*cue opening theme*

It is a time of hope in the galaxy. The Rebel Alliance has struck a mighty blow with the destruction of the Empires dread new weapon, the DEATH STAR, but even as the Rebels celebrate, the Empire is far from defeated. The spark of rebellion that was close to being extinguished now blazes brightly across the galaxy. In the remote Lesaan system, a brave band of Rebels seek to strike a blow to help end the Empire’s tyranny…

There was an animated discussion over how many fingers Mon Calamari have and how that impacts upon their ability to flip the bird. I should be expecting this sort of thing more from my players and yet…*

So, the game itself? Well, there’s the Mon Cal commando (Who unfortunately didn’t have time to watch the film leading up to the first session), the Jawa Force-User (Who might have read the journal that Obi-Wan left for Luke, but he made sure to put it back), and a pair of human saboteurs (Apologies for the lack of details, but they took their character sheets home with them), all hoping to blow stuff up in the name of the Rebel Alliance.

It started with them looking at an Imperial installation they’d been ordered to investigate, as Intel had word that something was being cooked up there. Blowing it up was the ifrst idea, with dropping a starship on it from orbit an early idea. (That was suggested in one of the player’s other games, though in that game the idea was to drop a capital ship on the base) This got switched to smashing a truck through the wall and hoping that blows up the fuel depot (I’m happy they chose that option, as the widespread ecological devastation that would have resulted was a little dark for the first session), a slightly more sensible plan (Especially as the Mon Cal was somewhat horrified by the idea of going in through the sewers). Team Alien went to steal a truck, while Team Human went to mug some Army Troopers for their uniforms. Both plans went relatively well (Even with the pickup line being incredibly close to “Hey, do you want to go to that alley so you can see my boobs and I can stab you?”), thankfully followed by a pair of stun bolts and a quick cut to party members changing clothes bit. The law was alerted to the theft, but I’ll admit to dropping the ball on that GM wise.

Hotwiring the truck had a bit of a delay, with the Jawa accidentally plugging his R2 unit into the wrong socket (NOTE: That was not a euphemism).  Team Alien then ran for the other side of the Imperial base while Team Human waited (With the fire extinguisher from the truck) for the explosion and planned to ingratiate themselves with the fire-fighting effort. The truck hit the fence, smashed partway through and went kaboom. Team Human raced to join the fire-fighting efforts, while Team Alien tried to sneak inside in the confusion. Some failed sneak rolls and an attempt at telekinesis later, Team Alien were busy getting shot at**. Meanwhile, Team Human had made their way inside and found themselves in R&D, which turned out to be a bio-weapons facility.

After changing into hazmat suits, they proceeded under cover of a surprise inspection, asking for a tour of the lab which the lead scientist was happy to give. He explained that they were developing a substance (Hey, I couldn’t resist trying to add a little enigma to it) that targeted non-humans,  though they hadn’t worked out all the issues yet, namely being that some humans were still affected. Team Human left, informing Team Alien of their discovery, with the party being happy they didn’t just drop a ship on it from orbit. Anyhow, they’re on route to try to bail out Team Alien and hopefully destroy the facility without releasing the substance. They might even rescue the test subjects in the lab while they’re at it! We shall see…

Things I need to do for next session:
Relearn the system, especially the different between the Persuasion and Con skills.Also, possibly fold some skills together.
Have more people shoot at the PC’s. There was an express lack of gunfire and for that I blame only myself.
Not worry so much. I don’t need as much opening flavour text, or detail, and while I thought I wouldn’t have enough plot, I’ve still got a fair bit left. It’ll need expanding for next session, but it’s good to know I’ve got a start.
Also, if I’m going to write an opening monologue (Like the intros to Clone Wars, not the text crawl from the films), then I should remember to deliver the bloody thing.

Lastly, damn it feels good to be running this game again. It’s been a long time, a long time…

*It was decided by the GM they have 5 fingers and can flip the bird.
** There was some fucking awful dice rolling that session. The surprise was it wasn’t just mine!

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