“Damn, it feels odd to be a player.”

It feels weird that I haven’t submitted an event for Pheno. I mean, I’ve had ideas, but they were more fragments, such as running a sequel to a game that didn’t happen, where the players construct/have flashbacks to the previous adventure as they go through and not a worthy scenario. Yes, jokes about what happened in the last movie can be amusing, but without a solid framework of an idea, a scenario, that’s not enough for me. I guess it’s my head’s way of saying you’re taking a break? It’s not that I’m not looking forward to playing again, I enjoy that, but there’s something special about GMing at cons that sparks joy. The wonder, the variety, of seeing groups deal with things in different ways. It makes me happy, and almost die from laughter. Seems odd is all, given I haven’t had any inclination for running something at home again. I mean, I have plans, but haven’t had the brain to put them into practice. Damn brain.

True, it’s been a stressful last few weeks, with knowing the submission deadline is coming and issues with work and home. Far too many people in my life coming down sick, to say nothing of how many were sick the day of my birthday event. I was damn glad anyone made it there were so many “I’m sorry, but we’re sick” messages. (I don’t blame anyone, to be clear – I’d rather you stay home and get well than force yourselves out) The day itself was enjoyable, Wyrmspan is a fun game (Tiny Dragons!) and The Court Jester went down a storm. Given this year’s film choices were mostly swashbuckling, I’m tempted to make the choices a genre next year, with sci-fi, schlock and sword and sorcery among them. Though to be fair I can likely find something that’ll combine all 3 in one. A new tradition has also been started, that of a late night classic series Doctor Who, with The Ark in Space being chosen. It nearly got horribly derailed, given I jokingly mentioned liking them too much to subject them to Timelash, but maybe there’ll be a night when they need to see Paul Darrow chewing the entirety of BBC Television Centre after he runs out of scenery. I’m also oddly proud of the playlist I put together, as putting it together involved answering questions like “It’s a party – we probably don’t need the theme to The Prisoner.” Also, there’s only 3 versions of Run to the Hills, which I consider to be very restrained on my part.

Distractions have helped somewhat, though the theming was accidental. Between showing my wife Ghostbusters: Afterlife, picking up the remaster of the Xbox game and getting to see Frozen Empire, my brain has been stuck on “Who you gonna call?” In short: we both really enjoyed Afterlife, I adore the Xbox game, despite some issues, with the background banter between the team a highlight. I’m not sure what I find funnier, the jokes about how often Ray get’s possessed or that you can interact with the painting of Vigo in the fire house, that Max Von Sydow recorded new dialogue for. As for Frozen Empire, it wasn’t bad, but felt overstuffed with characters and had a few too many nods to the original film for my tastes. Yes, I’m aware that’s doppelganger check time for me, who lives in the past as much as possible, but even I have my limits. Who’d have thought? This has naturally snowballed into me digging up a PDF of the old RPG, some idle googling of has anyone run a live action version, and wondering how you’d represent proton packs and traps in a LARP. I can see some sort of GM controlled Bluetooth device for the PKE meters (The louder it gets the more energy is nearby, as a general thing), but the proton packs is something else. Maybe MacGyvering a laser tag system, or hi-vis on the ghost costumes that needs to be illuminated by torches on the stream throwers for a certain chunk of time? Either way, the establishment of a new branch seems like a good start for a game and it’s been added to the ever growing list of game ideas I have. Also, I enjoyed the 2016 film, still want to be like Holtzman when I grow up and hope that someday we’ll see a proton pack rigged for a left hander.

Speaking of LARP, things are up in the air. Ravenswood hasn’t sold many tickets yet so who knows (Though I did test my costume when I was acting as the Responsible Adult at Niece’s 16th birthday party), Lost Settlers hasn’t announced dates yet and I fucked up slightly and bought a ticket to Heilung in Sydney for a ritual halfway through Drachenfest. Ooops. I’m going to be good though, and not scalp the ticket for a pile of cash as a relative suggested. That leaves Concord in September, and while I know at least one person thinking of going, the nation she and her husband are looking at is the one I have the least ideas for. So, I can go with that and know someone, or throw myself into the unknown, but with a nation I’m keener on. *ponders* Taking the second option will mean there’s another chance to wear my giant hat, which is tipping the scales somewhat. Then it’s the old issues of working out what parts of the event I want to play in, creating a working character, and not an excuse just to buy more weapons and another cloak. As if I need a reason for that!

A bearded man wearing a giant leather hat.
Man walks down the street in a hat like that, you know he’s not afraid of anything …

I could talk more, but it’s well past time for bed. Be seeing you…

En garde!

Phenomenon is over for another year, and it’s back to reality once again. Booooo! 11 sessions in total, and I was running for all of them I think it’s my first time being fully booked at a convention. As always, massive thanks go out to my players, the con orgs and my play-testers. You’re all worth your weight in gold. By the end, I was, I think, 2 players short of fully booked, a feat which is both incredibly flattering and utterly terrifying. Despite the terror, it’s been a good few days for my ego, with numerous compliments flowing my way afterwards, one saying my game last year inspired his game this year, to say nothing of hearing one guy had adapted and re-run one of my old ones for his home group, so the legend of Tarrasque lives on. My throat has mostly recovered from all the talking, shouting and laughing (A couple of other GM’s briefly lost there’s) and a massive chunk of today has been spent napping to recuperate. The older I get, the more time I need. So, how did it go, I hear you ask?

It was a joy. There’s the usual first couple of session nerves, and the last session exhaustion and insanity. I had one person say in future they’d try to book my last session and I’m choosing to take that as a compliment. First session there was stress, as I realized I’d forgotten to print the stat sheets, Fortunately I still had the playtest versions with me, so with some addition the stopgap solution worked and an early morning Officeworks visit fixed it. They’re a godsend. The two late Sunday sessions left me with a bad dose of ‘can’t sleep, too anxious’ which is never a fun situation. I don’t think anything went particularly wrong in them, though a couple of sessions did go long. Poor time management, too much anecdoting and not moving things forward owing to players having fun are long term problems of my GMing. There was a wonderful moment where a long term player gently reminded me of my knack for over-anecdotes, and if you’re reading this, I really appreciate the tact of it. Also, it could have been finding that Niece, Age 15, chose the femme fatale character in her session not realizing that when I said her partners have a tendency towards accidents, I meant that she arranges them. Whoops. She did really well, but as it was my first time running for her there was a little extra nerves. The event itself was an experiment at running something a bit darker, with some more depth than my usual fare. Now, while I threw out most of that tone about 1.3 seconds in, it was still there in the characters, and a few players jumped in and worked with it, some incredibly well.

Don’t get me wrong, the ones who didn’t did nothing wrong. However the player reads the sheet and forms an interpretation of the character, that’s fine by me. There wasn’t any sort of “I don’t think the character would do that’ thing. I’ve not had that at Pheno, short of the guy who made a Holocaust reference during a Tarrasque session. For the life of me, I can’t remember who it was, but it was gratifying to see the rest of the table immediately join me in shutting it down, and he didn’t try to bring it up again. It’s a collaborative experience, between player and GM, and that variety is one of the joys of it. Half the reason I keep coming back is the variety, of seeing what each group does, where they take things. You can run an adventure 10 times, for 10 different groups and get 10 different solutions to the problem. The adrenaline hit when that ‘they want to do what?’ moment kicks in, it’s a hell of a thing.

Some sessions had less dice rolling than normal, with the last few mostly being descriptive and the dice kept for the really important stuff. I attempted, on the advice of my playtesters, a flashback mechanic, which sometime worked. There was even one guy who was familiar with the system, which was a first. Being fully booked is shattering, but the feeling of being in demand is wonderful. The sense of ‘all these people want to experience what I’ve written’, no matter how many I run, I still get butterflies in the stomach. I’ve talked about having a co-GM for tabletops so I can have a rest or run a few more sessions, but it doesn’t feel right for me. This may sound arrogant, but I feel that a large part of my event’s popularity is my GM style, and while I’m sure other GM’s could do a wonderful job at it, certainly with more intensity and rules knowledge, it wouldn’t be me. I’ve heard talk of GM’s running each others games, or all writing games based on a single blurb and seeing how things go. Hell, I’ve contemplated “Gav’s con game roulette”, where the players show up and a random con game of mine is chosen. Prize giving was, as always, a nightmare. Everyone was deserving of an award, and I do try to give at least 2 each con to people I’ve not run for before. Encouraging newbies is a good thing.

Selected highlights and quotes follow:
The prison break where three people all claimed to be the lover of one very unsuspecting prisoner.
The session where the Cardinal wasn’t played by Tim Curry, but Tom Baker. “You’ve performed a wonderful service for Galli-France.” To say nothing of “Consider it done, and I didn’t even need the sonic screwdriver!”
Commenting how the prisoner has been worked over to an extent the NSW Police Force would think excessive. Yes, I did re-watch Blue Murder recently, and yes, I wasn’t proud of that line.
The use of the phrase “Upside down Miss Jane” in an incredibly unsettling accent, which prompted my response “It puts the squiggle in the basket or it get’s the hose again.”
The last session who engaged with my internal logic of the game being a low budget 1970’s BBC show like no other. I returned from a toilet break to find them explaining the actors had a tea break, not to mention the grumbling about other actors getting better fitted costumes and how they should have read their contracts.
Each session having at least 1 George Takei cameo, with him in perfect renaissance garb commenting “Oh my…”. I don’t recall why it started, but by session 2 it became a challenge to work it in.
Bardcore versions of Yackety Sax, Eye of the Tiger and Hot For Teacher.

“Storming the Bastille sounds like a dangerous idea.”
“I dunno, it sounded revolutionary”

“The voice over says The Cardinal’s boys are in a fine mess.”
“Well, the tricolour is painted on the roof of the carriage, the General De-Gaulle…”

“Caught on fire.”
“Cordon bleu!”

“There’s butter in every room.’
“Well, we are in Paris and it could be the last tango.”

“It is a wonderful day in the Bastille and you are a terrible poltergoost.”

“I lost my liver in a poker game to Oliver Reed.”

“The best way in is going to be as a prisoner. Any volunteers?”
‘Alright, I’ll be the prisoner.” *punches the Guard in the face*
‘I’m not wearing that uniform, fuck it I’ll punch him too!”

“I’m gonna take him out the washerwoman exit.’
‘I’ve not heard it called that before…”

“French maids outfit, French maids outfit, German maids outfit.”
“I’VE COME TO CLEAN YOUR ROOM. JAH VUHL!”

“That’s what you can’t read it, it’s in Comic Sans.”

“Still, life could always be worse. We could be English!” *loudly spits*

*A purse of coins has just been retrieved from a prison wallet* “That’s the shittiest business deal in history.”

More quotes will no doubt follow, as the document was extensive. I’m having ideas for next year, but none of them are at a working stage yet. Mostly they seem to be freeforms, as I’d love to get a chance to play (and nap) again. I’ve an idea for another Babylon 5 one, and am kicking round ideas for one set in the ‘Cold War spies, but with magic’ idea I had a while back. I still haven’t had a game where I can wear the wand holster I own, and I may have to write the damn thing myself in order to. Based on the post con chatter, there’s a lot of freeforms being planned. Who knows, there’s plenty of time to decide.

Time for bed. Good night. Sleep well. I’ll most likely kill you in the morning. Be seeing you.

Now is the time for the clashing of swords…

“All of life can be broken down into moments of transition, or moments…of revelation. This had the feeling of both.”
Babylon 5 – Z’Ha’Dum

Alright, I grant you that’s a portentous way to begin a long, long overdue update. But I have had a revelation, a most enjoyable one in fact. I spent the recent long weekend in Adelaide, at a LARP called Path of the Warden, and bugger me with a fish fork it was the most fun I’ve had in a long, long time. It seemed like one of those “Oh, after all this time this is the sort of thing I’m into” kind of moments. It was one of those times when everything gels – the venue, orgs, players, rules set and mood, just clicked. And I’m going to talk about it, at length, so STRAP IN KIDDIES IT’S ABOUT TO GET GEEKY.

Now, I know I’ve talked about it in the past, but that was the past and you may need a refresher. The setting is heavily inspired by The Witcher series, with a grim and dangerous world in which monsters are real, the Elves are all dead (Whoops…) and humanity’s saviour is an order of monster hunters, called the Wardens, who are organised into 3 schools.
1: The Ox. Heavily armoured and enhanced by potent mutagenic elixirs, they use two-handed weapons to crack through the toughest of monster hides.
2: The Raven. Adept at using rune-casting, the only school of magic available to humans.
3: The Serpent. The support staff, who brew potions, patch wounds and keep an eye on everyone else.

So, what actually happened? Well, there was swordplay, alchemy and sorcery. Brewing potions, studying ancient and terrifying lore. Desperate battle against savage beasts, frantic moments of terror, hands slick with the blood of grievously wounded comrades. Ghosts, monsters and an oddly lovable Harpy. A Troll who’s death was mourned. Death. Romance. An engagement. New and swiftly dear friends. Excitement and an unexpectedly massive emotional investment in my character from yours truly. It was a bloody good way to spend a long weekend. I don’t have enough time or space to give a full highlight reel, but I’ll try to summarise the highlights.

To start with, the rules were a joy. Simple, elegant and easy to get the hang of. None of this counting hit points stuff (Not that there’s anything wrong with that), but a more Nordic approach – if you take a light hit in the limb, you roleplay pain. Take a big hit (AKA, a two handed laboured strike with an appropriate yell, or a hit from a large creature), the limb is incapacitated, and a really big hit, it’s shattered and you’re down and/or screaming. See, simple. So long as everyone is up for the roleplay, right? Not having to count my hit points, or worry about what target zones don’t count (Obviously head and groin shots are banned) – it felt really freeing, and a lot more dangerous. Now, if you’re armoured, you can tank a certain amount of blows that hit the armour. Note, that doesn’t make you invulnerable though. Repeated blows will crack open even plate armour. This sort of thing can lead to hilarious situations, such as me on the Saturday night having my right arm savaged by a blow from a Necrophage (A cannibal mook, in short), and my left broken by a blow from a Troll. (A Troll who was previously a member of the Wardens, one of the Ox school who had overdosed on mutagens. STEVE WAS PEOPLE! PEOPLE!) Myself and another PC bonded over our various wounds that night, a moment which led to something wonderful, but more about that later.

The GM’s and crew were bloody lovely. I was nervous as all hell in the lead up to the event, with various shades of panic rattling through my head (Is my character sensible, will my kit match the standard?), so to be welcomed so wonderfully helped put my mind at ease. The players were also universally lovely and a pile of them have swiftly become near and dear friends. We fought together, bled together and triumphed together and that’s bonding. There was inclusivity (IC and OC pronouns were asked for and given), mechanics for escalation and de-escalation of roleplay were explained, combat demonstrations and how hard to hit given for those who’ve not gamed with them before. All wonderful stuff, and really appreciated.

And now, the event itself. We were playing trainees of the Wardens, the next generation of monster hunters. Some of us were here willingly, some to avoid the noose. Actually, about half of us were there to avoid the noose, my character among them. I was playing my regular well dressed idiot, who went by the name of Audemar DuLac, but with a scoundrel bent to him – a bit of Lando Calrissian, a pinch of Rick O’Connell and a lot of me. It’s easy to play, fit within the setting and meant I wasn’t too far from my comfort zone. Also, I had a very fine hat.

Hello there…

We had come to train, to learn and hopefully carry on the Warden’s mission, and were told that not all would survive, which we found out pretty damn quick during sword training when a PC tried to grab the instructor’s blade and got his throat cut for his trouble. Turned out later he was an NPC plant, but it sure as hell felt real at the time. There was a lot of learning on Day 1, how to use a sword, not eat leaves offered by Satyrs or accept deals with them unless you’re incredibly careful (Bargaining a rare flask of whiskey having eaten a leaf that was an aphrodisiac was worth it, though IC concealing a boner most of the day got awkward.) Mercifully the Lore Master had arranged that all deals were non-binding, but we’ll come back to the Satyr later*.

If the effects of Satyr Leaf last longer than 4 hours, please, see a doctor.

There followed lessons in rune-casting and potion making, which was the first massive revelation of how much work went into this event: we were actually making potions. Potions class was laid out with a mortar and pestle, small cauldron and other accoutrements at each table and we proceeded to crush, stir and brew up healing juice, known as Gulp. For someone used to collecting laminated tags in the woods this was fucking stunning and incredibly immersive. I believe the stuff was actually drinkable, but I, like several others, went for the role play option. The day passed in a blur of learning – target practise against a Necrophage, and combat training against a Troll. Both beasts were chained, though the guy holding back the Troll was about half the Troll’s weight, leaving him looking like he’d break free at any moment, and did, in the case of one PC who got badly mangled by him. That night brought forth dinner, bloody combat and the Troll both breaking loose and my arm. Bonding happened, more of the results of which will follow. A good first day.

There was a 6 month IC time gap between days 1 and 2, which my character had spent setting up a small black market on the garrison. Nothing heretical, just booze, party drugs, smut and birth control – important stuff for a lonely outpost in the middle of nowhere. Other PC’s spent their time doing things like teaching illiterate PC’s to read, the do-gooding chumps. (I kid, it was lovely) There is a further development though – remember the mention of the broken arm thing? Another PC I was in there with queried that morning as to whether we’d bonded further in the intervening time, and why not? Hell yeah I’m up for character development and connections. That led to discreet inquiries with the GM’s about relationships within the Wardens and I’m getting ahead of myself. Day 2 was more training, brewing fresh potions and extracting Troll fat. From the Troll. He’d had prosthetic wounds placed over his body, which we had to cut open, shift past the ‘muscle’ tissue (Blood soaked cotton wool I believe) and squeeze out the fat from underneath, and let me tell you, playing nauseated at that was VERY FUCKING EASY. Major points for immersion though. By that stage, we had chosen our Paths and were ready to begin, which involved reciting the oath and taking a dose of pepper to the tongue. Ow. Next up, emotions!

You see, as Serpents it’s part of our job to keep the others alive and the Run of the Ox (AKA their initiation) doesn’t always go well. So, when one of the Ox collapsed in front of me and we couldn’t save him, it was devastating. The PC had started as arrogant jerk, but his mauling by the Troll had cooled his blood somewhat. As I said at his funeral, he was an arrogant, overdressed jerk, but was one of us damnit. The surviving Ox hearing that only 1 died this year was a shock to them, as much as it was that they had to do the pepper test as well, a moment that had several of us Serpents inwardly fist pumping. I’m not sure what the Ravens had to do, I assume more pepper? Late in the day was more monster hunting, our first giant beast, though before that was me telling the PC I’d bonded with that I’d like to spend more time with her if I get back. The rest of my band (Adventuring party of one of each type of Warden) was suitably happy at the good news, and we managed to kill the beast without too much trouble, though a common theme of the hunts were people getting caressed on the inner thigh by the beast. Kinky… (Also, I love the random mechanic used for each hunt. This group may face a glass cannon, the next a tank etc.)

That night’s combat was hellish and stressful – between the Empty One (The Necrophage boss), the Haggard Bride (Long story, and I missed most of it) and the constant ghost attacks we were kept incredibly busy. A brief interlude, aka me telling the PC I’d bonded with I loved her made EVERYTHING WORTHWHILE. Not to mention the potion mistress’s face when I explained why I was shaking. Seriously, romance in LARP can be really fun and you should try it more. Telling the Serpent in my love’s hunting band she’d better keep her alive was a wonderful moment, and getting to play nervously waiting for them to return while we could hear the screams and yells of combat was incredibly stressful and utterly magical.

The Empty One just wants a hug, you know?

My abiding memory of the night, outside of my declaration of love, was of desperate surgery (The prosthetics I described earlier came out a couple more times, though thankfully were just sewing them up this time) and frantically trying to keep everyone alive. To my pride, we didn’t lose a single PC in the medical area that night, though I believe we lost a couple in the field. Healing was mostly warming people up who’d been touched by ghosts, or making sure injured people had taken Gulp. Those worse off had to take Bone Grow, and roleplaying setting a shattered limb back in place, it’s an experience. (As an aside, I really like roleplay healing not being immediate) I was kicking myself IC for not starting a betting pool on one PC, as it seemed he was attached to the med tent by a giant rubber band, so often was he back. I began to bleed pretty badly at a couple of points, shouting at one person that I’d stab them myself to keep them awake, or nearly screaming when it was pointed out to me my love had returned badly wounded. Emotions are wonderful things and I feel them, a lot.

Long and bloody was the night’s combat, unrelenting and brutal. Much blood was shed, both Warden and foe but ultimately we emerged victorious. Post time out drinks and talk followed and reinforced how bloody lovely the group is. Also, I knew none of them beforehand, which means they’d heard none of my gaming stories and my wife wasn’t around to count how many times she’d heard me tell them. *air guitar solo*

Monday was a half day, with another time skip, our IC graduation and choosing our first assignments, at which points we said our goodbyes and walked off into the world. I shed a tear of two of joy. More emotions and photos followed. You’ll be pleased to know my IC lady and I got some of us as a couple, at which point I took off one of my rings and dropped to one knee (I’d warned her beforehand and given her the option of refusal, but I’m really glad she went for it) and oh, there was a mighty squeal of joy from some who noticed. I cannot wait to see the photos, though I’m slightly terrified of what expression is on my face. I was told later I was her first LARP boyfriend, to which I responded I can only hope I’ve set a near unattainable standard for any future ones. The epitome of modesty I am. And then it was pack up, clean up, and back to reality.

I was in no way ready to go back there though. This game has done a number on me, to the extent I’m writing fanfic about my band’s further adventures, something I’ve never felt like doing before. It was a joy, and I can’t thank everyone involved enough. I began as a petty scoundrel who cared not about death and ended up a Warden, proud of my achievements and engaged to a mighty woman. True, it doesn’t take the cake for most emotional damage (Red Sister’s, Black Skies still holds that record), but it came damn close. The most frustrating part was that it was designed as a one-off, and I’ll be gutted if I don’t get to play Audemar again, not just cause I may have some notes on his wedding vows somewhere. (I don’t want it to be a massive part of any future event, but the idea of getting to play it amuses me greatly.)

It was emotional, exhausting and inspiring. I can’t wait to do it again. It’s games like this why I love LARP so damn much.

*My lady may have arranged for a threesome with us and the Satyr when we return. I missed the IC signals during dinner, but when explained was up for it, even without more Satyr leaf.

(In game pictures from the Path of the Warden Facebook group.)

“Toss a coin to your Warden, o valley of plenty.”

Look, a lot of my regular updates are about things going wonky, usually my brain. And yes, that continues. Shocked, gambling, winnings etc. So, as a nice change of pace, I thought I’d make this update about a few things that are going right in my life, or that deserve some celebration. Trying to concentrate on the positive is tricky, but needs to be done from time to time. I’m sure my brain will sabotage it soon, but for now I will embrace it. Or in the words of Kurn, son of Mogh, “This is not a time to worry about stabilizers. It is a time to celebrate, for tomorrow we all may die!”

I could listen to Tony Todd read a phonebook. I suspect I am far from alone in that. *ahem* I also suspect that my relative lack of interest in Star Trek: Discovery can in part be traced to the fact it’s Klingons just aren’t hair metal enough for me.

The first big of good news! I graduated at sword! Having recently demonstrated my skills against different opponents, I have qualified as a Scholar in Single Sword and Sword and Dagger. A 2 minute bout may not seem that long, and a kilo may not seem like much to hold up, but that changes quickly. Very quickly. Having an opponent who prefers longsword come at me no holds barred, no beg your pardons was something of a shock and took some frantic adjusting to – I’m used to a more measured offence from the other rapier fencers in my group, and dirty tricks from my instructor.

Either way, I’m all but certain this is the first sporting trophy/certificate I’ve ever gotten that wasn’t participation based and to say I’m pleased by it is something of an understatement. Having your instructor tell me afterwards that at the start of the term he didn’t think I was going to pass, has me feeling, I want to say, pride? Sure, there’s some shock and astonishment as well, but I’m genuinely proud of the achievement and it’s been a while since I’ve felt that about something I did. Last term was full of that sort of thing – bouting against him halfway through he said he had to reach into the top of his bag of dirty tricks to hit me and I walked away from that lesson flying. My wife has already framed the certificate, another reason I love her so much.

Am I a good fencer? Possibly. If I was good I’d dodge more forearm shots, or not give my opponents the opportunity for them in the first place.
Am I having fun? A resounding HELL YES.

My wife has noted that swords brings me more joy than well, near anything, right now, even more so than gaming. Physical exercise and I have never been friends, but put a sword in my hand and all of a sudden it becomes something I’m willing and eager to do. Maybe things are just more fun with swords? I do know I’d dearly love the chance to tell the likes of Mandy Patinkin, Oliver Platt and Michael York just how happy their work has made me, and that without them I may never have picked up a rapier. My life is better for having done so, and I can’t thank them enough. I have a blade of my own due at the end of January and the anticipation is killing me.

That fight may even best the Duel on the Cliffs as my favourite cinematic fight, because as jaw dropping as the choreography is, and it’s truly amazing, at no point do Inigo or The Man in Black look like they’re actually trying to kill each other. Yes, I’m aware they’re both Flynning, I’ve read the book, but that’s not the point. The point is, I watch the above clip and Michael York genuinely looks like he’s trying to kill Christopher Lee and that make it feel more authentic. Plus it’s one of the few cinematic duels I’ve seen where both participants are exhausted by the end of it and I bloody love that touch. I’d dearly love a comprehensive making of documentary for the films, as I’ve read numerous different accounts of injuries, actors having to double for their stunt doubles or the conversation between Oliver Reed and Christopher Lee that went something like: Then I said to Oliver, ‘Do you remember who taught you how to use a sword?’ He said, ‘You did.’ And I said, ‘Don’t you forget it.’ I want, nay need, the full version of that story.

Going from steel swords to foam, I’ve booked at an upcoming LARP, Path of the Warden. It’s a 3 and a bit day event loosely inspired by The Witcher series, running in SA mid next year and I’m kind of excited. It was a fairly spur of the moment thing – I’ve been waiting for Swordcraft Brisbane to announce dates, this one was running and I need things in the calendar to keep me going, so yeah… There’s a structure to the event that appeals, as my big issue with large events is “What do I actually do?” I’m pretty rubbish at things like making my own fun at large events. That’s why while I’m keen to go something like Swordcraft Quest, I’d prefer to go as a group, as if I go solo it’s likely I’ll get overwhelmed, and spend the entire time nervously wandering round and not actually doing anything. Hence the appeal of Warden. Now comes the frustrating part – what character do I play? The eternal struggle begins again.

There’s three base classes, or Warden Schools – The Ox, who are all big weapon potion make strong smashy smashy, the Raven, who use rune magic to empower their weapons*, and the Serpent, alchemists and healers, more support staff. Of those three, it’s the Ox and Serpent that interest me more. Initially it was just the Serpent, but then Anvil of Crom came up on my playlist and well, long term readers will have some hint as to the effect that song has on me. Actually, a lot of decisions in my life have revolved around when I last heard Anvil of Crom. I’m still a bit saddened I didn’t get to play it during the Zedtown at the SCG, even if only while the crew made our venue check. Just to hear “Between the time the oceans drank Atlantis, and the rise of the sons of Aryas” and I could have dropped dead happy. I sorely miss that game, though I doubt it will ever return. Alas.

So, characters. The idea I’m currently running with is ‘the spare to the heir who’s determined to do something good in his life’, which is a minor variation on well meaning and very pretty idiot, basically my stock RPG character. It’s got a decent dramatic hook, potential for growth and lets me dress fancy. One of these may be slightly less important than the other, but a large part of why I LARP is costume, so yeah. The second most prominent idea was ‘unrepentant thief who may discover responsibility and comradeship in a good cause’, I’d like to say inspired by Avon and Villa from Blake’s 7 with a tiny dash of Locke Lamora. Mostly the idea of being introduced to the other PC’s while I’m being unlocked from shackles amuses me greatly. You’re finally awake…

There’s the typical flood of other ideas (Former City Watchmen dragged out of retirement and very much Too Old For This Shit was one. I’d need to re-read the City Watch novels if I chose that one, and oh the horror that research would be), but weeding out the one’s that are going to be fun for me to play in the long term has always been far harder than coming up with the ideas in the first place. I’m pleased that a lot of them aren’t based around a piece of kit or weapon – that’s been the downfall of many a character of mine in the past. Playing an older man who’s near death, who has lost everyone in his life and seeks to do something worthy of remembering has a nice dramatic hook, but when it comes to character bleed I’m a haemophiliac, so that one may not work so well. It’s been more than 5 years and I still get a little emotional hearing Sabaton’s Night Witches. if you read this, thank you Melody.

Other issues include the fact that I’m flying there, so while taking large weapons and heavy armour isn’t impossible, it’s certainly inconvenient. Clearly another vote for Serpent. And yet, as I write this, I’m still tempted to clank it up. The War Factory make a gorgeous looking leather cuirass (The one in their store appears to have recently sold), Make Your Own Medieval have a decent breastplate in their discount section, and the overwhelming options begins again. Sigh. What mostly puts me off is how long it’s been since I’ve regularly worn armour and the faint memories of hauling it around. It’s a good drawback to remember, much like how much less kit is needed to fence rapier rather than say, longsword. Still, I’ve time up the sleeve, thankfully.

Moving along, Glass Onion is a sheer delight and immensely satisfying. If you’ve not seen it, or Knives Out for that matter, run and do not walk to do so. And if you’ve no idea what I’m talking about, do so as well. Just don’t watch any trailers – there’s a reveal in the first film you won’t want spoiled. To say it utterly caught my wife and I by surprise when we watched Knives for the first time was something of an understatement. The first things that comes to mind are me nearly falling off the couch laughing during The Fart Song from Bob’s Burgers, or my wife when Kylie Minogue appeared on Galavant. I’m not joking – her jaw dropped in shock and I was genuinely concerned for a second, before she burst out laughing and didn’t stop till the song did.

Every time I watch that show I somehow forget that Timothy Olyphant can sing. Not sure how I can manage that, as he’s a wonderful voice, but that’s my brain for you. Turning to styles of music more my tastes, Skindred and Metallica have both announced new albums and it’s about damn time for both groups. I’m expecting to be disappointed tour dates wise, but new material will help cover that wound. Combine that with the (relatively) recent announcement from Scott Lynch that he’s sent new Gentlemen Bastards material to his editor. By Crom it’s good to have things to look forward to again.

Time for sleep. Night all. Sleep well. I’ll most likely kill you in the morning.

*Also, I don’t think Explosive Runes is a thing in the setting otherwise I’d be all over that.

“Hello old friend. It’s been a while.”

Pheno. Great Maker, it’s been far too damn long. My throat is sore, the adrenaline is crashing and I’ll like sleep like the dead now that I’m back at home. I hadn’t realized just how much I’d missed that con. The people, the atmosphere, the spirit, the snacks. The mix of familiar and strange. Friends I hadn’t seen since the before times. If you’ve not tried it, I can’t recommend it enough. They’re a lovely, welcoming bunch of weirdoes and long may they remain so. The appeal of conventions for me is games I wouldn’t get to play in my regular group is a massive part of why I keep coming back. The sheer variety of games on offer, and knowing that I’ll only get to play some, well, it’s the price we pay as GM’s. To say I was a bundle of nerves in the lead up was putting it fucking mildly. I’d had my game idea stuck in my head for what seemed like 5 years, and the brain hasn’t been co-operative at the best of times. Terrified of trying something out of my comfort zone, something in a universe that means so much to me, and terrified in general. A deep delve into obscure lore in a section of a near 30 year old TV show that has next to no existing canon? It’s a risk, right? The game itself was finished the night before (Naughty, I know) and in the lead up I kept telling myself that I’d never do anything this ambitious again.

And you know what happened?

It worked.

HOLY ZARQUON SINGING FISH, IT WORKED. The game worked, my players enjoyed themselves, I had a bunch of them costume (Including several home made Minbari head bones) and even the people who hadn’t seen B5 seemed to enjoy things. I had a couple of players say they were going to dive into the lore afterwards and there are few higher compliments to me. It wasn’t till halfway through the first session till I realized that it was working, and I damn near wept with joy. The first time I saw people in costume for my game my jaw hit the floor, and I was still reeling from a “Hey, I’ve heard people saying lovely things about your game” from a GM who’s Night Sisters freeform broke me into tiny little pieces several years ago. I still have trouble hearing something Russian and not getting choked up with emotion, but I’m certain that someone 5 miles away could whisper “The Tales of Ba Sing Se” during a thunderstorm and I’d start to cry. Hearing someone say they took a week off work to costume for your event, I’m glad they told me after the game as I may have collapsed in shock beforehand.

It wasn’t all me though, far from it. I can’t thank my helpers enough. To my Co-GM and proof readers/wranglers, you know who you are and an entire fleet of drinks can’t come close to thanking you for the help, improv and encouragement. If it wasn’t for them, the game would still be a half written Google Doc. Since I’m giving thanks, no mention of this event could not mention J Michael Straczynski and the late Mira Furlan, without whom my event would not have happened. It’s felt through a lot of the writing process I’ve had Furlan looking over my shoulder, saying “Don’t fuck this up” and yeah, it’s added a tiny amount to the pressure. It’s not for me to say whether or not I measured up to the show, but my players enjoyed themselves and that’s what’s important.

We also did our part to foster the next generation by taking Niece, Age 14 with us and given she’d only ever played D&D, to her to walk away with 3 trophies was quite the achievement. We’re very proud of the tiny lumberjack. I asked her afterwards if she was coming back next year as a GM and got a firm “HELL NO”, so given that I figure she’ll be running games in oh, 2-3 years. To top it all off, our team wound up winning the Diptych award, which means Squadron 40 will soon be engraved on that mighty trophy. Naturally, we have to return next year to defend our accomplishment!


As for what happened in game? Look, a lot of it’s a blur. The first 3 sessions elected a different Chosen One to lead the Council, while the 4th session decided they didn’t need one. It wasn’t a unanimous vote, but enough got it over the line. 10 minutes into the first session the Warrior Caste sent their entire fleet out to look for the Shadows. The second session was closest to the show, being more quiet and contemplative (The two introverts did wonderfully) and in session 3 one of the Council punched Ranger One in the face. The two Council members in Session 4 who went to talk to the Vorlon about exploring Z’Ha’Dum, and their faces at it’s response of “Ill advised. Have been warned.” My favourite quote is still “Valen said the Shadows would return. He didn’t say the Vorlons would return.” and look, they aren’t wrong. Seeing the ways my players took the sheets and ran with them, frequently in areas I hadn’t considered, was a joy. It’s one of the big reasons why I GM. There were a few people who’d queried their approaches with me, and to them I say “If that’s the approach you have from reading the sheet, then go for it.” Who am I to stifle player creativity?

I’m still buzzing on a high from the whole thing, and yes, I’m already planning for next year. Before the con I was thinking about going back to swashbuckling, but with the confidence boost I’m in the early stages of planning another Babylon 5 freeform, this one set in the Centauri Royal Court. No, this isn’t just to see what people do costume wise, but I’d be lying if I said I wasn’t thinking of that. I’m unsure as to the time period, but the current idea is the Emperor is dead, and that’s set the power vacuum to 11. Sure, everyone wants the power of being the Emperor, but no-one wants the giant target on their chest that results from sitting in the big chair. I have a strong feeling I should get a hold of a copy of The Prince for flavour while writing and should prep a bunch of spare characters, as I don’t expect everyone to make it out alive.

It has been a glorious weekend and I am spent. Time for sleep. Be seeing you, my good, dear friends…

I lack self control.

What’s been going on?

I had last week off work, resting and getting stuff done around the house. It’s been, I’ll say, not bad for my brain, and I found a couple of shirts and a tunic I thought I’d lost long ago. Let that be a lesson to me to better organise my wardrobe in future, a lesson I will completely forget by oh, Thursday. Barely sleeping some nights didn’t help things, but I’m willing to accept that my lack of self control and access to Wookiepedia are mostly to blame for that. Looking at pictures from Swordcraft Quest and Weekend Warrior has both made me curse Covid anew and reminded me of how much I miss getting dressed up and trying to thwack someone with a rubber sword. Battle games aren’t my thing, but the longer I go without, the more I want something to get my LARP fix. Sword is back soon, which helps immensely, and we might even be at rapier and cloak this term! I just want to SWASH ALL THE BUCKLES, and yes, I’d be keen to do some sword and bucker at some point. Too many sword styles, and not enough time.

Some friends have floated the idea of going to the next Quest in a convoy, and I’m all for that. Not just cause of the ‘sleeping in campervans rather than tents’ but that certainly helps. I’m not as keen on the Warhammer Fantasy setting as I used to be, and my old Army books are long since sold (Save the 4th Edition Undead book, cause the flavour text in that one is stunning), but there’s enough around that getting back up to speed shouldn’t be an issue. I’ve been bouncing round ideas (Not all of them terrible), and trying to remember what kit I have that I can use. I should probably drag it all out of the cupboard this weekend, if only to help me remember what I’ve got. It feels good to have something to look forward to again.

It’s also taken me back to the stash of game ideas stashed on my Google Drive. My issues with actually finishing things continue to plague me. Ideas, I’m fantastic at. But finishing the bloody things? As frustrating as it is, as as much as I want to try to, I’m coherent enough to know I’m not in the headspace for that right now. It’s also been pointed out my concentration has been dipping of late, and that adds to the frustration. An ADHD test may be in my future, and that’s not a bad thing. At the very least I need to rinse my left ear out with warm water, as the hum in it has been louder than normal the last couple of days and it feels blocked. Tinnitus is no joke kiddies.

There has been other things to look forward to though. Bombshells is still going well and while I’m still shaky as hell on the rules, my players continue to enjoy things, and that, that means a lot. It’s why I run the game, really. Outside that, there’s been jokes about how at my 42nd birthday do I make guests sit through the Hitchhikers TV series? I do have a shiny newly restored copy and since going drinking in a bathrobe and towel (As a dear friend did at his 42nd) isn’t really my thing… On the other hand, The Four Musketeers will be screened, as Three went down so well last year, a fact that still sparks joy. I adore that film beyond all measure, and having a bunch of the people I care about enjoy it as well, it makes me feel all happy inside. If there’s a tie breaker we may just put on The Mummy with Brendan Fraser’s commentary again, which if you’ve not seen, what are you doing with your life? Yes, I talk about that commentary a lot, but only because it’s SO DAMN JOYOUS.

I had planned to write something else, mostly on Australian rock bands you may have not heard of, but again, swinging a sword and my mental woes overtake things. I wanted to talk about how Aloha Steve and Danno changed my life, how Alone With You makes me weep, or how The Supernova That Never Quits is so good a song it almost put me off listening to the rest of the Powder Monkeys discography for fear nothing could be as good. Maybe even my 20 year plus quest to work what the hell Man With Golden Helmet is actually about. I’ll try to make sure that’s my next post. I’ve started making a playlist for it after all!

Be seeing you…

Nostalgia. It’s not all bad.

Getting used to the keyboard on my new laptop is taking longer than I thought. I’m sure in a couple of weeks every second word won’t be twice it’s correctly spelt size, but typing is taking roughly twice as long. Adjustment periods. *sighs* In it’s defense, the keyboard stays attached, which is an improvement.

Moving to good things! My wife and I have started watching Bobs Burgers, and there’s one moment that requires special attention. S3, Episode 17. Roughly 4 minutes in is one of the greatest one liners I think I’ll ever see. I’ve watched it multiple times and it has not brought any less joy. It may even get added to my wife and I’s inside joke roster. It’s a delightful show and well worth your time and not just for Kristen Schaal. And hey, Disney+ also has Burn Notice! Nice.

Staying with TV, I’ve been digging back into Stargate SG-1, partially for nostalgia, but mostly for gaming purposes. A friend is starting up a campaign soon using the new system and going back in to the show has brought back memories. Most are good – Bra’tac continues to be wonderful and Richard Dean Anderson’s snark is top notch. True, the episode where a 15 year old clone of O’Neill gets dropped off at a high school is kind of creepy to 41 year old me, and let’s not get started on the litany of bad decisions the Atlantis crew made. Continuing the game talk, a housemate is starting a lockdown Werewolf: the Forsaken game set in 1980’s Miami (Hence the earlier mention of a Burn Notice re-watch) and I’m tempted to run the Feng Shui adventure from the back of the 2nd Edition book, both to keep my hand in (As my Bombshells game is on lockdown hiatus*) and because I own it and haven’t run it yet. It’s my wife’s rule and it’s cut down my “That looks interesting and is $5” purchases by a sizable amount.

Given my GM style, Feng Shui is very much my style and I’m surprised I’ve not run it earlier. It’s relatively rules light, plays fast and encourages the sorts of over the top action that’s in my GM wheelhouse. Yes, you can run it grim and serious but we both know that’s not how I roll. (Yes, there’s the obvious ‘You roll terribly’ joke to be made. Very observant of you) I never engaged much with the metaplot back in the day, so digging into it has been welcome. I don’t have any further ideas yet, but a housemate’s idea (Taking the titles of HK action movies and basing things off them) is far from a bad one. Besides, there’s time. I don’t have a deadline yet unlike the other projects I should be writing. Attention spans…

(Look, I’d have used the hospital corridor from Hard Boiled, but Chow Yun Fat in a white suit…)

Outside that, things are much as they are. Trying to keep positive, monitor my media intake to help stay that way (I should under no circumstances listen to Spare Parts right now) and focus on the good things. Look at regular tasks with a sense of achievement rather than something too be endured. And I probably should have been asleep an hour ago instead of this.

Good night all. Be seeing you.

*It’s not that I can’t run on Discord, but I need to see my players at a table.. The lack of visual input and response, I can’t deal.

It was the dawn of the Third Age of… What?

So, the Cold War idea, I’m trying to put it to one side for the moment, in order to concentrate on the event I should be writing. Watching CinemaWins/Sins takes on the Mission Impossible films on my lunch break hasn’t helped that, but a pile of episodes of the Audio Guide to Babylon 5 podcast has. On a slightly spoilery not, I bloody love the habit they have through 1st season of when they hit the spoiler filled part of the podcast one of them will yell “SINCLAIR IS VALEN!”

But yes, to get my head thinking about Babylon 5, I should start rewatching Babylon 5. It’s more a bouncing around important episodes sort of thing rather than from start to finish, but there’s every chance I’ll do that as well. I’ve spoken much in the past about my love for the show – for those newer readers, dialogue from the show was read at my wedding. That should explain things nicely.

Minor diversion: Every so often there’ll be talk of a Babylon 5 reboot and before you start asking JMS about it, he only holds the feature film rights, while Warners holds everything else – books, TV, comics etc, so please, don’t. There’s been a few attempts at getting a feature made over the years, but I feel it works better in the TV format. To me, there’s no way of getting across the scope of the B5 universe in 120 minutes.

While I’m opposed to a remake on general principle, I’m not so biased as to think there aren’t things that couldn’t be improved. There’s chunks of dialogue that could be less “As you know Bob, a thousand years ago”, fight scenes with less ham (Sheridan’s in Ceremonies of Light and Dark comes to mind), and improvements in CG could make the space battles truly jaw dropping. But you know the one thing I really want? For a member of the Minbari Worker Caste to actually get a line of dialogue. It takes till season 2 for Delenn to even admit they exist.

It could be said that I’m trying to rectify that with the game I’m writing, and while that’s not why I’m writing it, it’s certainly a bonus. Anyhow, the rewatch! (Back to the point of this entry) The first ep in the rewatch was Legacies, from season 1, and my overwhelming impression can be boiled down to one word: Neroon. From the first second he appears, his arrogance is in full bloom and it’s so wonderful a performance from John Vickery that the man should never have to pay for a drink in his life. I’d put him up against Robert O’Reilly (Chancellor Gowron from Star Trek: TNG and DS9) in the great villain stakes, but there’s more to him than overacting. Either way, whenever he’s on screen my eye is turned towards him, there’s an real ‘That guys a dick, but I really want to see what he does next’ kind of appeal. What really surprised me was going back and seeing he’s only in 5 episodes, but he casts a very long shadow over them. Yes, one of them is Grey 17 is Missing, but he’s the best part in it, so shut your mouth!

With the show recently getting a hi-def remaster for it’s appearance on streaming service HBO Max, it’s never looked so good. It occasionally pains me that the DVD releases were so bargain basement, but I’m the first to admit I’ve been utterly spoiled by the work the Doctor Who Restoration Team puts in. Between restoring colour from black and white prints, audio clean up to tracking down the newspapers that a Morris Dancer has on his costume, right down to the dates, they set the gold standard for vintage television releases. Hell, the upcoming release of Doctor Who’s 24th season has 24 HOURS OF RAW STUDIO FOOTAGE. As much as I’d love to dig into it, that’s too much even for me.

Speaking of Doctor Who, there was some mighty unpleasant news, with Noel Clarke (Mickey Smith) being accused of groping and harassment by 20 women who spoke to the Guardian newspaper. Further allegations have come to light about his behaviour on the set of Doctor Who, with co-star John Barrowman also coming under criticism. Barrowman was spoken to by the production team at the time, and has apologized, while Clarke has denied all allegations. The fact that this shit is still going on, and reports of Clarke’s behaviour date back to the mid 2000’s just makes it all the more horrifying.

It hurts, that we’re still dealing with this attitude, and that I’d heard stories of Barrowman’s behaviour and laughed about it. Hell, it’s mentioned in The Ballad of Russell and Julie, and treated as a lighthearted joke. And yes, while it’s understood that Barrowman’s habit of exposing himself was intended as a prank, I still feel awkward at my laughing about it. Learning from one’s behaviour and changing things when needed is a useful, though at times painfu,l thing.

it was a good night at sword, but now it’s time for sleep. Be seeing you…

“Good thinking 99!”

Hello again!

First off, there’s two things I mean to include in the last post. The first will be right here, the second I’ll get to later. As happens whenever I watch anything Transformers related, I’m reminded of a line I saw on RPG.Net many years ago, that was as true then as it is now.

“I struggle to understand people who say they’d kill for a religion, but then I remember that if Optimus Prime asked me to kill someone they’re a dead man.”

It’s a toss up between Prime and Luke Skywalker as to who was the defining figure of my childhood, but if either of them asked me to do something heinous, then I’d likely do so without question. I mean, if they’ve asked me to, who am I to refuse?

Moving on, thanks to some lovely encouragement from friends (You know who you are!) I have further thoughts on the Cold War magic game idea. I’d like my brain to be concentrating on Minbari politics for my Babylon 5 game, but I’ve met my brain. I like the title A Colder War, even though that was used for a series of freeforms in Sydney many years back. Either way, it’s a placeholder. So, what’s with the idea, why has it gripped me so? I’m not sure. I mean, I like James Bond films and I like wizards, so why not mash the two together? It’s also a relatively modern era game, which would provide a contrast to the fantasy games running in my area.

I have this image that popped into my head of a spy, stolen documents in his briefcase, being tailed through a city. he tries and fails to dodge them, and is chased into a back alley. Steeling himself, he reaches inside his jacket for a weapon, but instead of a gun he draws a wand. Muttering something in quasi-Latin a dark blue glow emanates from the tip of the wand, and he steps out to face his pursuers.

So yes, that’s kind of what sparked this.

And here’s the second thing I meant to include. So, with a lot of magical conspiracy type games, the Cthulhu Mythos looms very large. And while I like the idea of the Mythos, so to speak, I’m of the view that it’s a level of bleak that I’m not prepared to go to. I bloody love the Cthulhu Live: Delta Green sourcebook (It’s chapters on tradecraft and running interrogations are fantastic, if a little disturbing, but the setting is far too horrific for my taste as a GM. I’ve been racking my brain trying to explain where my comfort zone is, and the best example that comes to mind is Ghostbusters. There’s some scares, some laughs and the monster is defeated with maybe some splatter – it’s a style of game I can see myself running. And more importantly, I think it’ll be something that I’m happy to write and run. I lost a *lot* of my taste for dystopia around November 2016 and I’m in no rush to get it back.

With some brainstorming advice from my wife, I think I have a working draft for a pair of prelude games.

GAME 1: THE EAST: Something has been awoken. Could be an earthquake, could be a nuclear test, but something has cracked open that SHOULD NOT HAVE BEEN. It could be related to Baba Yaga, as that’s the only bit of Russian folklore I know. Mythology is weird. Either way, there’s a tiny government department, established by Stalin to find stuff the Nazis wanted to steal, that’s about to get a whole lot of attention. Sure, most people ignore said department, or would close it, but since Stalin ordered it open they’re too terrified to touch it. Just because he’s dead doesn’t mean squat. Either way, magic is coming back and shit’s about to get weird. What do you do?

GAME 2: THE WEST. Reports are sketchy, but something big has happened in Russia. There’s no concrete details, but something strange is most definitely in their neighborhood. There’s a tiny, underfunded and mostly overlooked agency, established during WW2 (That is NOT Delta Green) to look at the odd and unexplained that are about to attract a whole lot of attention. Magic, real freaking magic, has awoken. The United States thought the A-bomb was the biggest weapon they had. Well, not any more.

So yeah, that’s something. What follows is a mix of more questions and brainstorming down with my wife (She who is all wise and makes my games better).

So, something has happened to reawaken magic in the world? My wife’s ideas was a nuclear test has cracked open something, which is a better idea than my thought of *waves in the general direction of an Age of Aquarius sign.* There’s that 60’s nuclear paranoia that runs through a lot of pop culture (Hello, Daleks!) and I’d be lying if I said I hadn’t thought of trying to run something inspired by The Prisoner in this setting. Sure, the idea of taking over a scout camp for a weekend and turning into The Village is a tad too insane, or ambitious, but I love the idea.

The big questions rattling round my head are as follows:
What does magic actually do? The thought occurs that boundaries are not so much required, but having a rough idea of what can be done sets a framework for PC’s to work with.
How is it harnessed? Do practitioners shout something Latin-esque and point, do they have to sacrifice something (Blood, life etc) or a Vancian spells per day system?
Magic is coming back, but what about magical beings? Ghosts, goblins, Elves etc? I mean, I hadn’t thought of going full Goblinization ala Shadowrun, but things lurking in the forests adds some flavour at least, and expands the setting somewhat. That may be something for further on down the line – You’ve bartered peace deals between nuclear armed superpowers, but have you ever dealt with a dragon?
I want heroes on both sides – the idea of the Soviets being all the bad guys is off the table. I’m keen for uneasy alliances and people who could be friends facing off. “The enemy of my enemy is still my enemy” and all that. The idea of a large scale game where both sides must unite or be destroyed is calling to me, but who’s to say when the post victory backstabbing will begin?

Time to hit post and go to sleep. Therapy tomorrow. Good night all, be seeing you…

Tinker, Tailor, Soldier, Mage…

Rich Man, Poor Man, Spellslinger, Thief?

So, remember that wand shoulder holster I mentioned a while back? Thanks to a generous birthday gift, I have one coming to me. And outside of wearing it at an upcoming wedding (I have the bride and grooms approval) and wearing it around the house, I don’t have another use for it, and I find myself looking for one. Regular readers will know my brain can be dangerous at moments like this.

The closest thing to an idea I have is ‘Cold War espionage, but with magic’. I don’t know quite why the idea has gripped me so much, but here we are. I’ve read the first Laundry Files book and enjoyed it, find the Bond films superior to the novels (Whenever I read any of the Fleming novels I wonder how they became so successful, but I’m not in 1950’s England), and utterly adore the Rivers of London series. The BPRD from Hellboy seems a good source of inspiration and I’ve heard good things about the series The Magicians, but haven’t seen it yet. And before anyone says anything, yes I have thought about adding Cthulhu, but I’ll leave the Mythos to it’s own corner for the time being.



This idea, or skeleton of it, doesn’t really fit with any of them. That’s also likely why it’ll end up in my ‘Ideas I love, but can’t get to work’ folder. Still, let’s continue on the creative exercise shall we?

So, let’s brainstorm out the basics and ask a few questions.
We’re saying an alternate universe 60’s. The Atomic Age is replaced by the Magical Age, with the superpowers rushing to harness arcane power to combat and/or guard against their rivals. Not a bad start.
Factions and/or nationalities. If we’re looking at Cold War, then East vs West. So, Russia and it’s satellite states against the Americans and English.
What sort of magic is there? Wand based, point and shoot, something vaguely Latin, or a more time consuming ceremonial sort of dealie? For that matter, where does it come from? Has it always been there, or did someone open a door they shouldn’t have? I like the idea of a recent reawakening, leaving the higher ups scrambling to harness this new weapon.
How much does the general public know? Is there a masquerade, or is copping a Magic Missile in the street an occupational hazard?
What does magic actually do? Offense, defense, can you hook a wizard up to a treadmill and power a city block? Is the magic system freeform, based on Jack Vance, or should I go back through the LARP rules for Mage: the Ascension?

Lastly, what will the PC’s actually do? What’s the point of the whole thing, what story would I be I hoping to tell? It’s an important set of questions and one that a lot of my past campaign ideas have ignored, to their detriment. It’s a mistake I’m trying not to repeat again, and while it seems to be working in the case of Bombshells, I’m under no illusions that I couldn’t make that mistake again.

Above all, what’s the mood of the thing? Bleak and dangerous, with betrayal and danger at every turn? Something like the Bond films, high action and flashy action? Let’s be realistic here – I can try for as much Le Carre as I want, but with my GM’ing style and sensibilities, it’s more likely to be Gandalf, Agent 86. I mean, a few small rewrites and I can see the following scene with two wizards divesting themselves of their magical items. (And as an aside, the suicide wedding ring joke is *chef kiss*)

Outside of that, I’m not great. I mean yes, things are improving. The Iron Maidens have rebooked for Feb next year, Blacktown Medieval Fair is next month and I continue to enjoy rapier. I’ve resubmitted my Babylon 5 freeform to Pheno (Rewatching the show for research will likely produce a flood of emotions) and Cyberpunk 2077 is surprisingly good. I’m not joking – I continue to be surprised at how much I’m enjoying it, and it’s moments of genuine emotional heft. Plus, you know, having Keanu Reeves in your head. I’ve had much the same feelings with the series Transformers: War for Cybertron, which despite not having any of the original voice cast, is still pretty damn good. It’s a grim contrast with the original series, turning what was basically a 23 minute toy commercial into an epic tragedy.

But at the same time, my brain is still far from fine. My temper is closer to the surface than it’s ever been, I’m not sleeping well (I’m on a new medication for that, but it’s still early days) and I’ve fallen of the diet in recent weeks. I find myself missing solitude more, but at the same time I’m wary of too much of it. I’m planning to ask my psych for an boost in my dose or a new set of pills. Therapy on Wednesday. Therapy is good and needed.

Good night all. Be seeing you.