Still standing by…

Hail and well met dear readers!

What have I been up to? I’ve been continuing playing Jedi: Fallen Order, and while it continues to be frustrating, I find the more I get used to it, the better I am. Yes, you may laugh at how self-evident that is, but you’d be surprised. I’m long past the age where I can pick these things up immediately, and I once shot my own horse in the head in Red Dead Redemption. While I was riding it. As frustrating as it is, it’s scenery is gorgeous – I find myself spending a lot of time just walking around looking at things. The voices are nice (Hello Bra’tac of Chulac, aka Tony Amendola!) and BD-1 is just adorable. I’d put him up against BB–8 in the cutest droid contest any day.


See, just look at the adorable little guy!

Mostly though, It’s been killing time waiting for Star Wars:Squadrons, which arrived Friday night. First impressions are as follows: it’s incredibly pretty, the combat flows well and the plot of the single player campaign, while short, feels wonderfully Star Wars, in that absurd over the top way. I’ve not fired up the multi-player yet, I’m waiting to get a group of friends together for it, but that brings up another dilemma – do we play as Imperial or New Republic? As for that question, there’s only one answer. No matter how much more I played TIE Fighter as a kid, no matter how much I may admire the Empire’s dress sense and think the TIE Interceptor is dead sexy as starfighters go, in my heart I know I’m scum.


Rebel scum. *finger guns*


I’ve wanted to sit in the cockpit of an X:Wing since I was 6 and that desire hasn’t dimmed a bit since that age. If anything, that flame burns brighter than ever before. The brain has not been great of late, but having that to look forward to does brighten things somewhat.Goals and things to look forward to can help a lot. On that not,  my sword group has been invited to a festival next year, which means my goal is to get good enough (And to have enough kit) to bout in public and not suck too much at it. It’s good to have goals. I mean, everything else I wanted to go to this year has been cancelled, so I have to have something to look forward to right? And yes, before you say anything I know planning for a festival is optimistic, but remember that foolishly hopeful streak I have?

In further good things, an English dubbed trailer for Lupin III: The First has arrived, and it looks glorious. For those who don’t know what I’m talking about, get to Netflix/a DVD store and watch a film called The Castle of Cagliostro. I’ll wait. You’re done. You’re excited right? If you aren’t, you may not have a pulse. As you may have guessed, this sort of ridiculous action adventure is right up my alley and reminded me that the Troubleshooters RPG I helped kickstart should be out around the end of the year. This film is damn near perfect inspiration for it and I can’t wait.

Speaking of Kickstarter, here’s another I saw recently: it’s a version of The Three Musketeers, but with some welcome twists. There’s some gender swapping,every character is no longer white, extra gay and trimming down of some of Dumas more long-winded bits. (I love the book, but a whole chapter on how Athos gets his equipment?) I’m torn when it comes to adaptions – I can’t always choose between be as faithful as you can to the text, or screw with everything to annoy fanboys.Anyhow, I’ll be throwing them a few bucks.

Unsurprisingly, I’ve continued thinking about the Musketeers game I mentioned in the last post. Those thoughts are detailed below. (And no,for those keeping track, I haven’t ordered The Hat yet.)

FUN FACT: I wrote one of my Musketeers can games almost entirely to use lyrics from Iron Maidens Number of the Beast in the epilogue. There were about as many who got the reference who picked up that the McGuffin was a vial of Getafix’s magic potion in an earlier game. It’s sad to find how many people haven’t read Asterix. These Romans are crazy…

So, a style guide, AKA what sort of things would I want from this game.
Style: Capes, cloaks and fancy outfits ahoy!
Danger: Duels in darkened alleyways, daring escapes from the Cardinal’s Guards and all manner of swashbuckling hijinks.
Romance: Glances across a crowded room, midnight liaisons in secret and risking your life for the woman you’ve just met.
Intrigue: A few words in the right ear can do more damage than a thousand swords.
Horror: Strange cries echo through the woods, foul beasts stalk the sewers and not all the howls in the night are of wolves.
Corruption: It is whispered there are some who traffic with demons to further their ambitions
Ambition: When a man is born with nothing, what will he do to rise above his station? 
Class; The rich hold themselves above the peasantry, but will there come a time when that changes?
Quips: I wouldn’t say Monkey Island insult swordfighting would be used, but a certain flair for snappy dialogue is very in keeping with the source material. 
Swashbuckling: Adventure, excitement and a whole pile of other things Jedi don’t crave.

LOCATIONS:
Musketeer headquarters, aka the Hotel Treville.
The Palais Cardinal.
The Louvre, home of Louis XIII
The Court of Miracles
A local tavern, one frequented by both the King’s Musketeers and the Cardinal’s Guards.

FACTIONS:
The King’s Musketeers
The Cardinal’s Guards
Nationality (French, Spanish, Italian etc)
The Court of Miracles (Thieves)
The Nobility, though I’d imagine there’s schisms there as well.
Cults (Obviously, that would be hidden)

As for magic, I’m leaving that to Hammer horror-esque ceremonies, You know, a circle of figures in dark robes, an altar, possibly decorated by a pretty young thing in some sort of scanty costume, with a figure at the head of things bearing an overly elaborate knife. Cliches? Yes, but there’s a reason they became cliches. I do adore the idea of duels with sword and wand, I think it’s a bit too Forgotten Realms for this concept. At this stage I’d prefer a more grounded feel.  

And that brings into question the tone of the piece. As said last post, that’s troublesome. Do we aim for the comedy and drama of the 1973 version, or a clockwork punk Renaissance Leverage as the 2011 version seemed to dabble in. Something grim and dark, which we all know I can’t do, or go all out monsters, satanic cults and ateampunk airships. And, not to forget, the Mole Men! (It’s a long story, but feel free to ask me)

As for an actual (out of game) venue, I’ve seen a couple of scout camps that could work. I’d want a good amount of woods, clear areas suitable for combat and buildings that can be marked as different areas. .Plus, showers, hopefully a room with a heater where people’s damp kit can be dried (Better to have it and not need it after all…) and prop storage etc. 

I should really divert my focus back to the Crimson Skies campaign I’m writing. Hopefully this will get this out of my system.

Be seeing you.

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