Pondering…

So, my players have been coming up with character ideas for the 5th Ed game, and there’s been some doozys (Paladin of Sune, God of Beauty – part vigilante, part dating consultant). Still haven’t got a plot yet, but I’m waiting till they’ve confirmed their characters before I confirm that.

As for the post apoc game, I’ve another skill tree idea.

BUSHMAN – Basically a D&D Ranger crossed with Les Hiddins. Has a higher chance to find supplies in the wild and knows about the local wildlife. (“Fresh dropbear tracks. When I say run, run…”) Possibly even making friends some of the local critters.

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As for inspiration, there’s numerous sources out there: Nuclear Snail have some fascinating tutorials, though the name strikes fear in my heart*. The games Sunfall:Metro, Wasteland UK and The World Went Dark have some stunning imagery. Given the lack of desert location near me, I’m aiming for a more forestpunk style (Which mixes in with the forests reclaming background I’m bashing out), but the standard levels of dirt, grime and blood will be present.

The world died. Cities fell, and the wilderness reclaimed them. People tried to survive, to carry on, but when their numbers grew too few, it collapsed. Some had hidden underground, in vast shelters built by the government, riding out the chaos in air conditioned splendour. Others unable to pay their way inside suffered and struggled, dying but for want of a few coins. When they emerged, the world had changed. The forests had grown over the cities of man, the once gleaming towers of glass and steel now overgrown with forest, a land filled with scavengers, monsters and other horrors. The animals had, changed, growing larger and more dangerous. The virus that had slaughtered the humans had mutated them and they had grown strong for lack of humanity. Now the wildlife is as much a threat as starvation, disease or raiders.

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Some have surrendered to their darker instincts, plundering the ashes of the old world. Some seek to learn from it, to reconstruct what was, or just to survive. I’m trying to give a number of options for possible PC’s, as large as I can, rather than ‘good guy or bad’ options.

The start: we start at a small settlement. Supplies can be found nearby, and there’s shelter. Possibly a small sporting arena for Blood Bowl or Jugger. What happens next, well, that is another story…

*I hate snails, and slugs for that matter – they scare the living hell out of me. Have since I was a kid.

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