Your Kung Fu’s alright eh? Right mate, carpark!

So, for those of you keeping track of my terrible game ideas, well, I’ve had another one. Prompted in part by an old idea (Wanting to set a Feng Shui game in Australia), reading the blog Ninja’s all the Way Down* and a recent viewing of Hercules Returns (Which none of the cast and crew at the post film Q&A had seen in 25 years), I present you thus:

AUSTRALIAN NINJA: ENTER THE YOBBO.

A 1 session 5 player game that uses the Feng Shui system.

With nothing more than that I’ve already had 4 people I know go “Yep, will play.” I’m not sure what that says about my reputation in local gaming circles, but whatever it is I’m happy about it. Maybe even a little proud.

For those wanting more info, I don’t have any. Well, outside of one character’s equipment list will have ‘Hotted up Ford’ and ‘Complete works of AC/DC’ and I want to stage the final fight on the Harbour Bridge. I’m tempted to add a cliffhanger where a fleet of Kiwi accented pirates sail into Sydney Harbour for no readily apparent reason other than it amused me, but I seem to be on a pointlessly obscure cliffhanger kick at the moment (For example, the cliffhanger/epilogue to my last convention game used Iron Maiden lyrics as flavour text).

Plot? What? I did have an idea of going full Godfrey Ho – take a regular Australian film’s plotline, add ninja’s, and then redub the whole mess. I don’t remember much of Moulin Rogue and I never saw Australia, but I’m fairly certain both could be improved by random ninja attacks, much in the same way there’s no film that couldn’t be improved by having Bill and Ted appear halfway through.**

So yes, that’s another game for the list. I’ll chuck it on the pile and now that it’s out in the public eye and try to get back to the stuff I should be writing first. For example,  I just submitted an idea for Pheno and whilst it’s not been accepted yet, more work on it is a good thing.

Be seeing you…

*Don’t trust me? Read their review of Ninja Terminator.
** There’s films that don’t need to be improved, but that still could be.

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Far over the Misty Mountains cold…

Far over, the Misty Mountains cold,
To dungeons deep, and caverns old.
We must away, ere break of day,
To find the pale, enchanted gold.

So, given recent faffing about concerning possible new LARP characters, a decision has been made: I’m going Dwarven. I have the beard, a (LARP safe) hammer and find Elves irritating, so how could I not? This leaves a lot of things to work out and/or find  – the name I’m leaving for a while, as I’ve always had trouble with them. For the moment I’m looking at costume and background. Costume wise, I want a lot. This involves digging through reference material and Google Images, which is, as you can imagine, an ardous task*. I have issues with the Hobbit films, but the art direction and costume work is fantastic. Well, mostly – I was never sold on Bifur having an axe stuck in his forehead or Nori’s hairdo**. Their cultural work is gorgeous – there’s a clear difference between each of the races, rather than simply throwing a costume on an actor and telling them to do an accent.

The basic costume concept is pinched from The Hobbit films, mostly Thorin. I love that fur trimmed open robe thing (Stuffed if I know what the actual term for it is) and the general look of his outfit, but I don’t want to copy the thing directly. Lose the armour, drop the fur from the outer robe (Seriously, what is the thing called?) and add a hood for starters. I’ve got jewellery I’m looking at and I’ve almost decided what adornments my beard will have (No, I’m still not letting you put plastic Christmas baubles in it). Also, there needs to be summer and winter weight versions, or adaptability thereof, switching out an outer robe etc. I’m wanting layers, outer robe thing, tunic, belt, maybe a baldric. Oh, the paralysis of options…

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That sleeveless robe thing – what the hell is it called?

As for weaponry, I’ve the hammer and that’ll be it till I can get enough XP to buy shield use. Won’t be the first time I’ve hampered myself combat wise for story purposes, and I’m sure it won’t be the last. I’d experiment further with two-weapon fighting, but I’m even more rubbish at that. The Hybrid Dwarven sword that Epic Armoury makes is very pretty though… Armour (at first) will be thanks to magic, which means I don’t have to wear the stuff, which is pleasing in the Australian summer. I do want a few things to bulk out the outfit though -bracers and greaves, with maybe extra padding underneath there (Under the rules of the system you have to take an ability to make armour count, otherwise it’s just decoration). Heavy leather most likely – Darkblade make a decent looking and relatively affordable set of gauntlets. It can’t be soon enough, given the amount of smacks to the hands I take.

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See, told you it was pretty didn’t I?

Background wise, he’s a blacksmith, but has the skill to forge magic items. So, wizard abiities, but not the boom spell throwing kind. As for why he’s come to the game area, I’m uncertain, but looking towards wanting to improve his skills, maybe to craft something for the Dragon Throne. It’s not much, but it’s a start. Item creation costs XP so it’ll be a while, but it’s nice to have goals to look forward to. Also, I’ve only got the one weapon proficiency, so it’ll be a few games before can use a shield. I’ve the feeling I’m going to lose more fights than I win, but I’m used to that. The stats I have are wavering between fighter and wizard being the main focus, but wizard seems to be winning. I can’t promise I won’t use a Scots accent (Or what I do that passes for one), but that casts a long shadow over Dwarven kind. (I remember doing a Scots accent when I first played a Dwarf back in high school, way back in the mid 90’s – I blame Games Workshop.) There’s other little things I’ve been comtemplating – fighting style, reactions to other races and even walking. May not sound like much, but a Dwarf’s going to walk differently to an Elf. Heavy boots and a rolling tread.

Which leads us to why he’s come to the game site. I’d like a better excuse than ‘I have a roaving foot’ – the old ‘highborn wanting to marry lowborn’ or vice versa cliche isn’t bad, nor is the ‘exiled for political reasons’ one. I like the idea of being a staunch traditionalist, hectoring any other Dwarves in game to be more Dwarfy. A bit more fussy, more than the steroetypical short Viking/Glasweigan. Enough there to identify as a Dwarf, but more depth than the bottom of a glass, unlike a lot of my previous characters..

Enough for now. More to follow.

*Also, going through YouTube looking for power metal covers of Over the Misty Mountains Cold.
**There’s moments I’m not sure what’s in the water at Weta Workshop. Somethings they do beautifully (Hobbiton), and other things go down like a cup of cold sick (I’m pretty sure that Legolas got more screen time and dialogue than at least three of the Dwarves).

A Questing we shall go! Soonish!

Overkill by Motorhead is a damn near perfect song. It took me a long time to appreciate it (As a teen my main issue was that it wasn’t Stone Dead Forever), but as I’ve been heavily into their back catalogue owing to the recent death of former guitarist ‘Fast’ Eddie Clarke, some critical reappraisal has been due. Philthy’s warp speed double bass drumming, Lemmy’s bass as rhythm guitar and Eddie leaning back into the outro solo, his body almost held up in the air by what’s pouring out of the speakers, it’s enough to bring a tear to the eye.

Anyhow, getting back to LARP related stuff. I’d been toying with the idea of going to Swordcraft Quest (A week long LARP in Victoria) for some time, and having a little extra cash in the pocket from recent convention work, I thought I’d investigate further. A week of gaming, of meeting new people, talking with them in a (possibly) terrible accent, trying to kill them and being killed in return sounds fantastic. Also, camping. Well, there’s a downside to everything. 🙂 Transports tricky though, being in regional Victoria and good incentive for me to get my license. Again. Do I carpool there and train back, or vice versa? Taking the train home does give me the advantage of time to myself, well time with headphones. I’m not a massive fan of crowds, and generally need time to sit in a cave by myself (So to speak), following large events.

The venue the next events at though, Kryal Castle, means there’s both public transport access and dorm room accomodation. Win! Frustration at trying to find more info on the format of the event followed, not helped by their website. I suspect much trawling through Facebook will ensue, or some polite badgering and buying drinks in thanks for friends of mine who’ve gone in previous years. What ensued was my typical mighty enthusiasm followed swiftly by a budget based freakout. What calmed me (Aside from my wife), was the realisation that they run another Quest later in the year, around the school holidays in September. Thankfully, this shouldn’t clash with the Phenomenon convention, which a friend has challenged me to run The Savage Worlds of Flash Gordon at, to which my response was something alone the lines of *twirls mustache* ‘Pathetic Earthlings, who can save you now?’

The September event also gives me more time to plan kit, grow my beard ever mightier, decide what warband to fight with (Or generate a small one of our own, as a housemate is also keen to come play) and prepare. Also time for me to relax, not freak out at the possibilities, and to find out what’s there apart from combat. My wife isn’t a fan of LARP combat (Or as I put it ‘words are her weapons’), while I enjoy a good scrap. Finding an event that indulges both of us, well, that’s the hope.

Now, with the convention further away, I have some cash in my pocket that’s burning hotter than Mustafar. What do I do with it? Armour? Shield? A swooshy cloakBaggy trousers? Whatever I buy, I want to make sure I’m going to use it, and that means actually deciding what character/s I want to take, not coming up with eleventy million terrible ideas, something I’ve long been fantastic at. There is one thing I’m set on though: beard rings*. But which ones? The Mjolnir and Jormangandr ones appeal the most, given my beard is mighty and may well bring about Ragnarok. 🙂 I’m also keen to get a couple of skulls to put in braids in my hair, but that’s more a legacy from my love of Warhammer 40,000.

There’s another more sensible option though – in place of spending large amounts of cash on postage, follow my wife to Spotlight and buy patterns and fabric so she can make it. Saves on postage and I get another chance to brag. “Who made this? My wife did.” A friend has also offered to make me a swooshy purple cloak. I know awesome people.

At the moment though, the main idea is green. Yep, Orcs. That might be owing to seeing this recently, which would (hopefully) help negate the number of crotch shots I take in combat. Yes, I know I should be faster and/or wear a box, but these things still happen. I also need to get my boots resoled, which I’m betting won’t be cheap. Prosthetics and makeup will be involved, but I’ve got time to practise. I’m tempted to go full barbarian in leather and fur, but that orc swashbuckler idea I’ve had kicking around is tempting as well. That would fit more with my less than mighty physique as well. *ponders* Too many ideas and not enough games!

* To those of you who suggest putting plastic baubles in my beard every Christmas, I have a word for you: NO. My beard is not for things bright and cheerful, but shall be adorned only by silver, bronze and the blood of my enemies!**

** Or as my wife knows it, the remnants of my breakfast Milo.

A long overdue thank you.

This is both a shout out to, and thank you to, my Star Wars players. I’ve been running fortnightly, for quite a while now – it’s long surpassed my previous campaign attempts, most of which ended at session 1 when I got writer’s block. And how has it been going? Not well. But a New Hope has arisen…

What started with unbridled enthusiasm and ferocious nostalgia on my part – resulting in us using the old WEG D6 system, had dwindled. After a while the limitations of that system, compared to more modern ones, were laid bare, and we switched over to SAGA Edition, which met with much approval from my players. So, things stumbled on, and there was many a session which left me all but holding my head in my hands. So, I did the thing I should have thought have doing 6 months beforehand – I asked them for feedback. I wanted to make things better. I wanted it to be fun, for both my players and I. It hadn’t been and if swallowing my pride and asking for help got the job done, well it was long past time to do so.

I got feedback, well written, fair feedback. I’d be lying if I said it was easy to read, or fun, but I read it. And tried to apply it, to make change.  We’ve had 3 sessions since then, and it’s been fun. Geunine fun, hopefully as much for them as for me. Sure, there’s been the usual “They did/said WHAT?” moments, but I know my players – that’ll happen. Hell, I encourage that stuff. I mean they tend to solve problems by simply hijacking a vehicle and driving it at full speed (Normally laden with something explosive) at the problem, but I’d expect nothing less from player characters.

So, to my players, thank you for suffering through. I’m sorry I didn’t ask sooner, but I’m glad I finally did. I hope you’re enjoying things. And for any GM’s out there who may panic at what’s happening, just relax, and talk to your players. All hope is not lost. Now, if only I could stop the discussions about how many nipples the Mon Cal has…

The secret to running in a suit is to…

A: have it tailored specially for that purpose or B: wear pants a size or 2 too big. It isn’t a perfect solution, but it worked well enough for me. Yesterday saw the latest Zedtown, a zombie apocalypse Nerf war, with over 2200 people making their way to Sydney Olympic Park to play a giant game of tag.

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The author, looking as blurry and tired as he felt. Also, his selfies are shithouse.

It’s my 6th (I think) event modding (I’ve also played 2) and by far the biggest we’ve seen. Highlights include: players first sight/hearing of The Witch (Yes, she deserves capital letters), seeing the survivors of the fall of Blue Base desperately trying to escape (Spoiler: they didn’t), the Doof Zombie getting players to do the Thriller dance (Which I just missed getting on video), players fleeing in horror and terror from a zombie T-Rex and the sheer joy of responding to players queries with “That information is on a need to know basis citizen, and you don’t need to know.” Also, having someone finally ask “Please can I have a fuel container?” IT TOOK 4 GAMES FOR SOMEONE TO SAY PLEASE WE WERE SO HAPPY. And yes, that player got the fuel. Politeness goes a long way citizens.

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Zombie T-Rex!

It never fails to amuse me seeing how quickly people go from ‘It’s all a fun game’ to ‘This is life or death’ mode, and for a lot of them that’s when the zombies are first released. It’s hilarious when people try to stand and fight at that point. We aren’t trying to kill you that early, though there have been people who’ve purposely gotten bit early to spend more time as a zombie. (Tagging humans earns you upgrades, including tentacles or speeding up respawn times.) Our job as marshalls is to make sure people obey the rules and are having fun, and that’s something we take seriously. We (I) don’t call it the ‘Hi-Vis of Authority’ for nothing!

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My top tips for future Zedtowns:
1: Comfortable shoes. This cannot be stressed enough – you’ll be doing a lot of walking and running.
2: Food and water. Carrying some is sensible (Muesli bars and a water bladder backpack’s a good option), but if you can’t then stake out sources of both ASAP. That also goes for toilets – if you urgently need to go and the nearest toilet is near zombie territory, well, you’ve only yourself to blame.
3: Weapons. Opinions divided on this. I’ve seen people last almost to end of game with nothing more than a backpack full of socks (Clean and rolled up as per the rules mind you, not weighed down with spare change) while others turn up with enough foam darts to supply a small war. That massive automatic rifle will blast many a zombie, but when it runs dry, you’d better be prepared to run. No matter what blasters you carry, practise with them – reload on the run, use washing on the line as target practise, make sure you can clear jams at speed and carry a backup within easy reach. Also, within about a half hour into game there’ll likely be enough darts on the ground to scavenge, so blasters that can be front loaded are a useful backup.
4: Exercise. Rule #1 of the zombie apocalypse is cardio after all. The more Zedtown’s I’ve done the more steps I’ve done, which for someone as grey and over the hill as I am is a good thing. Endurance and reflexes are equally useful – being able to run and dodge will put you in good stead. No matter your firepower, at some point in game there’ll be more zombies than you can shoot. I guarantee it.
5: Costume. The vast majority of players turn up in street clothes, but I’ve seen the likes of aerobics instructors, the Mystery Machine Crew, the aforementioned T-Rex, Mario and Luigi, Jayne Cobb and various militaries. Though we might have to make the dress code clearer thanks to the guy in the day game who was wearing shoes, an afro, puffy jacket and underpants… He wasn’t being creepy about it (That I saw), but we shouldn’t have to state that pants aren’t optional.

Zedtown Tweet

6: Interaction. You only get as much out of the game as you put in, so get out there. Take on missions, form squads with strangers, talk to NPCs and the Mods and above all, enjoy yourself.
7: Don’t mind death. That’s not to say you shouldn’t fear it, but embrace it – very few survive and being a zombie is a big part of the game. (See one of the Warlords in Melbourne ripping through her own faction after she became a zombie) If you’re tagged, don’t grumble – congratulate your slayer (I’ve seen several disputed tags decided with games of rock paper scissors, an approach I heartily encourage), get to Zombie Hub and get back out and hunt some humans!
8: Read the rules. They’re very simple and won’t take you long. This results in you having a better game and us not having to remind you to not bring modded blasters or wear full face masks. We’d appreciate that.

As for future events, GIVE US SOME TIME TO RECOVER FROM THIS ONE WE’RE ONLY HUMAN YOU OVERLY ENTHUSIASTIC MONSTERS. Ahem. Thank you for your enthusiam, and please watch this space citizen. 🙂

Phenomenon (Doo doo do doodoo)

It’s been a couple of years since I was last at Phenomenon, and many years before that since I’d gone. That was dumb of me. So, I played 6 games and walked away with 2 awards and my wife with 3, which matches our standard trophy hauls. The con has now ended, but it’ll stay with me, for a long time to come. How? Well, let me tell you about my experiences… A warning: this is going to get overly long despite how little I can remember. Anyhow, we were only able to attend from Saturday night, with our first game being William Shakespeare’s “All Vampires Must Die Part II – The Movie”. That should start to explain things. Or not.

We were (mostly) vampires who’s job it was to keep our existence secret, and had done so by claiming we were making a movie. That backfired on us when were forced to actually make the movie, at low cost, in Romania and working with the vampire known as ‘Bloody Ted’. This inspired the exchange that I believe won me an award…
PC: “So, is he a sexy vampire?”
GM: *Hold’s up picture of Max Schreck from Nosferatu*
ME: “I’m sure he’s someones reason to masturbate.”
*Cue the GM and rest of the able looking at me strangely and breaking out in laughs*
I heard the GM repeat that several times throughout the con. I’m very proud.

Next morning was Servants of the King, a swashbuckler which enabled me to deploy my legendary French accent! Granted, the only thing legendary about it is that after about 30 seconds it becomes Londo Mollari. Swords were drawn, there was copious shouting and fun was had by all. I’m selling it pretty damn short, as I had a lot of fun, but I han’t slept well the night week before so things were something of a blur. I can only apologise profusely to the GM and throw myself on his mercy.

The stage was set for The Fall of the House of Atreus, our first freeform and one which played with the Trojan War. I was a young lady who was pretending to be a boy and coping with some pretty fucking horrific PTSD, which the GM team took great delight in reminding me of by every so often whispering things like “You killed us” in my ear as they walked past me. I’ve some experience with playing damanged people, but that took it to new levels. There was chaos, no small amount of bloodshed (Fittingly), and it’s the closest I’ve come going shirtless in game, though I did finally choose to announce my birth gender rather more demurely. It was to my mother after all. Standards darling. Also, I have to give a shout out to the GM, who’s t-shirt the following day read “What would Titus Pullo do?” I loved that show.

Monster Hunters followed, in which we were out of work actors lured to Romania thanks to an incompetent agent and an appearance fee. I’d like to say I chose my character based upon his skills and temperament, but it was mostly cause I recognised it was based on Anthony Stewart Head. We were hired by a village to burn out a hive of vampires, the villagers thinking we were our characters from the show. (Yes, I noted that, asking the other PC’s in character if they’d heard of the Three Amigos or Galaxy Quest, and at one point saying “As a dear late friend of mine would say on bad days, By Grabthar’s Hammer…“) We went oddly well, as all the vampire wanted to do was make a film based on the show and by that stage, it was well paid work. I made sure that I wouldn’t have to say that bloody line again thought, so a win for me!

We move now to Monday morning and Deathless, a Victorian age freeform with monsters, where I was the Dewan (The Earl of Upper Slaughter), a werewolf who was one of Queen Victoria’s advisors. My character portrait was Idris Elba, which also meant I had to stifle the urge to shout about how I’m cancelling the apocalypse. I’ll confess, I lost track of what was happening about 10 minutes in – there was an ancient Egyptian sarcophagus, a truly terrifying piece of headgear, a player wh’s costume reminded me of Harpo Marx (Which confused me whenever he talked) some scientists (A curse on that Frenchman!) and the not at all cheerful inconvenience of being turned into a Vampire. For starters, I couldn’t talk as well with the teeth. An eclipse and several of the artifacts in the British Museum* (the game’s location) was, I think, was responsible for the change, which thankfully went back to normal, but I’m still blaming the Frenchman. I also deeply regret a fight not breaking out, as I’d hoped to use the exchange “YOU *stab* WILL *stab* BE *stab* POLITE!” Oh well, there’ll be other times. Also, had the game gone on about 5 seconds more I was set to stab Ra in the face. Yes, that Ra. No, not the one from Stargate. What can I say, other than I’m sure there’s something in the book about no acts of necromancy in front of the Queen, who’d just arrived. Standards must be maintained and there’s no excuse for bad manners…

We return to Sunday night now and Red Sisters, Black Skies. This is where it get’s rough. It’s fair to say the game had an effect on me. Actually that’s something of an understatement. I left it a crying emotional wreck, in a state close to having watched the end of The Iron Giant and the 1st 15 minutes of Up. I’ve mostly been GM’ing at cons the last few years, so my mental state in regards to bleed might be out of whack, but I’ve been more affected by it of late. Between this and a recent freeform in Sydney, I kept having to remind myself that it was just a game, that I wasn’t actually crushing on someone, that this would be over the a few hours. And yet, when I think back on it, I’m still choked up. It’s the mark of a really good game, and as good as the Sydney game was (I’m itching for the sequel), I think Sisters was the best freeform I’ll ever play. How do I describe it? It was the Mona Lisa, the Casablanca, the Duck Soup, the Empire Strikes Back, the Wrath of Khan, the City of Death, the 1973 Three Musketeers, I’ll stop now otherwise I’LL KEEP DOING THIS. What I’m trying to say is this, it wasn’t just good, it was fucking magnificent.

We were playing members of the 588th, an all female Russian airforce unit, known as the Night Witches. Between outdated planes, low supplies and the sexism of the rest of the military we had to struggle against, but we had each other and hope that the war would soon be over. The terror of night flights, the hope that comrades would return safely and finding a brief solace in the arms of another. There was comradeship, vodka, the bright light of a birthday celebration and the shattering blows of losing friends. Being reunited with comrades, the terror of mail arrving only to find that family were alive, these things brought a joy I didn’t know I had. I’ve cried in games before, many times. Hell, I’ll cry at the drop of a hat. But these weren’t stage tears, these were great heaping shaking tears, accompanied by sobs of grief and rage that, looking back on things, were mighty scary. I have something of an issue with unexpressed rage, and to give way to that level of emotion scares me more than a bit, but this event demanded nothing less. The fact it was the designer’s first event only made things even more awe-inspiring and I’ve already suggested they bring it to Sydney.

Lieutenant Emilia Turganev, airwoman, assigned to B Section of the 588th Night Bombers Regiment. It was an honour to have been you, even if only for a few hours.

From the first flight, things were tense – we’d been warned that PC death’s weren’t just possible, they would happen. I believe we made it out OK with only 3 deaths, though one of those was our CO (As played by my wife). PC’s killed in action didn’t leave though – they could be interacted with as ghosts, able to be talked to, or staging small flashback sequences. It was eerie as all hell seeing them there, wearing bloody headbands, waiting for someone to come close. There was angst (Having fucked my commanding officer pre game, she’d left me for a younger woman without a word. Kids, as my character sheet said: never fuck your commanding officer!), solace (I found love in the arms of a fellow veteran pilot – she’d been keeping count of how many missions we’d flown), and comradeship with the members of my section. It wasn’t until late game that we took serious damage, and I found out later that the other sections were far worse off than us. It did explain why C section cheered so much when they made it home.

There’d already been tears, many of them, more so as it was announced that we’d be flying during the day, to help cover the final assault on Berlin. It was the final flight, we were determined and no matter the odds, we would see things through. Things got incredibly tense, with the piloting mechanic far crueler than merely rolling dice. Somehow, B section made it back alive, but others didn’t.

And that wasn’t the worst. After having our private hopes read out (Which we’d put down earlier), we went slowly to join the comrades we’d lost, whether going straight over, or staying to take part in squadron reunions. I was howling, and it only got worse when the pilot I was close to decided not to attend the reunions, walking away, but not yet passing on. If it wasn’t for my section leader (Who I’d patched things up with), I’m not sure I’d have made it. Just thinking on this has gotten me shaky, and I completely lost it when she finally crossed over and I got to see her again. She won, the stubborn old cow, finally flying more missions than I did.

And so it ended, and it was back to where we were staying to cry, try to sleep and pet their cat (Who slept on my chest all Sunday night, which meant I slept terribly but it was worth it) to calm down. It’s been a rough few days, but managing to put this down has helped somewhat. Bloody good game. To my sisters, I salute you. *raises glass*

So yeah, that was my Pheno. Do try to come next year. I’m going now to eat ice cream and watch the 1973 Three Musketeers to recover and plot my next event.

*I also managed to avoid making the Bugle’s joke about the British Museum being an active crime scene.

“Fish have nipples right?”

In the annals of military history, there are legendary units units, tales of whose heroism are told for centuries, even thousands of years after they are gone. The Sacred Band of Thebes, the Varangian Guard, the 101st Airborne, Hogan’s Heroes. Now to add to that noble list of names, *drum roll*  Team Fish Nipples! Yep, that should set the tone for the session, which set a new record for pissing about, distractions and general tomfoolery. Doesn’t mean it wasn’t fun, but there was a lot of me holding my head in hands either in shame or trying not to laugh. Moving on…

First off,  to recap from last session, they were being briefed about their next mission: the extraction of Raith Herajan, an Imperial supply officer. He’d been acting as an informant, but was concerned that Imperial Intelligence were closing in. I was at first unsure as to whether the discussion if he qualified as a double or triple agent was in character, but was told in no uncertain terms that it was. After all, this bunch have a reputation in the Alliance and it sure ain’t for staying on topic. The the rest of the briefing covered such important information as whether the extraction should be subtle or high profile, any contacts on planet that could help them and whether the Mon Cal has nipples. One of my players Googled “Mon Calamari Nipples?’  It’s moments like those that I both love and hate my players.

New identities were issued to them, and I made the mistake of not having made up names for them, which led to my players choosing font based names – Bridget Helvetica is the only one I can remember. (Mercifully no-one chose a name based around Wing Dings.) That was a far more sensible idea than the earlier option of swapping people’s names around – Twee would be Terpfen etc. While the actual Terpfen was keen for that,  he was the only one. They returned to their ship, which had not been messed with by any of the bases other inhabitants (This time…) and took off. There was a clothing change montage on-board ship, as Elshaandru Picu is a high status planet, which lead to Terpfen finally putting on a shirt (The conversation about fish nipples began again), Savani dressing sexy in place of tatty spacer’s clothes (She was rocking that 11 Charisma) and Twee putting on a hat. A very fine hat.

They passed through customs without any trouble, and proceeded to make their way to the 27th Hour club (it being one of those annoying joke names, given the planet has a 26 hour day) to make contact. It’s part of a massive entertainment complex for those with too much money and nowhere to spend it, which had my PC’s interested as they’d been given 5 grand each from the Bacta sales they made (The rest either having gone to High Command’s budget or recovered by the Empire)

After some issues with the code phrase (Twee asked the wrong bartender), they were told to wait, and after a half hour of food and drink  (The 27th Hour has a policy of ‘If yuou stump our bartenders, you drink free’) a neatly dressed Twi’lek man escorted them upstairs to a well appointed waiting room, complete with up to date magazines! Soon after entered Kina Margath, owner of the complex and Rebel agent. Some conversation followed about the mission and target and a plan was formulated, all the while it became increasingly clear that while the PC’s hadn’t heard of Margath, Margath had heard of them – word spreads quickly in Rebel intelligence.

They decided to find Raith at the gaming tables (A lot quicker than I’d expected), so while Twee was Mind Tricking other gamblers at the table to get them to leave, Vallo draped herself over him and whistled the recognition song, which made him both pleased and incredibly nervous. He proceeded to excuse himself, moving quickly once Vallo dropped hints about going up to his room. The Stormtroopers at the door looked at them very strangely, one of them seeming to comment “I thought he preferred fish.” I’m not proud.

Meanwhile Terpfen and Sivani went to rent an air-speeder, taking out the full insurance package on the vehicle, while Twee and Charlie (Who’s both R2 unit and booster seat). went to wait outside. Vallo established her credentials with the target, and prepared to make their exit, jimmying a window, signalling their ride. and taking precautions. By that of course I mean crafting a grenade from the room’s hi-fi (Thanks to the Bomb-Thrower talent) and bracing it against the door.

We ended with Team Escape making their way into the speeder, as the Stormtroopers started hammering at the door, with about to explode! Yes, I do love ending sessions on cliffhangers. I haven’t watched all that Doctor Who for nothing… The real surprise was they made it through most of the plot I’d written – I hadn’t expect them to make contact quite so soon. Still, we should have an explosive start to next session!

Zedtown: A Divided City

Neighbours. Arriving home late last night after a long (Of which I’ll speak more of later) I was confronted by an old nemesis: doof. Up the street were having a party, jumping by the number of cheap and tacky costumes people going to their cars were wearing and the number of empties on my front lawn today and there was doof playing. Or possibly untz. I’m not up with that scene – my preferred form of music is live. Hundreds of years of beautiful music, of the likes of Mozart, Mendelssohn or Motorhead, and people listen to doof. *sigh* Anyhow, it was bloody loud and I was cranky.

Also, I’d had a couple who’d been enthusiastically making out against a car glare angrily at me as I walked past. Don’t know why, but in the brief moment I saw them he did have his hand so far up her skirt he could have brushed her armpits.

Therefor, were I to have access to the following:
A: A time machine.
B: A directional speaker that could focus the sound on one house, or a giant Cone of Silence,
I would have dropped back to around 4AM and put Lou Reed’s ‘Metal Machine Music’ on loop.

Anyhow, enough about petty incidents with neighbours, yesterday was Zedtown, with several hundred people descending on UNSW for a giant game of zombie themed tag. As I was explaining to several onlookers, I grow old, but I refuse to grow up. 🙂 Starting at 9am for setup, with the game set to start at 1, it was a bloody long day, but stupid amounts of fun. Seeing the initial rush of players, all cocky and sure of themselves, and seeing that illusion punctured at the first scream of The Witch, this game dressed as Elsa. Fear is a wonderful thing.

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It was a Cold War themed event, with Red and Blue indulging in all manner of atrocious accents and wacky shenanigans. We were pretty zombie light for a lot of the game, but as far as I know no-one made it to the Evac point at end of game. It’s not uncommon for very few survivors – there was one guy who evacced out of the Mac Uni game, and that was by hiding under the corpses of other players at the final stand (One of which was me).

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It was a playtest for future events, as we had all manner of shiny new toys, such as spawners, upgrade cards and the payload (AKA an iron lung). It wasn’t without issues, mostly owing to the dance festival taking place, the preparations.rehearsals for which took up most of the central clearing near one of the bases, which meant I spent a lot of the game shouting at people not to shoot at/near civilians or for them to move away from the traffic. Yes, you can move through the square calmly, but please don’t race through screaming at the top of your lungs. If anyone has footage of when the Witch first went through there, accompanied by ‘Let It Go’, I’d love to see it – apparently the dancers lost their minds. Also, the parents and grand parents seemed enthralled and really keen about what we were doing – enthusiams wonderful.

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Absurd amounts of fun and I can’t wait for the next one – Melbournes June 24th and the next Sydney game is July 8th, with tickets on sale now! Hopefully I’ll get the chance to play again…

So, I did a thing recently.

So, about a week and a half ago, I ran a LARP event. It went well. I’m very pleased by this.
Sorry, not sure why I’m talking like that. It’s one of those ‘Did I actually do that?’ kind of things. I’d been wanting to do this for about a decade, and to both have it happen and to have people keen for more, well, it’s a hell of a feeling.

There were more than a few nerves on my part and some teething issues (Mostly due to me not reminding people about Fear effects), but it was genuinely heartwarming to see how quickly people got into the spirit of the thing, both in attitudes (Over the top and scenery chewing) and combat (Giant swings that would get you laughed out of any HEMA conference). I’m fine having to explain the details of the setting to people, that I was expecting. But to see players and crew get the atmosphere I was hoping for, well, it made me immensely happy. I was nervous as hell pre-game, but they managed it beautifully.

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Our… heroes. Scoundrels, vagabonds and mercenaries all!

To recap: a group of mercenaries had been hired to recover a lost pay shipment, one that was vitally critical to the Aquilonian settlements along the Pictish Wilderness. There was savage battle, the theft of a dead mans boots (And teeth), glorious overacting and combat worthy of an 80’s sword and sorcery flick. There were moments I’d swear I could hear Manowar playing, and that was just what I wanted.

They seemed to do OK during the first skirmish (From what I heard – I was getting ready to play a captured NPC further down the trail), but the fight near the bridge nearly took them down. It took some very fancy footwork and a skin of wine from Josefina (Wine being part of the healing mechanic) to keep them standing, or stumbling and in the fight. Well, that and a rare moment of mercy from the NPC crew – we needed them alive for the final battle. Slowly making their way through the woods, tense and nervous at the sounds of chanting and drumming, they came across a Shaman in the middle of a ceremony, and battle was joined. The ceremony was interrupted, which meant the giant serpent that slithered up from hell wasn’t exactly under the shaman’s control, which meant the Pictish War Chief soon turned tail and ran. Honestly, good help is hard to find these days.

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Our Pictish Shaman, shortly before she was stabbed.

So, what’s next? We’re planning another one for July 15th, with details of the adventures we’re running to be confirmed soon. Join us, and welcome to the days of high adventure!

So, where were we?

So, it’s been a while since I updated on my Star Wars game. Well, strap in readers, cause it’s about to happen! Apologies to my players for any errors, as my note taking wasn’t as good that session.

Our heroes:
Twee Lek – Jawa, aspiring Force user, accompanied by his R2 unit Charlie, who speaks a mix of Binary and Doge.
Terpfen – Mon Calamari, Commando. Has more weapons than shirts.
Varlo Delste – Human, Saboteur by trade, Alderaanian by birth.
Savani Brewynn – Human, Ace Pilot and Occasional Voice of Reason.

When last we left our heroes, they’d hijacked an Imperial Bacta freighter, murdering most of the crew and running. A few calls to some local hospitals and they were in the Bacta selling trade! Terpfen and Varlo went to meet their last buyer, while Twee and Savani went looking for ‘Wizard Crystals’, which didn’t go well. Still, it went better than the meeting, which backfired somewhat when their last contact brought some friends along: a dozen Stormtroopers. Blaster fire was exchanged, as were grenades. Luckily Twee could sense his friends were in danger, arriving as Terpfen was badly wounded and Varlo unconcious. Twee continued to use his parlour trick of twisting troopers helmets around to surprising effect. Just how do they see in those helmets anyhow?

Their intervention was well timed, as Terpfen was almost killed as well. With the last of the troopers dead and the contact fled, it was decided to run as well, with the party taking shelter in the abandoned Rey’s Occult Books, hoping to find some way out of the mess. We returned, and with the party slighty better healed, they prepared. Terpfen did some tactical thinking, and concluded that making their way to the starport through the sewers (Which had a back entrance in the store was the more sensible option. Sure, there did turn out to be a Dianoga (As if I’m going to miss a chance for that!), but between the Stormtroopers they threw to it and my dice rolling, it wasn’t too much trouble.

Outside the spaceport, it was decided the Jawa would sneak in to the control room and unlock their ship (Doing the John McClane again) while the rest would sneak around to the ship itself. Some technical jiggery pokery (And another gun fight) ensued before the players made their escape, arriving back at base with a mostly undamaged super freighter of Bacta and the faint praise of their Commander. We ended with a brief hint at their next mission – an Imperial official who needs to be kidnapped! Based on the 30 second next time preview,  beautiful woman and some sort of high stakes card game may also involved. One of my players had earlier said he’d keen for a heist adventure, so I moved the idea forward a bit. I’m a kind and generous GM like that. 🙂

It’ll be another 3 weeks till we next play, owing to my wife and I’s 7th anniversary holiday and the Scion game we play in being back on. After the chaos of my fuck up with the Bacta/fuel ship, I’m feeling a lot better about the campaign. I think I know where I’m going, I have some important NPC’s to introduce soon and my players seems to be enjoying themselves more. It’s a good feeling.