So, what’s different?

This is mostly reconstructed from thoughts I was having last night while I was trying to sleep, so it’s likely to be a bit rusty. Hopefully it’s also less inflammatory than I can get at that time of night. Anyhow, in amidst all the trying not to cough up a lung I’m doing at the moment, I have more thoughts on LARP. My main larp, Clans of Elgardt, is currenly on hiatus and I recently went to my first Scy’Kadia event which while I had issues with it, I enjoyed and plan to go back to. I’m leaving off a write up of it till I can get another couple of sessions under my belt.

(If you were expecting me to talk about something else, well I’m sorry. All I’m doing at the moment, apart from coughing and job hunting, is trying not to freak the fuck out over the American election, so I’m afraid you’re going to have to deal with it. )

So, there’s a bunch of fantasy LARP’s around my neck of the woods, along with a smattering of sci/fi and steampunk. As we’ve discussed, I’m in the early stages of writing a post apocalypse game and am helping write another couple of games. I wouldn’t say there’s a glut of fantasy events, but the do seem to be in the majority. So, while I’ve said I’d prefer to be part of something different, as try as I might, I keep coming back to one: Hyborian Tales.

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It was a UK LARP set in the world of Robert E Howard’s Conan tales, a long time love of mine, filled with muscles, bloody combat and dialogue so testosterone fueled that just holding a copy of the stories can put hair on your chest. It’s classic pulp fiction, mostly published in Weird Tales magazine, though the racial elements of a lot of it are hard to ignore. You have to remember Howard was writing in early 1930’s Texas and while slightly enlightened for his time (In his letters he called out HP Lovecraft for his rasicm), there’s some stories I have real trouble getting through. Black Canaan, I’m looking in your direction. Moving on…

Sure, the fitness based parts of the game (Hiking up and down mountains, masses of combat and none of that simulated armour) meant I’d almost certainly collapse half way through, but it would have been worth it. The game itself only ran 3 weekend events, consisting of 3 adventures (Play 1, crew 2) and a communal tavern night. What do I like so much about it? Well, there’s the immersion of the world, a kitchen sink setting of various historical awesomeness (Vikings, frontiersmen, Mongols etc), the sense of ‘you’ve a sword, a few coins and maybe some rusty armour – now go forth and chase your destiny’, something different to the ludicrously over equipped characters you see in other games and, last but not least, the sheer joy of dressing up and running around with a foam sword. What really sucked me in though, was the atmosphere.

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It was purposely designed for sword and sorcery style gaming, with the rules encouraging combat that looked like  an 80’s fantasy movie, with none of that *tap*tap*tap* nonsense. (That might be another reason I loved the idea so much, as I have real trouble stopping myself from Flynning when I’ve a sword in my hand – it’s why I think I’ll be a better archer than swordsman.) Get horribly mangled? Have a drink and catch your breath and you’ll be back in the fight soon enough. NPC’s were briefed to hurl themelves at the enemy screaming their defiance, followed by hurling themselves on their blades. It’s a game whose construction was seemingly built on a foundation of shouting and thews, which basically makes it the LARP equivalent of BRIAN BLESSED.

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What does all this mean? Well, I still have copies of the rules and I’m guessing this means I should put my money where my mouth is and run it. Sure, I’m trying to get several other projects up and running, but what’s yet another fire in the iron? I love the play and crew aspect of how the adventures were run as crewing seems to be looked down upon here. Not seriously, but there’s seems to be a fair few games seem to have few, if any of them. Granted, most games here aren’t large enough to require a constant supply of NPC’s but crewing is stupid amounts of fun. You get to seed plot, lie outrageously, try to kill PC’s and help guide the story – what’s not fun about that?

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Getting back to the topic, and what I think I was meaning to talk about, was the style of game and how to communicate that. I’ve played some where the style of the game was clear and players understood it, and others less so. I feel slightly arrogant in saying it, but I think I’ve hit that point with my table tops and it’s a good feeling. Actually no, I do have a proper point. If you’re going to run a fantasy game, then tell me how it’s different from the other ones out there? What is in your world and system that sets you aside from the rest? What’s the hook? There’s already plenty of would-be Tolkein’s out there, so maybe try for something different? You know, Orcs that aren’t savages,  Elves and Dwarves that don’t hate each other etc? I get that the classics can be comforting (My games are powered by cliches after all), and an easy way to explain things, but at some point don’t you want to break away from that?

REH art by Bill Cavalier. No, not the Dungeon Bastard Bill Cavalier .

More ideas, and some progress

So, it’s been good and bad. The bad being the convention we planned to host a Nerf event has been canned, but good, because we’re still planning to ahead with it. True, we don’t know where or when yet, but given the amout of effort we’ve put it, we don’t want to abandon it. We might offer the plot to the Zedtown orgs but we’ll see how that goes.

Moving on to other events, there’s been further movement on the post apoc game. Not to the extent of booking a venue and having a start date, but I’m planning to kick it off early next year. What has happened is adventure ideas and plot! I was wracking my brains out trying to come up with ideas, but with some prodding from the lovely and talented wife (She who knows all) yesterday, a half remembered idea of basing them around Iron Maiden songs came to light. So, the opening game? Brave New World. Local water hole drying up? Rainmaker. And so on and so on. I’ve now got several albums worth of plots – some may wind up being thrown out or re-written, but sorting out what I plan to do is making me feel a lot better about the thing. Actually having a plan is a novelty for both my game and campaigns, one I’m hoping to break. I usually come up with a plot first and then try to build a world, or hope players will contribute to it in game.  That doesn’t always work, but when it does it works wonderfully.

There’s been a lot of late night nerves and thinking “Oh fuck, this a massive project and can I actually do this?” I’ve had to keep some resolve to want to keep working on it – the black dog’s a hell of a thing. I want to run the thing for my growth as a GM (I adore running my regular B-movie games, but want to expand from time to time) and for my mental health, as a way of keeping myself busy. Furthermore, there’s not any games of the sort running around here and I’d like to think I’ve a varied enough concept and setting that it’ll stand out. And Dropbears. 🙂 So, to the people who’ve said encouraging things, I thank you.

I’m also writing a Feng Shui adventure, either for an upcoming convention of a regular household games day. I don’t have a plot, or a real idea of one, which is different to how my events normally start. Generally, there’s an idea such as ‘What would happen if someone tried to infect Louis XIII with lycanthropy?’ or ‘What about a badass Ewok special forces unit?’ For this one, all I have so far is the idea of setting the final conflict on the Sydney Harbour Bridge, and slightly reskinning the Everyday Hero Archetype to be more ‘All Australian Yobbo’. Equipment: Hotted up ute, 6 pack  of VB and the complete works of Bon Scott era AC/DC. Less Chow Yun Fat (Who will still be appearing somehow, because you don’t not use him in Feng Shui) and more Poida. Hey, I never said it was a good idea…

A preposterous prevelance of piratical pontificating

We preface this latest entry by noting that the title is otherwise known as my attempt to write alliteration like Stan Lee, whoever’s work Stan Lee is taking the credit for, or that celebrated theatrical impresario Henry Gordon Jago.

Whilst pondering games recently, I had a realization – I’m playing in a 7th Sea tabletop and may be playing in a LARP one at some point, and am not playing pirates in either. (Also, that I’d forgotten yesterday was Talk Like a Pirate Day) Had you asked 25 year old me, he’d have laughed at the prospect of that, as he was a mite bit obsessed with them. Why the reason for this change? I’m not sure – it could be the perspective that comes with age, being more than slightly sick of the Hollywood pirate or wanting to have in game conversations that consisted of more than the word “Arrrr.”* I’m playing an Eisen mercenary in the tabletop (Think German Landsknecht, who’s become oddly polite as the game has continued) and the idea for the LARP is basically the Thiefmaker from The Lies of Locke Lamora, but with Londo Mollari’s acent. Yeah, I’d prefer a more original character and may well do so when/if the game rolls around, but playing someone who’s primary response to things isn’t violence is a pretty big change for me in and of itself.

It’s also the fact that I’m utterly terrible at playing villians. Try as I might, the politeness ingrained by my mother (Who, to be fair, should be nominated for Sainthood on general principle) just refuses to leave and opportunities to steal or be a jerk just fly past me in favour of being polite to old women and not offending the awakened spirit of a country.

Then comes what system? There were LARP rules published for the original system, but I’ve not read them in a long time. I’m also not a fan of using tabletop systems in LARP’s, it’s kludgy and tend to devolve into people standing around comparing stats or in endless rock paper scissors matches. My initial thought is to run it systemless and decide duels with boffer combat (With resources represented by laminated cards), but I can understand people wanting some sort of rules work, both for comparing resources and record keeping. I’m still yet to find a rules system I love unconditionally (I’d have said Hyborian Tales, who’s website is long defunct, but that’s more to my Robert E Howard fandom overcoming any bias or quibbles with the system) but I am in favour of keeping things as simple as possible.

Abrubtly chating topics, flashing back to my recent post about thieves in fantasy settings, comes this video from LARP Forge. Yes, that’s based around assassins, but the general principle matches things nicely. Yes, it is possible to be sneaky when you’re dressed like a member of Gwar, but you’ll still look fucking ridiculous to me.

In other Very Bad/Very Good news, The Bugle still hasn’t returned, but Full Frontal with Samantha Bee has! If I can’t be like Holtzmann when I grow up, then I’d happily be like Sam. The amount of gives no fucks that she’s shown in recent months has been truly heartwarming to see. Last Week Tonight may be getting the lion’s share of press, and it’s certainly worthy of no small amount of it, but for sheer righteous fury then Sam get’s my vote.**

So yeah. Not much else on. A blurb has been submitted for our MacquarieCon event, which means we need to do a lot more work on it and I’m trying to work out what animal to sacrifice for good weather Saturday, as I’m taking my new longbow down to the range for its first shooting.

*I do have fond memories of playing a pirate in a LARP *cough* years ago, my fondest memory being the look on my then-girlfriend now wife’s face when she first saw me in the outfit. Jaw, meet floor. My reaction can be summed up by this.

** For more political snark, this time local, check out Andrew P Street’s columns in the SMH online. Well worth reading.

1030 enter, 9 leave

So, Zedtown on Saturday. It’s my 4th event and 2nd crewing. My legs still hurt, backs a bit wonky and it’s a cast iron reminder of how unfit I am. On the bright side, according to my phone’s fitness tracker, it was my most active day ever.

So, what went well? Pretty much everything that I saw. Players seemed to enjoy things, the story (What I saw of it) worked. Terrible accents and impromptu roleplaying. Seeing regular groups (Sydney Nerf Wars, the Russians and the Red Berets) matched by increasing numbers of newbies. The genius who decided to sort the cloakroom by ticket colour, which helped more than you can imagine. Searching for bags singing along to Metalachi’s Run to the Hills. The zombie horde counting down to when they respawn. Seeing large numbers of players flee like frightened children. Hell, a few got tagged in the initial zombie release at the start of the game, the poor suckers. The sheer enthusiam people have for this event, even from passersby who asked what was going on. The woman in a wedding gown, both pre and post zombiefication. (And there was an actual wedding on campus that day, along with a dance event, construction and a robotics festival) And that it’s only taken 4 events, but there’s finally a decent photo of me.Mind you, it’s the only one of me I’ve been able to find, but it’s a start.

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That’s me on the left. 🙂 And yes, fantastic backdrop

There wasn’t much that didn’t work. True, there was computer troubles at sign in and we almost ran out of tape at the cloak room (Can someone please invent flavoured sticky tape? I’m sure I swallowed some of it when I was tearing it with my teeth). There were a few complaints that the event theme got released with less than two weeks to the event date, and while I can understand those, surely everyone can manage a half decent cowboy costume from what they have? Oh, and the intruders – fuck those guys. Short version: 4-5 people who live on campus decided to join in, wrapping green shirts around thier heads  and attacking players with pool noodles, then fleeing when confronted by game mods. Last I heard the event photographers were combing through their shots and if found would be sent to campus security. And I can’t not mention the guy with half a shopping cart full of booze wandering around – what the fuck? I know he wasn’t a player, but what the hell?

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The Bride wore blood!

I’m not trying to be over harsh, or claim that anything, for me, overshadowed the event. Things will always go wrong, no matter how prepared you are. But those problems were taken care of in a speedy fashion and the game went on. It’s worth remembering that we’re all volunteers, that we’re doing this for fun. And yes, it’s a hell of a lot of fun, as well as a hell of a lot of work. I’m under no allusions to as my role, I’m a tiny cog in the machine compared to the amount of work others do. I spent a lot of my time manning the cloak desk. But I still enjoy the hell out of it and I’ll gladly be back to do it all again, aching body or not.

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Mods strutting their frunky stuff

My main issue was that while crewing is great fun, I don’t get to play. Crew are a vital part of the experience, no event can run without them. Crewing is something everyone should take part at one point or another – some of the most fun I’ve had in LARP’s has been crewing. But I miss that white knuckle adrenaline of playing, of not knowing what the hell is going on or whether the next step you take will be your last. The camaraderie of fellow survivors, who are still keeping blasters trained on each other. Is that person an Original Zombie, or can they be trusted? Well, that and getting to act like you’re in a Schwarzenegger movie – I have trouble resisting the chance to indulge in over the top machismo, as anyone who’s played one of my con games can attest to.

So yeah, that was Zedtown. 1030 players went in, 9 made it to evac, with about 100 or so scattered about the map. Can’t wait for the next one.

Stupid productive brain

So, I’m meant to be finishing my Sydcon game and writing an adventure for tonight’s D&D session. Instead, my brain refuses to stop thinking about the post apoc game, which really needs a name. The current working title is Recovery, but that’s from when cargo cults based on tv shows were a big part of the background. Speaking of that, in the hope that this will get it out of my system temporarily, here’s what I have so far on the in character police force:

BLUE HEELERS: Historical records speak of a legendary band of law enforcers, who lived in a great mountain. In the chaos that followed the fall, it’s said a small group followed their example and after fashioning crude uniforms ventured out into the world to try to restore law and order. Word spread, and nowadays the Heelers, (Also known as the Dogs),  can be found in settlements over Straya, keeping the peace and dispensing justice. Identified by the uniform of a blue shirt and badge, their appearance can vary  – some have managed to loot old world police stations for garb and equipment, while others have nothing more than a t-shirt and a toy badge, but all share a desire to restore order and justice to the world. (Well, mostly – the long and glorious record of the NSW police force stands as testament to that)

The name wasn’t my idea – I was working off blueshirts, or the boys in blue. Heelers works far better and also encourages  a crude thieve’s cant – “The dogs were sniffing around, dug up a bone” etc. That and I really like the idea of law enforcement being player driven. A lot of this game’s development is me learning as I go or throwing stuff at the wall and seeing what sticks.

Hopefully now brain will switch over and let me concentrate on the things I should actually be working on. Not betting on it though.

And what are you? Thieves!

“What daring! What outrageousness! What insolence! What arrogance! I salute you.”

Re-reading the Locke Lamora series had me thinking about thieves and fantasy settings.  It also has me swearing more, so you might want to brace yourselves. I have a splitting headache, have just drunk a lot of water trying to deal with it and there isn’t any painkillers or ice cream in the house (Admitedly, I just ate it, though there was barely more than a spoonful), so I’m a little grumpy.

“Someday, Locke Lamora, someday you’re going to fuck up so magnificently, so ambitiously, so overwhelmingly that they sky will light up and the moons will spin and the gods themselves will shit comets with glee. And I just hope I’m still around to see it.”

Anyhow, thieves in fantasy settings. So, the cliche is, near as I understand it, is for all black, some sort of leather armour, a shortsword or rapier and a cosh. (A blackjack, not a Vorlon.) Why? Conan could steal everything in your house with nothing more a longsword and a loincloth. Fafhrd and the Grey Mouser didn’t have much more. Hell, there’s a group of theives in Zamora who wear nothing but a red silk loincloth when on the job, though there’s few gamers I know I’d want to see in that. Anyway, dressing that way is loudly announcing you’re up to no good, and it’s the sort of thinking that leads to a moment in the first D&D movie where the protaganists are trying to hide, and are all wearing black cloaks. Actually, it’s the sort of thinking that leads to the D&D movie, and who wants that?

“I cut off his fingers to get him to talk, and when he’d confessed everything I wanted to hear, I had his fucking tongue cut out, and the stump cauterized.”
Everyone in the room stared at him.
“I called him an asshole, too,” said Locke. “He didn’t like that.”

I spent a bit of time a while ago looking at playing a thief in a LARP I’m in (Remembering that partially kicked this off) and there was some hilarious ‘advice’ and kit on offer. For starters, there was more black cloaks that I’ve had hot dinners and all manner of ‘armour’, stuff like this or this that screams “I’m 15 and trying to be Evil McEvil”* and is covered with enough nickle studs that if anyone shines a torch near you you’ll light up like a fucking Christmas tree. Shit like that is not subtle and while I’m somewhat lacking in criminal knowlege, I’m fairly fucking certain some degree of sublety is required.

“I was badly misinformed, I deeply regret the error, go fuck yourself with this bag of money.”

Which brings me to why on Earth would you want to wear all that stuff? I mean sure, it get’s the point across that you’re (apparently) someone not to be trifled with but that brings attention. Why not go the quieter road? Play a merchant or noble (Or at least pretend to be those things) and con people out of their coin with a smile rather than a blade – leave them penniless and thanking you for it rather than swearing a blood oath. (Ah capitalism!) I heard about someone in a LARP recently who decided to play someone like the Joker and expressed that by wearing all black and backstabbing folks left right and center. That, to me, is abnormally fucking stupid. It’s the worst sort of “I’m Chaotic Neutral” BS I expect from 14 year olds and it should be savagely beaten out of people. Well, not literally. But I’ve had some players over the years that I wouldn’t have minded had they accidentally walked into heavy doors. I’ll teach you to split the fucking party 20 minutes into the module…

“There’s no freedom quite like the freedom of being constantly underestimated.”

There was a point to this, I think. I guess it could be to ignore cliches and try to plan ahead? Sure, my knack for that is roughly equal to Cory Bernadi’s talent for not being an asshole, but at least I realized that. Every so often I’ve tried and it’s failed, but I keep fucking trying. In a game a few years back a friend of mine pulled off a scheme that almost elevated his character to godhood and I had no idea about it until I was technically dead. The lance was meant to kill the dragon (and did), but did a bit more than that. I got better. At least that’s what I think happened, I’m Captain Oblivious when it comes to that sort of thing.

“Mew,” the kitten retorted, locking gazes with him. It had the expression common to all kittens, that of a tyrant in the becoming. ‘I was comfortable, and you dared to move,’ those jade eyes said. ‘For that you must die.’ When it became apparent to the cat that its two or three pounds of mass were insufficient to break Locke’s neck with one mighty snap, it put its paws on his shoulders and began sharing its drool-covered nose with his lips. He recoiled.”

Was there a point to this inarticulate fury**? Not really. It could be to put some actual thought into your characters and don’t have them wear stupid things. Well, unless it’s dramatically appropriate. Or you’re acting as a distraction for the actual thieves. OK, it’s less a point and more ‘things I think are stupid.’ I’m trying not to put this as some sort of ‘One True Way’ thing – by all means feel free to coat yourselves in more spikes and studs than Rob Halford, but know that also means I’m going to laugh at you, long and loud. And that’s OK – you’re welcome to laugh at me as well. Given my love of kilts, it could be said I encourage it.

“When you don’t know everything that you could know, it’s a fine time to shut your fucking noisemaker and be polite.”

Oh, and one last thing: don’t try to play the mysterious loner or the last of your race or any of that shit- you’re just going to be bored when no-one talks to you, you very special snowflake.

OK, I’m glad I got that out of the system. I’ll try to be cheerier tomorrow.

*Just go and buy a Slayer album instead. It’s better for you and cheaper.
** The more I think about it the more I wish I’d called this site it.

Thieves prosper. The rich remember.

First off: an animated adaption of the long lost Doctor Who story Power of the Daleks is coming. I might be slightly excited. More Second Doctor? Oh hell yes.

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Moving on, I have a couple of things to add to the ideas list, both live action games. The first idea comes from my (lovely and talented) wife, and is set in the world of Scott Lynch’s Locke Lamora series. It’d take place just after after the first book in the series (That being The Lies of Locke Lamora) and the criminal underworld of Camorr is in a bit of a state. I’ll be vauge in regards to spoilers for those who haven’t read the books (You mean you haven’t raced out to get them? I’ll wait. *taps foot impatiantly* You’re back? Good.) Basically, the remaining underworld has gathered on the Floating Grave to discuss what come’s next. Tension is high, there’s almost certainly likely members of the law enforcement community among you and after what just happened you don’t trust anyone. So, what happens next? Is the Secret Peace re-established? Has one of the Shade’s Hill mob become a new Thiefmaker? Do the thieves run rampant and let anarchy take it’s place? Or does everyone just get drunk and put off the idea? There’s scores to settle, deals to make and a heirachy to establish. No matter what happens, thiefy shenanigans will ensue.
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I’m still unsure about the writing process – for starters, I’m certain that there’s no way I could do Sabetha* justice. Trying to write it so the world comes alive as it does in the books, rather than a D&D knockoff (Which the books most certainly aren’t). Mostly I’d need to re-read the books several times to keep the details fresh, immersing myslf in Lynch’s wordplay, world building and knack for hilarious profanity and oh the horror. Re-reading the books also might have influenced my choice of possible characters in a hypothetical Seventh Sea LARP a friend of mine has been talking about, though it’s mostly down to what character will let me use my Londo Mollari impression all game.

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The next idea is a stranger one. The Prisoner: The LARP. If you have no idea what I’m talking about, then I both envy and pity you. Pity: cause you’ve not seen one of the finest, strangest, most brain-meltingly good shows ever made, but envy, because you get to experience it for the first time. Short version: a secret agent quits, is drugged and awakens in a mysterious place called The Village** where everyone is known by number not name and a sucession of people (All named Number 2) attempt to find out why he left. And then it get’s weird. Attempting to keep the mood of the show wouldn’t be easy – do we keep it in the 60’s, or update it? I think there’s a story that could be told there. I may not be the person to run it, but I’d like to be involved. I could operate Rover perhaps?

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There’s not a huge amount out there of other source material – a sequel comic series (Which creator Patrick McGoohan ‘didn’t hate’) and a GURPS sourcebook, while Big Finish Productions have adapted the show for audio and Iron Maiden have a couple of songs referencing the show (Singer Bruce Dickinson is a big fan). So if we were to update it in the modern era, there’s plenty of scope. After all, the number of cameras around the Village would probably be less than is now around Sydney’s CBD…

Lastly, on a more personal note. I am old, and getting older. For the last couple of years I’ve been contemplating a tattoo, and by that I mean seriously, not the ‘I want crossed lightsabers on my back’ idea I had at 14. So, I think my 40th is an appropriate time – I have over 3 and a half years to confirm what I want and try not to weasel out. Naturally, my thoughts turned to Doctor Who and not wanting to settle for the standard ‘Doctor’s face’ or ‘show logo’ tattoo, I set my mind to wandering. I’m sure I’ve seen pictures of someone with the 4th Doctor’s scarf around their arm, but that’s a little big for a first one. I can’t remember whether wife or I (Probably her – she is magnificent after all) came up with the idea of something based on reverse the polarity, but the current leader is the word polarity but backwards, probably somewhere on my shoulder. That is likely to change though, not just casue I just saw a tattoo of the rings of a Karthani Bondsmage, which is horribly tempting as well.

Be seeing you…

*No spoilers, but Thirteen Gods she’s a magnificent bastard and then some.

**Also the name of the local shopping center where I grew up.

Back to normality. Or as close as I get.

First off, many thanks to those who read and commented on my recent post on mental health. The comments have been much appreciated.It wasn’t easy, but I got that far into it that not writing it would have felt worse. Again, you have my thanks.

Before I forget, I was meaning to post a writeup of a performance of Who’s Afraid of Virginia Woolf I saw recently, and I’m still struggling to decide how to sum it up, with the closest thing that comes to mind being Apocalypse Now. Before you commence throwing things, let me explain. Both are overly long, begin with things seeming not to be going well, and that feeling of dread and unease only intensifying throughout, wih a last act that’s a cavalcade of WTF. This is possibly why I shouldn’t be reviewing theatre. Though in my defence, Margaret Pomeranz and I both quoted the same piece of Shakespeare* when we reviewed Transformers: Revenge of the Fallen, which I choose as a mark in my favour. I’m also 2 episodes into The 100, which I’m enjoying, though I think I’m between 10-15 years too old for it’s primary audience.

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It was the second session of my D&D game last night, and didn’t go too badly. I’m not as great as I’d like to be at running social encounters and there was a bit of railroading (And I regret it), but the players still seemed to enjoy things and that’s what counts. We learn by doing after all. The Wizard spents more time stealing cheese than doing anything magical, the Rangers are drunks with the Rogue not far behind, the Paladin has a secret identity as a masked vigilante and the Fighter is seemingly keener on theatre tickets than cracking heads. They’re an interesting bunch and I’m really enjoying devising adventures for them. I’ve a few plans for them in motion – they still have no idea who their mysterious benefactor is (I’m attempting to play him like Raymond Reddington crossed with Mr Morden) after all. They’ve also levelled up for the first time, so it’s almost time to UNLEASH THE OWLBEARS!

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Moving on, this will likely be the last update on the post apoc game for a while, as I have to delve back into the Hyborian Age to finish my Sydcon event. Been trying to write factions (Settlers, Scavengers, Ambos etc) and work out background stuff for it, but it’s both getting to the stage where I want to bring other people in and am having the dip in the initial enthusiasm. I love the idea of the settlement police being an in-character faction (Working name: The Boy’s in Blue) and have been trying to come up with Boons and Flaws instead of stats. I’m not proud, but I laughed at the idea of calling the sneak boon ‘Where the Bloody Hell are You?’ patching people up is ‘Band Aid’ and catching and returning thrown weapons had to be ‘Classic Catch’. I’m writing it, I’m allowed to be the only one amused. Trying to put an actual rules system together is one of the things I’m planning on leaving till last, as it’s not something I’ve done before, but there’s ideas I want to make sure I’ve put down incase I forget them. Background and overly purple flavour text? I’ve got that covered. Anyhow, the Hyborian game – 6 PC’s, 4 of them female and (mostly) wearing sensible armour. I’m kinda pleased with that. Pirates, savages, darkest sorcery, bloody combat, Northern barbarians, Southern decadence, the treasure of a long forgotten kingdom and candles that burn with a wierd green flame… It’s been fun to write. 🙂

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What else is up soon? Zedtown’s up in a few couple of weeks and I’m crewing that. I don’t know what role I’ll have yet, but I’m sure I can costume it with minimum effort. Should be a blast. Anyhow, time to return to the days of high adventure!

“I have known many gods. He who denies them is as blind as he who trusts them too deeply. I seek not beyond death. It may be the blackness averred by the Nemedian skeptics, or Crom’s realm of ice and cloud, or the snowy plains and vaulted halls of the Nordheimer’s Valhalla. I know not, nor do I care. Let me live deep while I live; let me know the rich juices of red meat and stinging wine on my palate, the hot embrace of white arms, the mad exultation of battle when the blue blades flame and crimson, and I am content. Let teachers and priests and philosophers brood over questions of reality and illusion. I know this: if life is illusion, then I am no less an illusion, and being thus, the illusion is real to me. I live, I burn with life, I love, I slay, and am content.”
Robert E Howard – Queen of the Black Coast

*Work out which bit and there might be a prize for you!

How much is too much?

I really want to like Critical Role. It get’s a lot of press, has done wonders for the table top gaming community and Matt Mercer is a fantastic GM who makes my shambling semi organised efforts feel thoroughly inadequate. What I’ve seen of the show I’ve really enjoyed (Viktor the Black Powder Merchant especially) , but the sheer amount of it to catch up on puts me off. 60 plus 3 hour long episodes? That’s a hell of a lot there. I’m starting to understand how people can go “I’m not going to watch Doctor Who, there’s too much to watch to be caught up.” (It’s how I feel about Supernatural and that’s only 11 seasons in) Sure, I feel those people are foolish and wrong and you should watch ALL THE WHO but they’re entitled to their opinion and not to be mocked for it. Much.

Who ABC

Anyhow, the post 2005 version of the show has been set up with so you don’t have to watch the old stuff, or indeed much of the new show to understand it (Continuity done well, unlike the early 80’s Ian Levine era, but that’s a far, far nerdier rant than this one is going to be), but you’d be depriving yourself of the Sylvester McCoy era and to me that’s akin to calling yourself a heavy metal fan and not owning the first 4 Black Sabbath albums. Well, if you ignore his first year – we don’t talk about Time and the Rani. But Remembrance of the Daleks and The Happiness Patrol should be on any list of classic series Who to watch. I might write one of those if there’s interest?

What I am enjoying is Force Grey: Giant Hunters – they’re only 6 episodes in (At the time of writing) and those are in 25-40 minute chunks, far more digestable. To add to that, the intro is  utterly adorable and fast working it’s way up my list of favorite TV intros (The Top 5 being Doctor Who, Monkey, Cowboy Bebop, Danger Mouse and Babylon 5). Oh, and Matt Mercer still makes me feel like a terrible GM.

Switching topics to the ‘It’s about fucking time’ desk comes the first new Metallica song in about 8 years. It’s far from a classic, but it’s short, fast and furious (A welcome return to the days of Kill Em All) and for those reasons alone is a welcome breath of fresh air in a sea of overly long sludgy epics. Here’s hoping the rest of the album’s like this.

It was the dawn of the Third Age of Mankind…

So, pondering writing games in licensed settings over the weekened and I returned to my love for Babylon 5. It struck me that I’ve not really had an idea that I felt was well, worthy of the setting. Part of that, well most of it, boils down to my love of the show and not wanting to screw it up. My games tend to be B-movies and I’m OK with that. I could manage something like The Parliament of Dreams or Soul Mates without much trouble, but something like Comes the Inquisitor or  And The Rock Cried Out, No Hiding Place, yeah, that’s not going to happen. Aha, but during a discussion with Wife on the way home, Sunday, I might have cracked. Sure, it’s mostly inspired by the episode Learning Curve and what little I remember from the TV movie The Legend of the Rangers, but here goes.

Delenn_and_Rangers

So, the Rangers are an organization comprised of Humans and Minbari, but are seen to be opening up their ranks to the other races late in the show. So, what if the PC’s are the first group entirely from them? That would mean the PC’s would be a Narn, Drazi, pak’ma’ra, Gaim and Brakiri. (There was temptation to add a Centauri to conlfict with the Narn, but I agree with my wife that they wouldn’t be interested.) They’re on a shuttle in hyperspace on the way to Minbar for the inaguration. Something goes kaboom, the engines are dead and they begin to drift. After fixing the engines (And finding evidence of sabotage), they limp to Minbar, and have 3 days to spend before the inaguration trying to dodge assassins, members of the MInbari Warrior Caste (Who aren’t trying to kill them, but being dicks) and prove to others that they can be worthy of the rank.

So, not sure if I’ll ever run it, but it was fun to work out the idea.

On those lines, the Star Trek:Bridge Crew game that was being talked about. No, nothings happened with it yet, but I know one thing for certain – if we use a Klingon ship I’m writing them. It’s not that I couldn’t write a Federation or Romulan ship, even a Cardassian or Vulcan, but there’s that whole proud warrior race thing appeals more to my macho idiot side (Yes, I do have one. Try not to laugh). Plus, there’s vast amounts of scenery chewing and seeing if I can make the players sing.

As for the post apoc game, I don’t have any updates, other than the idea for emphasising hostipality (Whether in background or a game mechanic) to reference the theme to Neighbours. I’m not proud.