So, for those of you keeping track of my terrible game ideas, well, I’ve had another one. Prompted in part by an old idea (Wanting to set a Feng Shui game in Australia), reading the blog Ninja’s all the Way Down* and a recent viewing of Hercules Returns (Which none of the cast and crew at the post film Q&A had seen in 25 years), I present you thus:
AUSTRALIAN NINJA: ENTER THE YOBBO.
A 1 session 5 player game that uses the Feng Shui system.
With nothing more than that I’ve already had 4 people I know go “Yep, will play.” I’m not sure what that says about my reputation in local gaming circles, but whatever it is I’m happy about it. Maybe even a little proud.
For those wanting more info, I don’t have any. Well, outside of one character’s equipment list will have ‘Hotted up Ford’ and ‘Complete works of AC/DC’ and I want to stage the final fight on the Harbour Bridge. I’m tempted to add a cliffhanger where a fleet of Kiwi accented pirates sail into Sydney Harbour for no readily apparent reason other than it amused me, but I seem to be on a pointlessly obscure cliffhanger kick at the moment (For example, the cliffhanger/epilogue to my last convention game used Iron Maiden lyrics as flavour text).
Plot? What? I did have an idea of going full Godfrey Ho – take a regular Australian film’s plotline, add ninja’s, and then redub the whole mess. I don’t remember much of Moulin Rogue and I never saw Australia, but I’m fairly certain both could be improved by random ninja attacks, much in the same way there’s no film that couldn’t be improved by having Bill and Ted appear halfway through.**
So yes, that’s another game for the list. I’ll chuck it on the pile and now that it’s out in the public eye and try to get back to the stuff I should be writing first. For example, I just submitted an idea for Pheno and whilst it’s not been accepted yet, more work on it is a good thing.
Be seeing you…
*Don’t trust me? Read their review of Ninja Terminator.
** There’s films that don’t need to be improved, but that still could be.