Some good news, for a change.

The universe occasionally aligns nicely. Despite the doom and gloom, there are good things coming out of this year and I’m going to tell you about them!

First: there’s a new AC/DC album coming in November. Yes, there’s the obvious joke about a new album given they’ve been making the same one for over 40 years, but it’s a good album. Given the loss of guitarist Malcolm Young to dementia (May he rock in peace), singer Brian Johnson’s hearing issues and drummer Phil Rudd’s police issues, I’m not sure anyone would have been surprised if Angus Young had called it quits after the Rock or Bust tour. But things appear to have been resolved, medical wonders worked (In the case of Johnson and bassist Cliff Williams) and possibly the most consistent act in rock and roll is back. As for the sound of the album, based on the first single it sounds like AC/DC and that’s enough for me. There’s something wonderfully boneheaded about their sound, and there are few bands that make me air guitar quite as enthusiastically as they do.

Secondly, there’s a new Iron Maiden live album on the way, from their recent Legacy of the Beast tour. Recorded in Mexico City in 2019, it’s a whole show, as opposed to the ‘1 song from each city’ format of recent live albums. Also, the cover art has to rank up there with Dance of Death for the Maiden album with the most rubbish album cover, which given the art for Dance was apparently a test, is saying something.

It’s a bit of a double edged sword for me, as the shows in Oz were meant to take place this year and obviously didn’t. To really twist the knife, I had a floor ticket and they were playing Flight of Icarus again this tour, for the first time in donkey years, and at the tempo on the album! That may not sound like much, BUT IT MATTERS TO ME. *ahem* Further to that, according to singer Bruce Dickinson, they’ve been writing and doing a few things in the studio. A new Maiden album won’t wash away the stench of this year, but it’d make it a bit more bearable. And it has been a good few years since The Book of Souls after all.

Lastly, for the update at least, come a new RPG – The Dee Sanction. Now, while at first glance an RPG about magic use during the reign of Elizabeth Tudor, the twist that players are agents of John Dee and Francis Walsingham and are part wizard, part spy is an intriguing one. Also, the whole ‘being forced to work’ aspect of things adds some spice to proceeding. What did get me thinking though, was the idea that this is the sort of thing that Cardinal Richeliu would have in his back pocket and that Louis XIII would hear rumour of and then demand why didn’t he have one? It’s something to ponder as I kick Musketeers ideas around.

Be seeing you.

Goals, swashbuckling or otherwise

it’s good to have them right? Motivating, brain focusing and all that.
I have very few in life that can’t be summed up basically as ‘Be creative and have fun’, but I never was one for forward planning in life.

However, in contemplating this Musketeers idea, I think I have one. A big one. I’d want this potential game to feel like a Musketeers film, the 73/4 ones if possible. As we know, my tabletop GM’ing style lends more towards the 93 version, with a dash of the 2011. Also, Porthos is the best thing in 2 out of 3 of those films, but I digress. I’ve been trying to brainstorm story ideas for it this evening, possibly to distract myself from the fact that I was watching King Arthur: Legend of the Sword. Not a wise choice on my part. There were the general ones – Spanish spies, English occultists, corrupt French nobles, revolting/rebelling peasants (I loved that film, but haven’t seen in since cinemas) and the Duke of Buckingham attempting to invade France to steal the Queen/sooth his ego. You know, standard stuff.

But I kept coming back to: What would I want to see in a game like this? Dashing heroics, the chance to wear a fancy cloak and hat with a large feather in it, oh yes. Brawls with the Cardinal’s Guards and all that. Vive le France, most certainly. But I I’d want a moment, a big climactic one. Something worth the buildup, stress and chaos. Something that people would talk about in years to come Something a little like this:

It’s big, it’s dumb, every time I see it I get all caught up in the emotion of it and if I could capture even a tenth of it in a game, I’d be happy. Mind you, I also have no idea how I’d pull it off, but I’m the one who has the ideas, not the one who has to work out how to execute them.

I’m finding it’s trickier than normal to get past the opening idea stage. That could be Covid related, as there’s a definite feeling of ‘Why write something you may never run?’ in addition to my usual grumpiness. it could be a brain spike, but I just want something different out of a LARP at the moment. Mostly I’m over tired and missing dressing up and running about. Time for bed.

Be seeing you,.

Best idea, or best worst idea?

For welcome but unknown reasons, the ideas part of my brain continues to work. Case in point yesterday afternoon, the title DEADWOOD AND DRAGONS popped into my head.

Now, before you start, i don’t know what the context is yet. Whether it’s the Deadwood universe with dragons (I’d love to see Al Swearengen facing down a dragon myself), or D&D on the frontier but with guns, I don’t know. I’m all but certain the idea was inspired by a Pathfinder game I’m in where I’m playing a Dwarven gunslinger. I’d initially planned to go twin-flintlock pistol, but the DM was kind/foolish enough to let me take a revolver and the concept of Dwarven Doc Holliday came to mind and so far has refused to leave. (Irritatingly, my copies of both Tombstone and Maverick seem to have vanished at the time of writing.)

So yeah. Another terrible idea. The brain was also toying with a pitch video using clips from Lord of the Rings set to Iron Maiden’s Run to the Hills, which was more than enough to amuse me and what else should matter?

I’ve already had one person recommend the RPG Spellslingers to run it in and while it’s not bad, it’s not what I’m thinking. I mean, ‘Deadlands but with Orcs’ isn’t a bad way to explain things, but that’s not quite where I’m at either. At this stage, it’s an amusing title and that’s probably be where it should stay.

I mean, there’s the idea of local miners digging too deep and falling into the Underdark, or porting over the D&D races to a western-esque setting, with magic and firearms. As much as the idea amuses me, I’m wary of being racist without intending to (Having Elves as quasi native Americans seems a terrible idea) and that’s likely why this won’t process any further. As previously stated, the older I get the less I’m OK with the whole ‘Orcs as barbarians’ cliche and I’d hate to make that mistake here.

Anyhow, the terrible idea part of my brain seems to be working again, which is A GOOD THING. It was always my favorite part of the convention after party and frequently the only thing I can remember from a lot of conventions unless I’ve made notes. I have a vague idea of once suggesting mashing Delta Green and Get Smart together,

It also means you can expect more bonkers ideas of this nature. YOU HAVE BEEN WARNED.

I’ve been having ideas again…

So, my brain started generating ideas again, as it does. The initial ideas was, I’m not sure. It may have started with more thoughts on the Musketeers game that refuses to leave my head (The latest ideas was alignment as a personal code, rather than a D&D esque Lawful, Chaotic etc), but it started to grow.

Part of it stems from no LARP going on at the moment (AFAIK), and part of it stems from my own issues with what’s running in my area. There’s a battle game, which made me realize they aren’t my style and a LARP that has/had torture in it’s rule set and that’s a giant deal breaker for me. I’d started thinking again about a pirate LARP idea I’d done some writing for a while back and then I thought… bigger. Ideas are never my problem, as long term readers of the blog will note.

Cast your minds towards a once landlocked continent, but now sea travel is all the rage. How and why? I dunno, maybe some magic shit happened and storms calmed the fuck down, a portal opened or people just wanted to go on holiday and everywhere landlocked was shut. Or, you know, we add more capatilism and they’ve trashed the continent they live on and need a new one to dump the garbage. Either way, a bunch of the nations of the world are sending ships out onto the big blue wet thing and they’re gonna find stuff. Well, they’re going to try to.

The idea is swashbuckling hijinks, with some trading, possibly being a bit of a dick to the lands you’ve just discovered and making a pile of cash. The early description I had for this is NAUTICAL FANTASY ROGUE TRADER and while it’s unwieldy, that’s not a bad summation. Ideally each nation/ship would have a goal, ranging from ‘Make us rich’ to ‘Find something new and weird’ for example.

Races would likely be the standard fantasy ones – Humans, Elves, Orcs etc, but without the usual cliches. Look, I love cliches (My con games are powered by them), but I’m feeling the need for something different for this. Just because Tolkien did something one way doesn’t mean we have to continue doing it! Is this whole thing possibly an excuse for me to use that swashbuckling Orc idea I’ve had for a while? Quite possibly. AND I REGRET NOTHING ABOUT IT. At some point I’m going to find a LARP where I can play that idea even if I have to write the damn thing.

The two races I have ideas for are:
Elves: They have an industrial, magic punk feel to them. Not evil, but capitalist jerks.

Orcs: Possibly formerly from a landlocked area or just nomadic by nature, they have a a roving foot and can’t bear to be in anyone place for too long.

THE BIG QUESTION; So, what do PC’s actually do each game? Are they ordering ships about, or ar they on deck commanding them? This brings into the further question of where in the game world will the game be set? Obviously, we’d want a central location where everyone can get to each game, as there’s no point saying “Oh, we’re in X next session, but you’ve sailed to Y, so you can’t be there.” That’s bullshit. So, that’s another problem we’d need to solve. I mean, people could crew instead of playing as well, so that’s an option. So long as we warn people in advance, it could work?

Inspirations so far are the board game Seafall, pirate movies and the TV show Black Sails, along with the UK LARP Empire, for it’s trading and national perspective on things and the NZ LARP Teonn(?), for it’s focus on exploration. The latter game started with the nations making landfall on a new island, and IIRC one nation fucked up first contact with the natives so badly they felt the effects for about half the 3 year campaign.

There’s likely to be more thoughts on this (As well as editing of this post), but I really need to go to bed.

Be seeing you…

Fire up the What If? Machine!

What if, and hear me out here, the Cardinal wasn’t the villain?

“Richeliu, wasn’t he the bad guy?”
“No, no, no, quite the opposite. Alexandre Dumas has a lot to answer for. Tiresome man, completely ignored the notes I gave him on his first draft.”
Doctor Who: The Church and the Crown.

Whatever you can say about the real Armand Jean du Plessis, Duke of Richeliu (I’ve a biography of him I should finish reading one of these days) the title and name does conjure quite a distinctive image. You only have to look at some of the men who’ve played him over the years to see to that. The list includes such noted thespians as Peter Capaldi, Vincent Price, Tim Curry, Christoph Waltz and Charlton Heston. That’s no small amount of scenery chewed or moustaches twirled there. Heck, Vincent Price’s Richeliu happens to pet a cat, predating Ernst Stavro Blofeld by many a year.

It’s an image known in popular culture, one that far obscures the real man himself. The name conjures an image of a tall figure, frequently clad in yards of elegant red satin, a scowl or a devilish grin on his lips as he schemes and plots. Sometimes foiled, but rarely beaten, he lurks in the shadows, an ever present foe. He rarely gets his hands dirty personally, preferring to work through agents such as the Comte de Rochefort and Milady DeWinter, or the regiment of his guards whose fierce rivalry with the King’s Musketeers is legendary.

“Enemies? I have no enemies but those of France.”

The image of a man who wants the best for France, but has other methods about doing so, has been somewhat eclipsed by the figure of a Machiavellian chess master gleefully manipulating all around him in a mad lust for power and influence. Heck, in the RPG All for One: Regime Diabolique he was host to a demon! It’s all but expected that he’ll be the villain of the piece, but what if things were changed? Furthermore, in most portrayals of Louis XIII he’s varying shades of naive, arrogant and an overly indulged man-child, and it could be said that the Musketeers blind loyalty to him and loathing of the Cardinal is far from what France needs. That blindly indulging Louis’s whims rather than attempting to moderate him and steer him towards a more sensible path does more damage.to France than a thousand of the Cardinal’s plots ever could.

It takes a good man to prevent a catastrophe, Milady, and a great man to make use of one.”

What if the Cardinal is the one who’s actually working for France and someone else is undermining his efforts? It could be the King’s incompetence, perhaps Captain Treville of the Musketeers (That could really twist the knife), or another figure altogether? They could be Spanish or British agents, perhaps the Duke of Buckingham? I did use the Duke as an antagonist in a series of games a few years back, along with the 2011 film version. Of course, there’s a small group of my players that would immediately shout “It’s the Mole Men!”, but that is another story. ..

“All for One. And more for me.”

To add explanation to all this: I haven’t been able to put that Musketeers game to bed yet and this was the latest iteration of that. I’d been bouncing ideas around trying to think of something that would set this potential game apart, outside of the whole ‘monsters and magic exist’ part of things. And the more that I’ve been musing over this today, the more I like it. That’s not to say that the Cardinal would be a hero, far from it. But I’m really liking the idea that in this incarnation he wouldn’t be the source of all villainy as he is frequently portrayed. The characters may think that, as may many of the Musketeers, but that gives us the chance to carve a new legend, to set the players against new foes. I’d like to think that this will be the last I work on this, but as we’ve seen, there’s clearly some more life in this idea…

Be seeing you…

Still standing by…

Hail and well met dear readers!

What have I been up to? I’ve been continuing playing Jedi: Fallen Order, and while it continues to be frustrating, I find the more I get used to it, the better I am. Yes, you may laugh at how self-evident that is, but you’d be surprised. I’m long past the age where I can pick these things up immediately, and I once shot my own horse in the head in Red Dead Redemption. While I was riding it. As frustrating as it is, it’s scenery is gorgeous – I find myself spending a lot of time just walking around looking at things. The voices are nice (Hello Bra’tac of Chulac, aka Tony Amendola!) and BD-1 is just adorable. I’d put him up against BB–8 in the cutest droid contest any day.


See, just look at the adorable little guy!

Mostly though, It’s been killing time waiting for Star Wars:Squadrons, which arrived Friday night. First impressions are as follows: it’s incredibly pretty, the combat flows well and the plot of the single player campaign, while short, feels wonderfully Star Wars, in that absurd over the top way. I’ve not fired up the multi-player yet, I’m waiting to get a group of friends together for it, but that brings up another dilemma – do we play as Imperial or New Republic? As for that question, there’s only one answer. No matter how much more I played TIE Fighter as a kid, no matter how much I may admire the Empire’s dress sense and think the TIE Interceptor is dead sexy as starfighters go, in my heart I know I’m scum.


Rebel scum. *finger guns*


I’ve wanted to sit in the cockpit of an X:Wing since I was 6 and that desire hasn’t dimmed a bit since that age. If anything, that flame burns brighter than ever before. The brain has not been great of late, but having that to look forward to does brighten things somewhat.Goals and things to look forward to can help a lot. On that not,  my sword group has been invited to a festival next year, which means my goal is to get good enough (And to have enough kit) to bout in public and not suck too much at it. It’s good to have goals. I mean, everything else I wanted to go to this year has been cancelled, so I have to have something to look forward to right? And yes, before you say anything I know planning for a festival is optimistic, but remember that foolishly hopeful streak I have?

In further good things, an English dubbed trailer for Lupin III: The First has arrived, and it looks glorious. For those who don’t know what I’m talking about, get to Netflix/a DVD store and watch a film called The Castle of Cagliostro. I’ll wait. You’re done. You’re excited right? If you aren’t, you may not have a pulse. As you may have guessed, this sort of ridiculous action adventure is right up my alley and reminded me that the Troubleshooters RPG I helped kickstart should be out around the end of the year. This film is damn near perfect inspiration for it and I can’t wait.

Speaking of Kickstarter, here’s another I saw recently: it’s a version of The Three Musketeers, but with some welcome twists. There’s some gender swapping,every character is no longer white, extra gay and trimming down of some of Dumas more long-winded bits. (I love the book, but a whole chapter on how Athos gets his equipment?) I’m torn when it comes to adaptions – I can’t always choose between be as faithful as you can to the text, or screw with everything to annoy fanboys.Anyhow, I’ll be throwing them a few bucks.

Unsurprisingly, I’ve continued thinking about the Musketeers game I mentioned in the last post. Those thoughts are detailed below. (And no,for those keeping track, I haven’t ordered The Hat yet.)

FUN FACT: I wrote one of my Musketeers can games almost entirely to use lyrics from Iron Maidens Number of the Beast in the epilogue. There were about as many who got the reference who picked up that the McGuffin was a vial of Getafix’s magic potion in an earlier game. It’s sad to find how many people haven’t read Asterix. These Romans are crazy…

So, a style guide, AKA what sort of things would I want from this game.
Style: Capes, cloaks and fancy outfits ahoy!
Danger: Duels in darkened alleyways, daring escapes from the Cardinal’s Guards and all manner of swashbuckling hijinks.
Romance: Glances across a crowded room, midnight liaisons in secret and risking your life for the woman you’ve just met.
Intrigue: A few words in the right ear can do more damage than a thousand swords.
Horror: Strange cries echo through the woods, foul beasts stalk the sewers and not all the howls in the night are of wolves.
Corruption: It is whispered there are some who traffic with demons to further their ambitions
Ambition: When a man is born with nothing, what will he do to rise above his station? 
Class; The rich hold themselves above the peasantry, but will there come a time when that changes?
Quips: I wouldn’t say Monkey Island insult swordfighting would be used, but a certain flair for snappy dialogue is very in keeping with the source material. 
Swashbuckling: Adventure, excitement and a whole pile of other things Jedi don’t crave.

LOCATIONS:
Musketeer headquarters, aka the Hotel Treville.
The Palais Cardinal.
The Louvre, home of Louis XIII
The Court of Miracles
A local tavern, one frequented by both the King’s Musketeers and the Cardinal’s Guards.

FACTIONS:
The King’s Musketeers
The Cardinal’s Guards
Nationality (French, Spanish, Italian etc)
The Court of Miracles (Thieves)
The Nobility, though I’d imagine there’s schisms there as well.
Cults (Obviously, that would be hidden)

As for magic, I’m leaving that to Hammer horror-esque ceremonies, You know, a circle of figures in dark robes, an altar, possibly decorated by a pretty young thing in some sort of scanty costume, with a figure at the head of things bearing an overly elaborate knife. Cliches? Yes, but there’s a reason they became cliches. I do adore the idea of duels with sword and wand, I think it’s a bit too Forgotten Realms for this concept. At this stage I’d prefer a more grounded feel.  

And that brings into question the tone of the piece. As said last post, that’s troublesome. Do we aim for the comedy and drama of the 1973 version, or a clockwork punk Renaissance Leverage as the 2011 version seemed to dabble in. Something grim and dark, which we all know I can’t do, or go all out monsters, satanic cults and ateampunk airships. And, not to forget, the Mole Men! (It’s a long story, but feel free to ask me)

As for an actual (out of game) venue, I’ve seen a couple of scout camps that could work. I’d want a good amount of woods, clear areas suitable for combat and buildings that can be marked as different areas. .Plus, showers, hopefully a room with a heater where people’s damp kit can be dried (Better to have it and not need it after all…) and prop storage etc. 

I should really divert my focus back to the Crimson Skies campaign I’m writing. Hopefully this will get this out of my system.

Be seeing you.

Some more brainstorming

First off, while I’m starting to get the hang of the new WordPress, the (lack of) speed that it runs on my tiny laptop makes it infuriating to use. About as infuriating as I’m finding Jedi: Fallen Order to be. It’s beautiful to walk around in, but the sheer number of jumping puzzles, instant death encouters and the distance between save points mean a simple hop, skip and a jump can take far longer than I’d hoped for.

Anyhow, to the point of this entry. Headgear has long been a bane of mine, having a large and odd shaped head. Helmets are a nightmare, I continue to be surprised there’s a fencing mask that will fit me and hats are a constant struggle. And then on the weekend, I saw this.

To say I was struck dumb in awe at such a thing is putting it mildly. True, there’s also this, or a gorgeous tricorn or this hat that seems to promise shade for three. But a purple leather cavalier hat is jsut *chef kiss* And here comes the issue, while I have the money, having sold a bunch of old Warhammer gear, I find myself angsting mightily about spending it. It’s been a long time since I felt like I could spend on this sort of thing, and I’ve more than a bit nervous about pulling the trigger. Well, it’s part cost and part “Where will I actually be able to wear this thing?” (Before you say anything, I’m all but certain my sister would murder me for wearing it to her wedding.)

It’s had me thinking again. Sure, the hat is suitable for Blackpowder and Bloodlines, assuming that runs again, but how many other games would be worthy of such a magnificent piece of headgear? And as such, my brain got to working about a Musketeers themed event. As with many of my ideas, this is brainstorming to keep the brain occupied and ticking over and not indication of an event on the way.

At the outset, it’d be very heavily inspired by the RPG’s Honor + Intrigue and All for One: Regime Diabolique, along with the NZ LARP Musketeers. Further ideas may well be mined or inspired by The Cardinals Blades series of novels and various of the cinematic adaptions of The Three Musketeers. I may pinch an idea or two from the Musketeers games I’ve run at cons, mostly the alternate universe parts. For those who didn’t play those games, I mean stuff like when anarchists tried to infect King Louis XIII with lycanthropy, or when the Duke of Buckingham, driven mad by his lust for the Queen, released a Kraken in the Seine river. You know, regular stuff torn directly from the history books.

What would I want out of this? A chance to dress up and swash my buckle of course! Something different from the usual Arthurian high fantasy LARP for another thing. to try to find a gap in the market, so to speak. Mostly, I want the chance to feel like I’m in a Musketeers film and the hope that the rest of the players and crew would feel the same. It’d likely be a weekender rather than a monthly game. As for kit, I’d want thrust safe swords if possible (It continues to delight me just how much of Italian rapier fencing can be boiled down to “Here is my sword point, kindly run onto it.”) and band or cap guns to represent firearms. As for costume, flamboyant hats and fancy cloaks are always a good start.

If you’ll excuse the purple prose, here’s a rough blurb of sorts:

The year is 1637 and Paris is a city in crisis. The nobility dance and make merry, gorging themselves while the peasantry toil and starve. The Kings Musketeers and the Cardinals Guards brawl in the streets, while underneath those streets is said to lurk a Court where miracles, of a sort, are performed and injuries vanish as quickly as an unguarded purse.

France’s enemies besiege her. Spain and England look enviously at French lands, and plot and scheme to conquer her. But those are far from the only threats. Rumours swirl of darksome cults conducting hideous rites, of fearsome beasts lurking in the sewers and of demons manifesting by the light of the full moon.

France is beset by darkness, but it is always darkest before the dawn. What she needs is heroes, men and women willing to risk their lives for love, honour and country.

All for one…


Look, it’s far from my best work. I’m struggling to get across the intended tone of the game, which is far more high action derring do than grim and gritty. But it’s late and I’m trying to get this to a stage where I can hit post and go to bed. I also have no idea what level of magic I’d use, whether NPC only, Hammer Horror style ceremonies for the PC’s to dramatically interrupt or formal wand and sword duels. I may do some further brain storming on this.

But now, to bed. Be seeing you.

All for one…

So, how am I doing? For starters I’m ferociously irritated at how slowly the new WordPress set up runs on my tiny laptop, but thanks to my lovely, talented and above all, patient, wife I hope to master these new features in time.

The brain drugs continue – I’ve had a progress meeting with one of my brain doctors about the situation and we’re sticking with things for now. Yes, there’s some side effects, but they fit in line with with what’s expected. Progress is slow, but continuing. Sword continues to be a blast – further bouting Tuesday night taught me that I’ve a long way to go, but there was one moment when everything clicked and it felt beautiful. Progress is wonderful. It also made a refreshing change from the vicious avian assault I suffered earlier in the evening when eating dinner I was assailed by a pack of seagulls determined to claim my burger for themselves. In future I shall have to eat somewhere more secluded.

Turning to gaming, I’ll be GMing again, or as the kids say, I’m back on my bullshit. I pitched a couple of ideas to one of my groups and Crimson Skies was chosen. Not gonna lie, I still want to run the Torchwood Sydney game (The other one I pitched), but that’s best suited for another group. So, adventures to write, rules to learn, NPC’s to cast and my nerves to clamp down on. As nervous as I am about stepping back behind the screen again, I’m really looking forward to it. Cause as much stress as GM’ing can be, it’s also a hell of a lot of fun and in this year of NO FUN, I’ll take any happiness I can get.

Turning back to swords, rapier led me back to something I hadn’t seen in a few years, that being the 1993 Disney adaption of The Three Musketeers. It’d been a few years since I’ve watched it all the way through, though it’s long been a favorite. Yes, as an adaption of the book it’s terrible and takes basically just the names and a couple of plot elements. Characters are impeccably clean, randomly find hats and cloaks and it completely omits how much of a bastard d’Artagnan is in the book. I keep meaning to find an film or TV adaption of the book made in France, as I’m sure numerous have been made. Hell, there was a Russian version done in 2013. But the thing is just so much damn fun that I can’t help but love it.

Kiefer Sutherland makes a decent Athos, and seems to be the only one taking things seriously. I mean yes, he’s no Oliver Reed, but the 73/4 version is the standard against which I hold all other adaptions. It’s difficult to watch Charlie Sheen without thinking of his (not so) private life and it’s said he missed the fencing training owing to being busy filming Hot Shots 2. It shows. Michael Wincott as Rochefort continues the fine tradition of villainous eyepatches that started with Christopher Lee and basically plays the same part as he did in Robin Hood: Prince of Thieves. Chris O’Donnell tries, bless him, and fails, but his d’Artagnan is just wet. I think he’s trying for teen idol, but it doesn’t work. As for the supporting cast, Gabrielle Anwar’s Queen Anne is barely there, and Paul McGann gets a dual role as an adversary of d’Artagnan (With an outrageous accent) and as one of the Cardinal’s guards, hiding under a false mustache.

And now we get to the performances the film is known for. For me, Tim Curry will always be Cardinal Richelieu. Not a clown, a devil or a Transylvanian, but the Cardinal. And really, it’s peak Curry. The smirk is full blast, the evil grin is set to maximum and the way he walks with his robes trailing outwards is *chef kiss* There’s a fine art to chewing the scenery and Curry is a master at it. The glint in his eyes at the line “All for one, and more for me” could bring a tear to the eye. I’m pretty sure this was the first film I saw Curry in and much like your first Doctor being your favorite, it remains my favorite role of his*.



And now we come to Oliver Platt as Porthos. If there’s anyone who’s having more fun than Curry, it’s him. It’s a performance stuffed with so much ham that it could give BRIAN BLESSED a run for his money and I mean that as a compliment. It’s the look of an actor that is stunned to find that he’s getting paid to have so much fun and I’d love to tell the man himself just how much joy it gives me. I’ve no idea what he thinks about the film, but I hope he has fond memories. It’s inspired more than one PC I’ve played over the years and I continue to hope that there will someday be a swashbuckling LARP in my neck of the woods so I can spend the entire time pretending to be Platt in this film.

Yes, I could write more, but sleep beckons. Be seeing you…


*Closely followed by his Long John Silver in Muppet Treasure Island.

Creativitity and crisis.

it’s funny how those two go together.

How am I? I’m still in the getting used to things phase with my new brain drugs. Getting into a new routine, is starting to come together. The brain is… fuzzy. I’ve noticed the sedative effect quite a bit, not so much on the knock me out level, but there’s been moments when they’ve kicked in and I’m slightly slurring my words and trying not to collapse. Crom only knows what a full strength dose will do to me. It’s been pointed out that my temper has been a bit more hair trigger than normal and while I’m not happy about that, I’m trying to take things in perspective. I’m hoping that’s part of the adjustment period and will smooth out soon.

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Things inside the head… aren’t great, despite what’s going on. Because yes, the petty issues still crop up, the minor frustrations still  irritate and the general malaise of 2020 weighs heavily on me. (My brain has an amazing knack for turning molehills into mountains.) But I keep on reminding myself that, despite all those things, there is good in my life that’s the result of my actions. That I can do good things, and that I am cared about and above all else, worthwhile. Some days that’s easier than others, but I keep trying. Yeah, there’s still things I’d like to change about myself – my no sugar diet has slipped more than a few times in recent months and not just binging on the no sugar added stuff. I’m not proud, but as I’ve said previously, I knew there would be slip ups along the way. Gotta keep trying.

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But there’s also the well, revelation is putting it a bit too high and mighty, that all this has a darker side. That spending all this time with my head in other places is nothing more than a distraction from reality. And yeah, I’ll own up to that good and quick. Look, reality and I, while we get along, we’re never going to be great friends. If looking out the window daydreaming was a sport, I’d be an Olympic champion at it. And the times when I’ve tried to, the brain hasn’t always enjoyed it. Because yes, reality isn’t always a great place to be, let alone in 20 fucking 20. But damnit, I’ll take all the joy I can get right now. I still have the odd thought about becoming a hermit in the woods, but that’s tempered by knowing how that would affect those I care for, and who care about me.


(I haven’t though of that song in well over 20 years till today.)

I’m in a creative spurt, feeling in a good enough place to want to GM a regular game again and by Crom that feels good. Praise from my sword instructors last session had me quipping ‘Woah, tonight’s been great for my ego’ and I’m not joking. I was knackered, but the good kind. I’m not sure how to put it, but rapier may be my weapon of choice, even over longsword. I always thought longsword would be the one, owing to having the most experience with it (and it being the closest thing to a lightsaber), but it seems there’s facets to me I’m still discovering.

It could be the fact that we’re training with steel, or the lovely people in the class or any number of things, but holding one just feels… right. The first sword fight I saw, well the first one that didn’t involve a lightsaber, was the Duel on the Cliffs (Yes, it gets capitals) in The Princess Bride and it may have made even larger an impression on young me than I thought. Plus, rapier allows me to swash my buckle, if you know what I mean, and I’m ALL FOR THAT.

It’s also got me thinking of the next Blackpowder and Bloodlines, assuming it returns (Please?). So, instead of an idiot noble big game hunter, I’ve been brainstorming a grizzled old soldier (Fuck it, the grey in my beard is natural and it’s time to embrace it) or former bodyguard who, in keeping with the theme of our group, has fled the royal court. Perhaps there was some indiscretion on his part, perhaps someone he failed to save, or shouldn’t have slept with (Oh Pax Europa, I hope you run again). Sure, I’d need a stab safe sword and dagger and while Calimacil’s rapiers are stab safe (To my knowledge,  unlike those from Epic Armoury) they’re also not cheap. There’s another bonus to this concept: IT’D BE CLOAK AND FANCY CAVALIER HAT TIME PEOPLE!

To switch topics, I’ve mentioned the Game of Rassilon podcast before, and I wish to sing it’s praises again. A recent episode had me damn near weeping with laughter, that being the live show from last Gallifrey One, Valentine of the Daleks. In place of their usual characters, there was the 2nd Doctor, and his companions, Ian Chesterton, Tegan Jovanka, Craig Owen and his son Alfie, aka Stormageddon, aka Warmageddon, aka the Oncoming Stormageddon. It’s a level of ridiculous that reminds me of my con games and it brings me so much joy.  My highlight from season 1 was Amelia Earheart using percussive maintenance on a small Hadron Collider, but having Stormageddon aged up to a teenager thanks to being near the Doctor regenerating (Albeit with the aid of a lot of story points) was damn close.

I know actual play podcasts aren’t everyone’s thing, but I urge you to give it a shot. (Also, it’s a lot shorter than Critical Role) Secondly, there’s a 2 part arc in the second season where the Doctor and her companions (Along with Staff Sergeant Puppers, a canine member of UNIT and a VERY GOOD BOY) face down a sort of sapient depression and well, it gave me ALL THE FEELS, as the kids say. It was rough to listen to, but handled wonderfully. Were it possible, I would hug them all, but as I can’t I thanked them on Twitter. We do what we can, and thanking people who’s work I love seems a good use for it.

To get serious for a bit, life isn’t easy, nor is admitting you need help. I know I’ve talked about this before, but if you’re going through something, then please, tell someone. Talking may feel like one of the hardest things you can do, but it is worth it. It took me a long time to admit that I had an issue, and longer to start taking steps to deal with it in a worthwhile fashion. Look, I have a lot of regrets. Several lifetimes of them all rattling around the head. But taking that step towards therapy is not one of them. Taking so long to is, but then I remember that I took that step and I don’t feel as bad.

Be seeing you…

Hush now – spoilers.

Not sure how to start this, so here goes. My week started with something wonderful, as I saw a kid pretending a stick was a lightsaber, and humming Duel of the Fates to boot. I managed to stop before grabbing a stick for myself and challenging him, as that would have been well, awkward and inappropriate. I was sorely tempted to congratulate him though. I also started my new meds on Friday.  The brain hasn’t been messed with too much yet, but I’m getting knocked about (metaphorically speaking) trying to wake up in the mornings. Nothing new there. I knew the pills would knock me out, at least that’s one of the side effects listed, but the adjustment period so far has been… interesting. I’m hoping things settle soon.

I bouted for the first time last week at rapier, and while I was far from great, according to the others I’m parrying really well. I just need to remember to attack as well. Mostly I was distracted by that half second of “Fuck me, that parry worked!” and only then does the brain remind me to shove my sword in my opponents face. My footwork also needs work, but I already knew that. Either way, something in my fencing is working well, and I’m really pleased with that. Showing improvement means a lot to me.

On to gaming news: one of the games I play in will be winding up, so I’m getting ready to pitch ideas to the rest of the group. It’s welcome that I’m in that frame of mind to try to run a regular game again, given the brain goblins about how my last couple of attempts have gone. It’s equally lovely that the rest of the group seem OK with me pitching, that they’re willing to have me as GM again. Means a lot.  I’m now back in the position of of ‘I have ideas, I have adventure seeds, but no fucking idea how to convert that into a campaign.’ At the very least, I have a better idea and more planning work done at this point than previously, so that’s something.

I’m also suffering through having two absolutely mind blowing game ideas that I need to keep my trap shut about. I’ve learned from past mistakes, in that in the old times I’d have spilled the beans and either not run them, or had massive demand and then botched them. Keeping in under my hat means I can work on it more, and it’ll hopefully be as good as I imagine it. As for the ideas themselves, one was my wife’s, and ones half mine, half hers I believe. She makes my games better and I can’t thank her enough for that. I’m sure I could set her up as an adventure coach if she wanted.

As for the game’s themselves, I’ll spare you the full scale pitch, but here’s the short versions.

Torchwood Sydney:
Aliens exists, and it’s your job to hunt them down. Some to capture, some to give a stern talking to. You may be wearing a trench coat or have a knack for posing moodily on a rooftop. The plan to run it is as more alien whackiness (The Corsair comes to town, and demands you take them out for drinks!), with the odd bit of alien horror. To put it this way, I’ve no plans to run Countrycide or Children of Earth.

Crimson Skies:
The year is 1937, America is broken apart into smaller nations and you’re part of the nation of Hollywood’s newest militia squadron. Dramatic derring do, swashbuckling in the skies, and you’re on a highway to the danger zone! (I still haven’t found a big band cover of that song, but I should probably watch the film) Also, Errol Flynn will cameo at some point.

The Troubleshooters:
1960’s espionage. It’s our world, but different. How so? Well, last year a joint French and Japanese operation sent a rocket to the moon. The PC’s would be a mix of people, from scoundrels, spies and who knows, who may be working for a mysterious ministry, or for mutual gain. During play, they stumble across a world shattering/conquering conspiracy that they have to thwart! In short, globe trotting action adventure that fits in a BBC studio or parts of England redressed to look foreign.

This will be the one that takes the longest to appear, as the rulebook was only Kickstarted this year and has been Covid delayed.

So, that’s what I’m working on. There’s a common thread, in that I want each of them to be fun. As I’ve stated previously, I like a large element of fun in my events, I don’t really do the grim and intense so much. You know, there’s reasons why I’m not running anything cyberpunk or post apocalyptic…

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Be seeing you…