2665889930114897_4955271075551248384_n
And need to hear the lamentation of the salads…

So, what’s the appeal? What do I want?* I’m still not sure, so I’m going to do something I rarely do, and look to myself. What I get a real kick out of is helping people. Yes, it’s always been there, but working retail and conventions the last few years has helped that along quite a bit. The feeling I get when asking “How can I help you?” or getting to say something like “I love this thing, how can I convince you to buy it?**” is what I believe is called ‘sparking joy.’

So, games. I’m not great at being the face, though I do like some power in the decision making process. If you want the party to survive I probably shouldn’t be at the front line, or be the tactical lynch pin (Depend on my dice and you’ll likely carry some scars), so what does that leave me? I looked inward, and thought, I’d like to try being the teams heart. the one who patches them up, or who keeps them going., whether through motivation, song or sheer irritation. My two stock characters are ‘well meaning but dumb noble’ or ‘world weary and with terrible luck’, but I think it’s time to experiment.

The gaming table should be a safe space where I can experiment with things that I’m terrible at in real life, like having an ego and putting myself forward for things. There’s two campaigns that are starting soon that I’m hoping to put this process into. One’s a bronze age sword and sorcery campaign and the idea that’s stuck with me the most is a young and cheerful Dwarf, fascinated by new things and who sings a lot, so that’s a decent start, I hope. Regular readers will know ideas aren’t the problem for me, but narrowing them down to the useful ones is the issue. Also follow through. And self deprecation. Moving on…

The other’s a Star Wars campaign set roughly 5 years after the Battle of Endor. We’re a group of not exactly law abiding folk, aboard a ship affectionately known as the Crimson Fucker. In that, I’m playing a retired Clone Trooper, specifically a pilot. Mostly of atmospheric craft, owing to not wanting to step on other player’s toes and so everyone has their thing, but more a support role. I’m planning to play the character like a badass grandpa, and am plotting war stories that I can recite at random moments, ala Kup in Transformers: The Movie.

Hopefully I’ll keep you updated on the progress of this experiment. Be seeing you…

* I think we know what the obvious answer to that is…
**Look, everybody should own Pandemic. It’s the rules.

Thoughts. I has them.

My therapist today said I’m making good progress. I am pleased with this. I’ll be talking about The Rise of Skywalker, recent Doctor Who and other media things. There be mild spoilers ahead mateys!

Book wise, I finished Kings of the Wyld by Nicholas Eames. It’s set in a world where D&D style adventurers are like rock stars in our world, with bookers, promo and the like. It’s about a group of adventurers who used to be stars, but are now old, fat or drunk. And then all of a sudden, they have to get the band back together. Shenanigans ensure. Hilarious, occasionally heartbreaking and stuffed with fun, I love the running gag about who every bard who joins them dies. I’m planning to grab the sequel next payday. 🙂

Doctor Who has returned! We’re two eps in to the new season at the time of writing,  and it was wonderful*. I’m a little sad Missy didn’t get to meet 13, but that’s what Big Finish is for. Gomez was wonderful in the role, and I liked the attempt at a redemption arc for her in Capaldi’s last season, but I love having a Master who’s a right proper villain back. No ‘trying to stop the Magna Carta being signed’ nonsense, this was villainy with a capital V. Roger Delgado’s Master would be proud. The second episode suffered a little (What actually was the plan? Also, I was watching on my phone on a train, which never helps), but as with part 1 the final few minutes more than made up for any possible shortcomings. I’m still not quite sold on having 3 companions, but i wouldn’t cut any of the current 3.

Master Coat
Also: I WANT THAT COAT.

Moving to The Rise of Skywalker. Yes, I went to a midnight screening. It’s hard for me to talk about and still remain unbiased, but I’ll try. There were moments I loved, that thrilled me with childlike glee and had me punching the air with joy. At the same time, there were moments that had me cocking my head and going ‘Ya fucken what?‘ at the screen. And there was some sadness and tears, as expected and the ache of what could have been. Because well…

This wasn’t the film we would have got had Carrie Fisher still been with us.

Don’t get me wrong, I thought that what they did with the footage they had was wonderfully done. She was a big part of the story (Unlike Rose – NOT HAPPY JJ), but I wanted more – this was supposed to be Fisher’s spotlight film after all. Can we get a Leia training Rey novel, please? (I know about Resistance Reborn, but haven’t had the chance to read it yet.) It’s just I’m greedy and I want to see her more of her – can you blame me? Also, in the entire saga there’s only been three female characters who’ve held lightsabers on screen and had dialogue (Film canon only – I count Leia, Rey and Maz. Yes, I know there’s been other female Jedi but they didn’t speak), and that shit NEEDS TO FUCKING CHANGE.

Leia
I miss you Space Mum. Everytime I take my meds I think of you.

I also like the fact that there’s still unanswered questions, but the two halves of my nerd soul war against each other – one side likes the mystery** while the other side screams ‘I NEED TO KNOW WHAT THAT SIDE CHARACTER HAD FOR BREAKFAST 2 YEARS AGO, GIVE ME ALL THE INFORMATION!’*** I’m looking forward to more stories in the universe not based around the Skywalkers. Yes, KOTOR: The Movie could be amazing, but given how much we’ve seen about the Jedi, there’s other parts of the universe that could be explored.

On that note, while re-watching Solo recently I was reminded of a few things.
!: I maintain it could be improved by having Beckett killed (As much fun as Woody Harrelson was having) during the opening job and Val being Han’s mentor.
2: I’d have loved the story of the job that got Han in debt to Jabba, rather than an origin story. I’m over them at the moment. To fly off on a slight tangent, I also like the idea that our first glimpse of Doctor Strange in the MCU was in Thor: Ragnarok, rather than his own movie. Earth has wizards now, deal with it. Back to the points i was trying to make.
3: Not getting to see more of Donald Glover’s Lando would be a damn shame. Ehrenrich did justice to young Han (You gotta have adamantium balls to step into those shoes), but Glover was flat out amazing – the man can wear a cape damn well.
3: It could, and should, have done better by it’s female characters.
4: Maul was a continuity reference too far. If you hadn’t seen the relevant Clone Wars/Rebels episodes, you’d have been completely out of the loop.
5: GIVE US AN ENFYS NEsT AND AHSOKA MOVIE YOU COWARDS.

colbert give me
Please?

That slow drip of information was done well, however, in The Mandalorian. A Fistful of Dollars meets Lone Wolf and Cub, but in spaaaaaace. Roll on season 2. That Pedro Pascal was able to convey so much emotion and character with body movements and his voice was wonderful. Hell, just the silence that followed the line ‘of Alderaan’ in the final ep sent shivers down my spine. And the Child. *squees mightily* That was 3/4’s of why I wanted to show it to my wife. I’ve since been informed by her that ‘I have spoken’ will be used against me. I’m hoping to retort with ‘This is the way’ but I’m not expecting to succeed. I haven’t wanted a suit of that armour so much since my teens. Seeing the Armourer’s helmet, reminiscent of the Corinthian Greek helm, had me almost jumping up and down in glee at the design.

We’ve purchased tickets for the Brisbane run of Good Society****, and character details got released today! Choice is… tricky. I’m hoping to swash my buckle, if you know what I mean, and not make as make of a mess of my characters life as I did at Pax Europa. Blackpowder and Bloodlines tickets are soon available as well, and character ideas are percolating. Mostly around my old adage of ‘The next character I play will carry less junk’ and how I never manage to keep that. The idea is a big game hunter, whom others in his family may have issues with – why do you think he’s journeyed so far from home? So, that’s hunting clothes and a fancier wardrobe for parties, bow, arrows and quiver, likely sword and dagger, other misc kit, and storage for said items. Perhaps a facial scar or two and some bling for my hair and/or beard. Oh, and some colonial era white privilege. My tall boots need to be resoled, and I also need to get back into shooting practice. Busy times ahead!

Enough for now. Sleep beckons. Be seeing you…

* Yes, I avoided saying ‘masterful’ on purpose.
**To quote G’Kar again: “They are a mystery. And I am both terrified and reassured to know that there are still wonders in the universe, that we have not yet explained everything.”
*** My wife asked me, quite pointedly, why I was OK with “How’d you get up there?” “Wasn’t easy!” in Big Trouble in Little China, yet wanted more details from this. I’m not exactly sure, but since the SW universe is vastly more detailed, I guess I want to read that.
**** I’m seeing the Iron Maidens the night of the Sydney run, and need to be back for that.

A long overdue thank you.

This is both a shout out to, and thank you to, my Star Wars players. I’ve been running fortnightly, for quite a while now – it’s long surpassed my previous campaign attempts, most of which ended at session 1 when I got writer’s block. And how has it been going? Not well. But a New Hope has arisen…

What started with unbridled enthusiasm and ferocious nostalgia on my part – resulting in us using the old WEG D6 system, had dwindled. After a while the limitations of that system, compared to more modern ones, were laid bare, and we switched over to SAGA Edition, which met with much approval from my players. So, things stumbled on, and there was many a session which left me all but holding my head in my hands. So, I did the thing I should have thought have doing 6 months beforehand – I asked them for feedback. I wanted to make things better. I wanted it to be fun, for both my players and I. It hadn’t been and if swallowing my pride and asking for help got the job done, well it was long past time to do so.

I got feedback, well written, fair feedback. I’d be lying if I said it was easy to read, or fun, but I read it. And tried to apply it, to make change.  We’ve had 3 sessions since then, and it’s been fun. Geunine fun, hopefully as much for them as for me. Sure, there’s been the usual “They did/said WHAT?” moments, but I know my players – that’ll happen. Hell, I encourage that stuff. I mean they tend to solve problems by simply hijacking a vehicle and driving it at full speed (Normally laden with something explosive) at the problem, but I’d expect nothing less from player characters.

So, to my players, thank you for suffering through. I’m sorry I didn’t ask sooner, but I’m glad I finally did. I hope you’re enjoying things. And for any GM’s out there who may panic at what’s happening, just relax, and talk to your players. All hope is not lost. Now, if only I could stop the discussions about how many nipples the Mon Cal has…

So. The Last Jedi.

NOTE: I’ve tried to keep it as spoiler free as possible, but you’ve been warned.

I laughed.
I cried.
Grins that split my face wide open, and sorrow that shook me to my core.
There were moments that made my heart skip, and threatened to drown it in despair.
Well paced, and yet seeming 20 minutes too long. Though I’m not sure if that’s me or my bladder talking.
An endless string of peril, worthy of Flash Gordon, where there’s barely time to  breathe before danger rears it’s ugly head again.
More questions asked, and precious few answered. Speculation, confirmation and deliberation.
It’s trying to escape the shadow of Empire, and doesn’t quite manage it, but still stands on it’s own.
New characters appear and vanish, with barely a beat skipped.
I don’t know how to feel about it. There wasn’t the elation of New Hope, or the “What the fuck have I just seen?”of Attack of the Clones. I badly want to take Niece, Age 9 and Godson, Age 8, but I’m also dreading the questions I get.

I’m not sure. I’ll need to see it again, maybe more than once to properly state how I feel. Rest assured, when my wife and I get to see it together, I’ll still be as excited.

“Fish have nipples right?”

In the annals of military history, there are legendary units units, tales of whose heroism are told for centuries, even thousands of years after they are gone. The Sacred Band of Thebes, the Varangian Guard, the 101st Airborne, Hogan’s Heroes. Now to add to that noble list of names, *drum roll*  Team Fish Nipples! Yep, that should set the tone for the session, which set a new record for pissing about, distractions and general tomfoolery. Doesn’t mean it wasn’t fun, but there was a lot of me holding my head in hands either in shame or trying not to laugh. Moving on…

First off,  to recap from last session, they were being briefed about their next mission: the extraction of Raith Herajan, an Imperial supply officer. He’d been acting as an informant, but was concerned that Imperial Intelligence were closing in. I was at first unsure as to whether the discussion if he qualified as a double or triple agent was in character, but was told in no uncertain terms that it was. After all, this bunch have a reputation in the Alliance and it sure ain’t for staying on topic. The the rest of the briefing covered such important information as whether the extraction should be subtle or high profile, any contacts on planet that could help them and whether the Mon Cal has nipples. One of my players Googled “Mon Calamari Nipples?’  It’s moments like those that I both love and hate my players.

New identities were issued to them, and I made the mistake of not having made up names for them, which led to my players choosing font based names – Bridget Helvetica is the only one I can remember. (Mercifully no-one chose a name based around Wing Dings.) That was a far more sensible idea than the earlier option of swapping people’s names around – Twee would be Terpfen etc. While the actual Terpfen was keen for that,  he was the only one. They returned to their ship, which had not been messed with by any of the bases other inhabitants (This time…) and took off. There was a clothing change montage on-board ship, as Elshaandru Picu is a high status planet, which lead to Terpfen finally putting on a shirt (The conversation about fish nipples began again), Savani dressing sexy in place of tatty spacer’s clothes (She was rocking that 11 Charisma) and Twee putting on a hat. A very fine hat.

They passed through customs without any trouble, and proceeded to make their way to the 27th Hour club (it being one of those annoying joke names, given the planet has a 26 hour day) to make contact. It’s part of a massive entertainment complex for those with too much money and nowhere to spend it, which had my PC’s interested as they’d been given 5 grand each from the Bacta sales they made (The rest either having gone to High Command’s budget or recovered by the Empire)

After some issues with the code phrase (Twee asked the wrong bartender), they were told to wait, and after a half hour of food and drink  (The 27th Hour has a policy of ‘If yuou stump our bartenders, you drink free’) a neatly dressed Twi’lek man escorted them upstairs to a well appointed waiting room, complete with up to date magazines! Soon after entered Kina Margath, owner of the complex and Rebel agent. Some conversation followed about the mission and target and a plan was formulated, all the while it became increasingly clear that while the PC’s hadn’t heard of Margath, Margath had heard of them – word spreads quickly in Rebel intelligence.

They decided to find Raith at the gaming tables (A lot quicker than I’d expected), so while Twee was Mind Tricking other gamblers at the table to get them to leave, Vallo draped herself over him and whistled the recognition song, which made him both pleased and incredibly nervous. He proceeded to excuse himself, moving quickly once Vallo dropped hints about going up to his room. The Stormtroopers at the door looked at them very strangely, one of them seeming to comment “I thought he preferred fish.” I’m not proud.

Meanwhile Terpfen and Sivani went to rent an air-speeder, taking out the full insurance package on the vehicle, while Twee and Charlie (Who’s both R2 unit and booster seat). went to wait outside. Vallo established her credentials with the target, and prepared to make their exit, jimmying a window, signalling their ride. and taking precautions. By that of course I mean crafting a grenade from the room’s hi-fi (Thanks to the Bomb-Thrower talent) and bracing it against the door.

We ended with Team Escape making their way into the speeder, as the Stormtroopers started hammering at the door, with about to explode! Yes, I do love ending sessions on cliffhangers. I haven’t watched all that Doctor Who for nothing… The real surprise was they made it through most of the plot I’d written – I hadn’t expect them to make contact quite so soon. Still, we should have an explosive start to next session!

So, where were we?

So, it’s been a while since I updated on my Star Wars game. Well, strap in readers, cause it’s about to happen! Apologies to my players for any errors, as my note taking wasn’t as good that session.

Our heroes:
Twee Lek – Jawa, aspiring Force user, accompanied by his R2 unit Charlie, who speaks a mix of Binary and Doge.
Terpfen – Mon Calamari, Commando. Has more weapons than shirts.
Varlo Delste – Human, Saboteur by trade, Alderaanian by birth.
Savani Brewynn – Human, Ace Pilot and Occasional Voice of Reason.

When last we left our heroes, they’d hijacked an Imperial Bacta freighter, murdering most of the crew and running. A few calls to some local hospitals and they were in the Bacta selling trade! Terpfen and Varlo went to meet their last buyer, while Twee and Savani went looking for ‘Wizard Crystals’, which didn’t go well. Still, it went better than the meeting, which backfired somewhat when their last contact brought some friends along: a dozen Stormtroopers. Blaster fire was exchanged, as were grenades. Luckily Twee could sense his friends were in danger, arriving as Terpfen was badly wounded and Varlo unconcious. Twee continued to use his parlour trick of twisting troopers helmets around to surprising effect. Just how do they see in those helmets anyhow?

Their intervention was well timed, as Terpfen was almost killed as well. With the last of the troopers dead and the contact fled, it was decided to run as well, with the party taking shelter in the abandoned Rey’s Occult Books, hoping to find some way out of the mess. We returned, and with the party slighty better healed, they prepared. Terpfen did some tactical thinking, and concluded that making their way to the starport through the sewers (Which had a back entrance in the store was the more sensible option. Sure, there did turn out to be a Dianoga (As if I’m going to miss a chance for that!), but between the Stormtroopers they threw to it and my dice rolling, it wasn’t too much trouble.

Outside the spaceport, it was decided the Jawa would sneak in to the control room and unlock their ship (Doing the John McClane again) while the rest would sneak around to the ship itself. Some technical jiggery pokery (And another gun fight) ensued before the players made their escape, arriving back at base with a mostly undamaged super freighter of Bacta and the faint praise of their Commander. We ended with a brief hint at their next mission – an Imperial official who needs to be kidnapped! Based on the 30 second next time preview,  beautiful woman and some sort of high stakes card game may also involved. One of my players had earlier said he’d keen for a heist adventure, so I moved the idea forward a bit. I’m a kind and generous GM like that. 🙂

It’ll be another 3 weeks till we next play, owing to my wife and I’s 7th anniversary holiday and the Scion game we play in being back on. After the chaos of my fuck up with the Bacta/fuel ship, I’m feeling a lot better about the campaign. I think I know where I’m going, I have some important NPC’s to introduce soon and my players seems to be enjoying themselves more. It’s a good feeling.

*cue opening theme*

It is a time of hope in the galaxy. The Rebel Alliance has struck a mighty blow with the destruction of the Empires dread new weapon, the DEATH STAR, but even as the Rebels celebrate, the Empire is far from defeated. The spark of rebellion that was close to being extinguished now blazes brightly across the galaxy. In the remote Lesaan system, a brave band of Rebels seek to strike a blow to help end the Empire’s tyranny…

There was an animated discussion over how many fingers Mon Calamari have and how that impacts upon their ability to flip the bird. I should be expecting this sort of thing more from my players and yet…*

So, the game itself? Well, there’s the Mon Cal commando (Who unfortunately didn’t have time to watch the film leading up to the first session), the Jawa Force-User (Who might have read the journal that Obi-Wan left for Luke, but he made sure to put it back), and a pair of human saboteurs (Apologies for the lack of details, but they took their character sheets home with them), all hoping to blow stuff up in the name of the Rebel Alliance.

It started with them looking at an Imperial installation they’d been ordered to investigate, as Intel had word that something was being cooked up there. Blowing it up was the ifrst idea, with dropping a starship on it from orbit an early idea. (That was suggested in one of the player’s other games, though in that game the idea was to drop a capital ship on the base) This got switched to smashing a truck through the wall and hoping that blows up the fuel depot (I’m happy they chose that option, as the widespread ecological devastation that would have resulted was a little dark for the first session), a slightly more sensible plan (Especially as the Mon Cal was somewhat horrified by the idea of going in through the sewers). Team Alien went to steal a truck, while Team Human went to mug some Army Troopers for their uniforms. Both plans went relatively well (Even with the pickup line being incredibly close to “Hey, do you want to go to that alley so you can see my boobs and I can stab you?”), thankfully followed by a pair of stun bolts and a quick cut to party members changing clothes bit. The law was alerted to the theft, but I’ll admit to dropping the ball on that GM wise.

Hotwiring the truck had a bit of a delay, with the Jawa accidentally plugging his R2 unit into the wrong socket (NOTE: That was not a euphemism).  Team Alien then ran for the other side of the Imperial base while Team Human waited (With the fire extinguisher from the truck) for the explosion and planned to ingratiate themselves with the fire-fighting effort. The truck hit the fence, smashed partway through and went kaboom. Team Human raced to join the fire-fighting efforts, while Team Alien tried to sneak inside in the confusion. Some failed sneak rolls and an attempt at telekinesis later, Team Alien were busy getting shot at**. Meanwhile, Team Human had made their way inside and found themselves in R&D, which turned out to be a bio-weapons facility.

After changing into hazmat suits, they proceeded under cover of a surprise inspection, asking for a tour of the lab which the lead scientist was happy to give. He explained that they were developing a substance (Hey, I couldn’t resist trying to add a little enigma to it) that targeted non-humans,  though they hadn’t worked out all the issues yet, namely being that some humans were still affected. Team Human left, informing Team Alien of their discovery, with the party being happy they didn’t just drop a ship on it from orbit. Anyhow, they’re on route to try to bail out Team Alien and hopefully destroy the facility without releasing the substance. They might even rescue the test subjects in the lab while they’re at it! We shall see…

Things I need to do for next session:
Relearn the system, especially the different between the Persuasion and Con skills.Also, possibly fold some skills together.
Have more people shoot at the PC’s. There was an express lack of gunfire and for that I blame only myself.
Not worry so much. I don’t need as much opening flavour text, or detail, and while I thought I wouldn’t have enough plot, I’ve still got a fair bit left. It’ll need expanding for next session, but it’s good to know I’ve got a start.
Also, if I’m going to write an opening monologue (Like the intros to Clone Wars, not the text crawl from the films), then I should remember to deliver the bloody thing.

Lastly, damn it feels good to be running this game again. It’s been a long time, a long time…

*It was decided by the GM they have 5 fingers and can flip the bird.
** There was some fucking awful dice rolling that session. The surprise was it wasn’t just mine!

Changes…

So, Team (Almost All) Dual Wield  won a convincing (albeit slightly strange, even by their standards) victory over the forces of evil (Continuing to mightily sass the Watch as always) and now both laden down with cash and having (sadly inaccurate) street theatre made about their exploits are trying to decide what next. Sadly, that’ll have to wait – owing to a combination of one player’s looming unavailability, the fact we’re at a nice climactic point and my knack for crises of confidence, I’m putting that game on hold for the time being and switching to another. After some consultation with the group, we’re going old school. How old? A long time ago, in a galaxy far, far away…

star_wars_rpg_2nd_ed_expanded

That’s right, way back to the late 90’s with West End Games Star Wars RPG, aka ‘Bring a bucket of D6’s.” I spent a lot of time playing it as a kid, and it still gives me that warm glow of nostalgia. First thoughts are how retro the book looks (That now ancient 2 column format combined with the cheesily photoshopped advertisements), but that’s kinda charming these days. The system has it’s quirks and things that are of their time (I have vauge memories of trying to use the Force at higher levels and rolling huge numbers of dice), but I’ve still got a lot of love for it. It was the first RPG I purchased after all, with an almost complete set of books for it sitting on the shelf and those few I don’t have are at the D6 Holocron. I was contemplating messing with the skills slightly (Merging the combat and parry skills mostly), but I think I’ll leave alone for the time being and see how it goes in play.

I’m really looking forward to the game, having gotten the itch to play Star Wars again after Rogue One. Different reaction to Force Awakens, which left me both grieving and with a whole load of questions to be answered (What happened post Jedi? Whats the current political situation? Who are the Knights of Ren?) while Rogue One made me want to pick up the dice (And blow stuff up). Therefore, the campaign is based around Rebel Alliance Special Operations, or as one of my players put it, the A-Team in space. I’m starting to write up details and plan ahead, but really I’m just hoping I can avoid the mistakes that plauged the last game. Mind you, I’d settle for not being in a blind panic writing adventures at the last minute. Granted, some of my best work has resulted from that, but it’s an approach I try not to take too regularly.

So, another game on the way. A band of Rebel misfits, out to steal from, cause chaos for and bring down the Empire, preferably with a lot of explosions. By the Force I’m looking forward to this, even if one player’s character is a Force sensitive Jawa who’s learning from having read the journal Obi-Wan Kenobi left for Luke Skywalker (He didn’t steal it, just read it) and another’s is Arnold Schwazenegger’s character in Commando, but Mon Calamari. My players…