Changes…

So, Team (Almost All) Dual Wield  won a convincing (albeit slightly strange, even by their standards) victory over the forces of evil (Continuing to mightily sass the Watch as always) and now both laden down with cash and having (sadly inaccurate) street theatre made about their exploits are trying to decide what next. Sadly, that’ll have to wait – owing to a combination of one player’s looming unavailability, the fact we’re at a nice climactic point and my knack for crises of confidence, I’m putting that game on hold for the time being and switching to another. After some consultation with the group, we’re going old school. How old? A long time ago, in a galaxy far, far away…

star_wars_rpg_2nd_ed_expanded

That’s right, way back to the late 90’s with West End Games Star Wars RPG, aka ‘Bring a bucket of D6’s.” I spent a lot of time playing it as a kid, and it still gives me that warm glow of nostalgia. First thoughts are how retro the book looks (That now ancient 2 column format combined with the cheesily photoshopped advertisements), but that’s kinda charming these days. The system has it’s quirks and things that are of their time (I have vauge memories of trying to use the Force at higher levels and rolling huge numbers of dice), but I’ve still got a lot of love for it. It was the first RPG I purchased after all, with an almost complete set of books for it sitting on the shelf and those few I don’t have are at the D6 Holocron. I was contemplating messing with the skills slightly (Merging the combat and parry skills mostly), but I think I’ll leave alone for the time being and see how it goes in play.

I’m really looking forward to the game, having gotten the itch to play Star Wars again after Rogue One. Different reaction to Force Awakens, which left me both grieving and with a whole load of questions to be answered (What happened post Jedi? Whats the current political situation? Who are the Knights of Ren?) while Rogue One made me want to pick up the dice (And blow stuff up). Therefore, the campaign is based around Rebel Alliance Special Operations, or as one of my players put it, the A-Team in space. I’m starting to write up details and plan ahead, but really I’m just hoping I can avoid the mistakes that plauged the last game. Mind you, I’d settle for not being in a blind panic writing adventures at the last minute. Granted, some of my best work has resulted from that, but it’s an approach I try not to take too regularly.

So, another game on the way. A band of Rebel misfits, out to steal from, cause chaos for and bring down the Empire, preferably with a lot of explosions. By the Force I’m looking forward to this, even if one player’s character is a Force sensitive Jawa who’s learning from having read the journal Obi-Wan Kenobi left for Luke Skywalker (He didn’t steal it, just read it) and another’s is Arnold Schwazenegger’s character in Commando, but Mon Calamari. My players…

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