“Good thinking 99!”

Hello again!

First off, there’s two things I mean to include in the last post. The first will be right here, the second I’ll get to later. As happens whenever I watch anything Transformers related, I’m reminded of a line I saw on RPG.Net many years ago, that was as true then as it is now.

“I struggle to understand people who say they’d kill for a religion, but then I remember that if Optimus Prime asked me to kill someone they’re a dead man.”

It’s a toss up between Prime and Luke Skywalker as to who was the defining figure of my childhood, but if either of them asked me to do something heinous, then I’d likely do so without question. I mean, if they’ve asked me to, who am I to refuse?

Moving on, thanks to some lovely encouragement from friends (You know who you are!) I have further thoughts on the Cold War magic game idea. I’d like my brain to be concentrating on Minbari politics for my Babylon 5 game, but I’ve met my brain. I like the title A Colder War, even though that was used for a series of freeforms in Sydney many years back. Either way, it’s a placeholder. So, what’s with the idea, why has it gripped me so? I’m not sure. I mean, I like James Bond films and I like wizards, so why not mash the two together? It’s also a relatively modern era game, which would provide a contrast to the fantasy games running in my area.

I have this image that popped into my head of a spy, stolen documents in his briefcase, being tailed through a city. he tries and fails to dodge them, and is chased into a back alley. Steeling himself, he reaches inside his jacket for a weapon, but instead of a gun he draws a wand. Muttering something in quasi-Latin a dark blue glow emanates from the tip of the wand, and he steps out to face his pursuers.

So yes, that’s kind of what sparked this.

And here’s the second thing I meant to include. So, with a lot of magical conspiracy type games, the Cthulhu Mythos looms very large. And while I like the idea of the Mythos, so to speak, I’m of the view that it’s a level of bleak that I’m not prepared to go to. I bloody love the Cthulhu Live: Delta Green sourcebook (It’s chapters on tradecraft and running interrogations are fantastic, if a little disturbing, but the setting is far too horrific for my taste as a GM. I’ve been racking my brain trying to explain where my comfort zone is, and the best example that comes to mind is Ghostbusters. There’s some scares, some laughs and the monster is defeated with maybe some splatter – it’s a style of game I can see myself running. And more importantly, I think it’ll be something that I’m happy to write and run. I lost a *lot* of my taste for dystopia around November 2016 and I’m in no rush to get it back.

With some brainstorming advice from my wife, I think I have a working draft for a pair of prelude games.

GAME 1: THE EAST: Something has been awoken. Could be an earthquake, could be a nuclear test, but something has cracked open that SHOULD NOT HAVE BEEN. It could be related to Baba Yaga, as that’s the only bit of Russian folklore I know. Mythology is weird. Either way, there’s a tiny government department, established by Stalin to find stuff the Nazis wanted to steal, that’s about to get a whole lot of attention. Sure, most people ignore said department, or would close it, but since Stalin ordered it open they’re too terrified to touch it. Just because he’s dead doesn’t mean squat. Either way, magic is coming back and shit’s about to get weird. What do you do?

GAME 2: THE WEST. Reports are sketchy, but something big has happened in Russia. There’s no concrete details, but something strange is most definitely in their neighborhood. There’s a tiny, underfunded and mostly overlooked agency, established during WW2 (That is NOT Delta Green) to look at the odd and unexplained that are about to attract a whole lot of attention. Magic, real freaking magic, has awoken. The United States thought the A-bomb was the biggest weapon they had. Well, not any more.

So yeah, that’s something. What follows is a mix of more questions and brainstorming down with my wife (She who is all wise and makes my games better).

So, something has happened to reawaken magic in the world? My wife’s ideas was a nuclear test has cracked open something, which is a better idea than my thought of *waves in the general direction of an Age of Aquarius sign.* There’s that 60’s nuclear paranoia that runs through a lot of pop culture (Hello, Daleks!) and I’d be lying if I said I hadn’t thought of trying to run something inspired by The Prisoner in this setting. Sure, the idea of taking over a scout camp for a weekend and turning into The Village is a tad too insane, or ambitious, but I love the idea.

The big questions rattling round my head are as follows:
What does magic actually do? The thought occurs that boundaries are not so much required, but having a rough idea of what can be done sets a framework for PC’s to work with.
How is it harnessed? Do practitioners shout something Latin-esque and point, do they have to sacrifice something (Blood, life etc) or a Vancian spells per day system?
Magic is coming back, but what about magical beings? Ghosts, goblins, Elves etc? I mean, I hadn’t thought of going full Goblinization ala Shadowrun, but things lurking in the forests adds some flavour at least, and expands the setting somewhat. That may be something for further on down the line – You’ve bartered peace deals between nuclear armed superpowers, but have you ever dealt with a dragon?
I want heroes on both sides – the idea of the Soviets being all the bad guys is off the table. I’m keen for uneasy alliances and people who could be friends facing off. “The enemy of my enemy is still my enemy” and all that. The idea of a large scale game where both sides must unite or be destroyed is calling to me, but who’s to say when the post victory backstabbing will begin?

Time to hit post and go to sleep. Therapy tomorrow. Good night all, be seeing you…

Tinker, Tailor, Soldier, Mage…

Rich Man, Poor Man, Spellslinger, Thief?

So, remember that wand shoulder holster I mentioned a while back? Thanks to a generous birthday gift, I have one coming to me. And outside of wearing it at an upcoming wedding (I have the bride and grooms approval) and wearing it around the house, I don’t have another use for it, and I find myself looking for one. Regular readers will know my brain can be dangerous at moments like this.

The closest thing to an idea I have is ‘Cold War espionage, but with magic’. I don’t know quite why the idea has gripped me so much, but here we are. I’ve read the first Laundry Files book and enjoyed it, find the Bond films superior to the novels (Whenever I read any of the Fleming novels I wonder how they became so successful, but I’m not in 1950’s England), and utterly adore the Rivers of London series. The BPRD from Hellboy seems a good source of inspiration and I’ve heard good things about the series The Magicians, but haven’t seen it yet. And before anyone says anything, yes I have thought about adding Cthulhu, but I’ll leave the Mythos to it’s own corner for the time being.



This idea, or skeleton of it, doesn’t really fit with any of them. That’s also likely why it’ll end up in my ‘Ideas I love, but can’t get to work’ folder. Still, let’s continue on the creative exercise shall we?

So, let’s brainstorm out the basics and ask a few questions.
We’re saying an alternate universe 60’s. The Atomic Age is replaced by the Magical Age, with the superpowers rushing to harness arcane power to combat and/or guard against their rivals. Not a bad start.
Factions and/or nationalities. If we’re looking at Cold War, then East vs West. So, Russia and it’s satellite states against the Americans and English.
What sort of magic is there? Wand based, point and shoot, something vaguely Latin, or a more time consuming ceremonial sort of dealie? For that matter, where does it come from? Has it always been there, or did someone open a door they shouldn’t have? I like the idea of a recent reawakening, leaving the higher ups scrambling to harness this new weapon.
How much does the general public know? Is there a masquerade, or is copping a Magic Missile in the street an occupational hazard?
What does magic actually do? Offense, defense, can you hook a wizard up to a treadmill and power a city block? Is the magic system freeform, based on Jack Vance, or should I go back through the LARP rules for Mage: the Ascension?

Lastly, what will the PC’s actually do? What’s the point of the whole thing, what story would I be I hoping to tell? It’s an important set of questions and one that a lot of my past campaign ideas have ignored, to their detriment. It’s a mistake I’m trying not to repeat again, and while it seems to be working in the case of Bombshells, I’m under no illusions that I couldn’t make that mistake again.

Above all, what’s the mood of the thing? Bleak and dangerous, with betrayal and danger at every turn? Something like the Bond films, high action and flashy action? Let’s be realistic here – I can try for as much Le Carre as I want, but with my GM’ing style and sensibilities, it’s more likely to be Gandalf, Agent 86. I mean, a few small rewrites and I can see the following scene with two wizards divesting themselves of their magical items. (And as an aside, the suicide wedding ring joke is *chef kiss*)

Outside of that, I’m not great. I mean yes, things are improving. The Iron Maidens have rebooked for Feb next year, Blacktown Medieval Fair is next month and I continue to enjoy rapier. I’ve resubmitted my Babylon 5 freeform to Pheno (Rewatching the show for research will likely produce a flood of emotions) and Cyberpunk 2077 is surprisingly good. I’m not joking – I continue to be surprised at how much I’m enjoying it, and it’s moments of genuine emotional heft. Plus, you know, having Keanu Reeves in your head. I’ve had much the same feelings with the series Transformers: War for Cybertron, which despite not having any of the original voice cast, is still pretty damn good. It’s a grim contrast with the original series, turning what was basically a 23 minute toy commercial into an epic tragedy.

But at the same time, my brain is still far from fine. My temper is closer to the surface than it’s ever been, I’m not sleeping well (I’m on a new medication for that, but it’s still early days) and I’ve fallen of the diet in recent weeks. I find myself missing solitude more, but at the same time I’m wary of too much of it. I’m planning to ask my psych for an boost in my dose or a new set of pills. Therapy on Wednesday. Therapy is good and needed.

Good night all. Be seeing you.

Age and pastiche

So, I’m now 41. The birthday party was wonderful – a friend letting me win at Munchkin as a present and once again hiring a projector for the backyard. The night’s films were the 1973 The Three Musketeers and, what is rapidly becoming tradition for my household, The Mummy, with Brendan Fraser’s commentary track. I consider spreading the gospel of that adaption of the Musketeers something of a mission in my life and hearing it be received with such warmth, even by my sister, who, warmed my heart to a degree I hadn’t thought possible in the week leading up to the event. It’s a film that’s very much my happy place and I’ve long since lost count of the number of times I’ve watched it.

True, my brain before and after the event was kind of falling to pieces, but for that day I was happy, and I’ll take that as a win.

This week in need of a pick me up I was faced with something of a quandry. I’d made up my mind to purchase something from Big Finish Productions, makers of fine audio content. But given their vast back catalogue, what do I buy? Do I pre-order the Ninth Doctor Adventures, get some more Torchwood stories or to dip my toe into the new series UNIT stories?

I settled on the UNIT: Assembled box set, because a story where Osgood meets Jo Jones (Nee Grant) was just what I needed, and it’s as delightful as I could have hoped for. The fact we also get the new UNIT crew meeting Mike Yates and Sgt Benton from the classic series was the icing on the cake. The new characters all have their place (Given it’s the 4th box set, I’m certain there’s background characters I’m supposed to know), the legacy characters all get moments to shine and aren’t just being heeled out for a quick cameo – there’s a lot of love for the show, both eras of it. I will be purchasing more.

The title also got me thinking and we know how dangerous that can be. With that, I present the following. Hopefully the creators who’s work I’m butchering in the name of fun will be kind.

The United Kingdom, beset by alien invasions, has fallen back and back til it can retreat no more. The brave men and women of UNIT are making their final stand against the alien hordes that, time and time again, have tried to overwhelm them. They’ve always won the day before, but today does not seem to be UNIT’s day. Against them, stand near every alien who’s ever looked at Earth and thought it easy pickings. Squat Sontarans, laser rifles raised, march into battle. Auton shop window dummies, gold skinned Axons and massive Yeti blast away at humanity’s last stand. Silurians emerge from the Earth, as Sea Devils have risen from the waves. Cybermen march through the chaos and a massive Krynoid overshadows the battlefield, crushing men and hope beneath it’s every tread. Ogrons lumber along, laughing as they kill, and in the center of it all, Daleks. The children of Skaro move across the field, chanting EXTERMINATE over and over, killing at every turn. This is not war, this is massacre.

They’ve made their last stand today, in a place that just happens to look like a rock quarry in Wales. Captain Mike Yates has made his stand on the right flank, blasting away at an encroaching group of Sontarans. On the left flank, the ever faithful Sgt Benton is providing covering fire as a group of UNIT engineers frantically try to get an Auton jamming device working again. And in the center of things, the Brigadier. Alastair Gordon Lethbridge-Stewart. Battered and bleeding, he clubs away an Ogron, falling to the ground in the process. He clambers painfully to his knees, trying to wipe away the blood and mud on his face. Things aren’t going well.

He looks around, encircled by his foes. They seem to be holding back, as if waiting for a signal to strike. He bows his head, grits his teeth. He has served faithfully and with honour, but today is destined to be his last, And then, he hears it. A brief burst of static from his radio and a voice. The Brig strains to hear it, his ears not quite believing it. “Greyhound One come in, Greyhound One, are you receiving?” A signal, but from where?

There’s a flash of purple energy and a platoon of soldiers teleport onto the field, weapons blazing. Their uniforms bear UNIT markings, but nothing like Lethbridge Stewart has ever seen. Personnel carriers rumble from over the hill, disgorging more UNIT troops than have ever been seen on screen before. Explosions thunder amongst the ranks of the enemy as tanks appear, pintle mounted gunners sowing chaos in the enemy ranks. The skies above crack with a boom and the carrier Valiant appears, launching fighters, it’s weapons blasting away.. Arcane runes blaze in the sky as a portal from another dimension opens, and out marches Brigadier Bambera and her Knight Consort Ancelyn, both clad in armour, leading a cohort of knights bearing swords and laser guns.

The aliens fall back slightly, unsure how to respond to this turn of events. For UNIT have answered the call. From across time and space, from the future and the past, from our world and others, they have come. Because Earth needed them, because the Brig needed them. The men and women of UNIT form ranks and stand to attention, as if daring the alien horde they face to come and have a go if they think they’re hard enough.

And Brigadier Lethbridge Stewart stands with all the parade ground poise he can muster, smooths his mustache and hits the call button on his radio. “United Nations Intelligence Taskforce” he says, his voice calm and clear as if Her Majesty was watching. He pauses for a brief moment, and looks at the alien horde. For a second, he almost pities them. “Five rounds rapid!”


Yes, what I’m homaging should be immediately apparent. And they fact I’m torn between laughing and being choked up with emotion as I type this may also be a sign of my mental state. I’m sure there’s parts of it I’d change, or to throw in some jokes about half the monsters looks the same, as if they only have three props, or are blue-screened in. Also, I bloody adore Battlefield and will defend it to the last. I’m hoping that someday Big Finish gives us more Winifred Bambera stories. But I need to hit post and will cope. I next see my therapist in a couple of of weeks and oh boy, I have some things to unpack.

Good night all. Run fast, be kind. Be seeing you.