That’s not as strange as it sounds. Actually, in the world of Dungeons and Dragons it’s positively normal. But it’s still not something I say every day.
How did this happen? It’s simple: take one angry Bugbear and his pet wolf, add a well-placed Grease spell and an open flame and it’s finger licking good time. Mind you, one of the PC’s attempts to murder the wolf got them almost killed, and I would have come close with another had I not rolled snake eyes on the Bugbears damage roll. 2D8 + 2 damage and I roll double 1’s… (Those who’ve gamed with me before know that sort of thing is standard for my dice rolling, as one of my players commented gleefully “It’s great that Gav’s our DM, cause he sucks at dice rolling!” Said player is my wife.)
How did that happen? Well, it’s mostly the fault of the board game Lords of Waterdeep, I’ve been playing it a lot and when combined with the recent release of the 5th Edition of Dungeons and Dragons, this gave me the urge to run it. (I’m still hoping to win another game of Waterdeep someday). Now armed with the Starter Set (Provided by one of my players), I set forth on this mighty quest!
Anyhow, I thought I’d document my group’s adventures, both to tell help their story and to help me remember what they’ve been doing when the next part of the adventure rolls around. (Before my players complain, any inaccuracies are my fault and mine alone)
The party consists of:
Syllian Ilphekir, High Elf Wizard
Lidda Greenbottle, Halfling Rogue
Chester Mansfield, Human Fighter
Cariel Corlinn, Human Fighter
Finellen Rockseeker, Dwarven Cleric
Having been asked by their friend and patron Gundren Rockseeker to escort a wagonload of supplies from the city of Neverwinter to the town of Phandalin (For the princely sum of 10 Gold Pieces each!), they found their patrons horses dead on the road and were swiftly attacked by Goblin bandits. Easily disposing of them, they followed the Goblin’s trail, encountering first a snare trap (Which Lidda set off while attempting to disable) and a pit trap (Which almost all of the party fell into while trying to jump over) Continuing further down the trail, they found a mysterious cave and decided to investigate, as all proper adventurers do.
What followed included: setting part of the countryside on fire to flush out some Goblins from cover, an attempt to placate three chained up wolves almost resulting in death for Chester, Cariels quite spectacular climbing and jumping career almost coming to an end, Finellen doing a spectacular power slide between a pair of Goblins, a hand axe in each fist and an innovative negotiation technique involving the severed head of the Bugbear and a frankly insultingly small ransom offer.
Goblins were murdered (Some were left alive though – hello recurring nemesis!), treasure was looted (Not enough for the party’s liking), Gundren’s warrior friend Sildar Hallwinter was rescued and it was discovered that the Goblins were working for a mysterious being known only as… the Black Spider! [DUN DUN DUNH!] With the Goblin’s hideout (mostly) cleared, the party are now set to resume their journey to Phandalin. If only they knew what lurks there… [MANIACAL LAUGH]
We’ll hopefully be resuming in a few weeks to continue, where some of the many questions may be answered. Questions like is Gundren Rockseeker still alive? Where is this Cragmaw Castle the Goblins mentioned? And who is the Black Spider? Stay tuned to find out!