So yeah, been a while.
What’s happening? Not much. Work, gaming, laundry and sleep. The odd concert or show. I’ve a pile of half written reviews and posts that writer’s block has been getting in the way of. My mental health contines to pinball around, but the highs are relatively high, and the lows aren’t as low, which is pretty bloody lovely. Progress is progress.
My latest con game had it’s first playtest recently, and went well. It was a hell of a thing, as my brain and my GM’ing havent felt as if they’ve been working in unison of late, but more on that later. Anyhow, some stuff to do on that one, a few tweaks and adjustments. I’ll likely playtest it again before Pheno, to see how the changes work and get a bit more XP under the belt. It’s been fun to write, which has been a welcome change of late. Productivity in that area is useful, but still somewhat frustrating, as every time I try to write more stuff for the Conan LARP I ran a couple sessions of last year I want to put my fist through my monitor with frustration. Hello writer’s block, my old nemesis.
I’m increasingly of the mind that I should just run one shots every few months and bounce around settings and genres. Given how my ideas range about the shop, trying to stick to one settting after that initial burst of enthusiasm has faded is tricky. I’ve had issues writing sequels to my tabletops in the past, so this might be for the best. Realizing this, oh, a year and a half back might have been fucking useful as well, but better late than never. I enjoyed running Hyborian, it taught me that I can run something, but that I need more help and deadlines. On the bright side, I’m working on something of a freeform nature, of which I won’t reveal large details of (For once) but I’ll say this: I want to run it on a beach and I’ve been browsing Etsy for a tricorn hat. Make of that what you will.
The other big change has been the cancellation of the Star Wars game I’ve been running. Alas Team Fish Nipples is no more. There’s a variety of reasons, but mostly is that’s it’s become something I’m not enjoying. It’s not that it wasn’t fun, and my players certainly seemed to be enjoying things (My main critieria for running games), but I was getting increasingly cranky at them, and they don’t deserve that. I got all inspired by Rogue One, and my players went more in that direction than I was expecting or comfortable with. I don’t blame them at all – it’s my fault for not setting the tone and expectations in the first place, and they deserve no end of thanks from me, as I’ve said previously. I still want to run for them, as they’re a lot of fun to run for but I don’t know what yet. I’d rather not announce it yet until I have a setting and campaign set up. I certainly have ideas, but I’m experimenting with fully developing them, having a campaign plan, authority figure NPC’s who are happy to see them – shit I haven’t always done before.
So yeah, I’ll try and clear the backlog of pieces, or at least post most often. Thank you for your patience and indulgence.