First off, there’s two things I mean to include in the last post. The first will be right here, the second I’ll get to later. As happens whenever I watch anything Transformers related, I’m reminded of a line I saw on RPG.Net many years ago, that was as true then as it is now.
“I struggle to understand people who say they’d kill for a religion, but then I remember that if Optimus Prime asked me to kill someone they’re a dead man.”
It’s a toss up between Prime and Luke Skywalker as to who was the defining figure of my childhood, but if either of them asked me to do something heinous, then I’d likely do so without question. I mean, if they’ve asked me to, who am I to refuse?
Moving on, thanks to some lovely encouragement from friends (You know who you are!) I have further thoughts on the Cold War magic game idea. I’d like my brain to be concentrating on Minbari politics for my Babylon 5 game, but I’ve met my brain. I like the title A Colder War, even though that was used for a series of freeforms in Sydney many years back. Either way, it’s a placeholder. So, what’s with the idea, why has it gripped me so? I’m not sure. I mean, I like James Bond films and I like wizards, so why not mash the two together? It’s also a relatively modern era game, which would provide a contrast to the fantasy games running in my area.
I have this image that popped into my head of a spy, stolen documents in his briefcase, being tailed through a city. he tries and fails to dodge them, and is chased into a back alley. Steeling himself, he reaches inside his jacket for a weapon, but instead of a gun he draws a wand. Muttering something in quasi-Latin a dark blue glow emanates from the tip of the wand, and he steps out to face his pursuers.
So yes, that’s kind of what sparked this.
And here’s the second thing I meant to include. So, with a lot of magical conspiracy type games, the Cthulhu Mythos looms very large. And while I like the idea of the Mythos, so to speak, I’m of the view that it’s a level of bleak that I’m not prepared to go to. I bloody love the Cthulhu Live: Delta Green sourcebook (It’s chapters on tradecraft and running interrogations are fantastic, if a little disturbing, but the setting is far too horrific for my taste as a GM. I’ve been racking my brain trying to explain where my comfort zone is, and the best example that comes to mind is Ghostbusters. There’s some scares, some laughs and the monster is defeated with maybe some splatter – it’s a style of game I can see myself running. And more importantly, I think it’ll be something that I’m happy to write and run. I lost a *lot* of my taste for dystopia around November 2016 and I’m in no rush to get it back.
With some brainstorming advice from my wife, I think I have a working draft for a pair of prelude games.
GAME 1: THE EAST: Something has been awoken. Could be an earthquake, could be a nuclear test, but something has cracked open that SHOULD NOT HAVE BEEN. It could be related to Baba Yaga, as that’s the only bit of Russian folklore I know. Mythology is weird. Either way, there’s a tiny government department, established by Stalin to find stuff the Nazis wanted to steal, that’s about to get a whole lot of attention. Sure, most people ignore said department, or would close it, but since Stalin ordered it open they’re too terrified to touch it. Just because he’s dead doesn’t mean squat. Either way, magic is coming back and shit’s about to get weird. What do you do?
GAME 2: THE WEST. Reports are sketchy, but something big has happened in Russia. There’s no concrete details, but something strange is most definitely in their neighborhood. There’s a tiny, underfunded and mostly overlooked agency, established during WW2 (That is NOT Delta Green) to look at the odd and unexplained that are about to attract a whole lot of attention. Magic, real freaking magic, has awoken. The United States thought the A-bomb was the biggest weapon they had. Well, not any more.
So yeah, that’s something. What follows is a mix of more questions and brainstorming down with my wife (She who is all wise and makes my games better).
So, something has happened to reawaken magic in the world? My wife’s ideas was a nuclear test has cracked open something, which is a better idea than my thought of *waves in the general direction of an Age of Aquarius sign.* There’s that 60’s nuclear paranoia that runs through a lot of pop culture (Hello, Daleks!) and I’d be lying if I said I hadn’t thought of trying to run something inspired by The Prisoner in this setting. Sure, the idea of taking over a scout camp for a weekend and turning into The Village is a tad too insane, or ambitious, but I love the idea.
The big questions rattling round my head are as follows:
What does magic actually do? The thought occurs that boundaries are not so much required, but having a rough idea of what can be done sets a framework for PC’s to work with.
How is it harnessed? Do practitioners shout something Latin-esque and point, do they have to sacrifice something (Blood, life etc) or a Vancian spells per day system?
Magic is coming back, but what about magical beings? Ghosts, goblins, Elves etc? I mean, I hadn’t thought of going full Goblinization ala Shadowrun, but things lurking in the forests adds some flavour at least, and expands the setting somewhat. That may be something for further on down the line – You’ve bartered peace deals between nuclear armed superpowers, but have you ever dealt with a dragon?
I want heroes on both sides – the idea of the Soviets being all the bad guys is off the table. I’m keen for uneasy alliances and people who could be friends facing off. “The enemy of my enemy is still my enemy” and all that. The idea of a large scale game where both sides must unite or be destroyed is calling to me, but who’s to say when the post victory backstabbing will begin?
Time to hit post and go to sleep. Therapy tomorrow. Good night all, be seeing you…