Postmodern Jukebox don’t appear to have done a version of Kenny Loggins Danger Zone. This is something of a shame, as I reckon it would make a damn near perfect theme tune for this game. Sure, the main theme to Sky Captain and the World of Tomorrow works wonderfully and is standing in for the moment, while the country version from Archer is close, but it’s not quite what I’m after.
Well, the adventure seeds I posted seem to have gone over well, with my wife saying she could link at least 4 of them together, based on who the PC’s are. Are they blue bloods who’ve only known the high life, or are they scrappy working class kids who’ve poured every cent they had into aviation? That affects things a surprising amount – throwing rich kids into a society party versus putting working class yobs into it. Think of it like the episode of Brooklyn 99 where the characters go to Captain Holt’s party – if Jake and co knew how to act properly the episode wouldn’t have been anywhere near as funny. Obviously, I wouldn’t do that every time, but keeping your players on their toes isn’t a bad thing.
That followed on some chatter with her about the adventure ideas themselves, with me being pleased at how varied they seemed, but still the chance that each could end in flying. I mean, while piloting should be the focus, that shouldn’t be all you’re doing. If every adventure is ‘fly around and shoot something’ that’ll get dull, both to play and run. Yes, you’re at a swanky party now, but there’s every chance that things will go south and you’ll have to hijack an aerotaxi to escape. So, while you may not have expected to need a parachute tonight, it’s better to have it and not need it, than need it and not have it. (Said adventures should also have an appropriately pulp name – Cargo of Doom, Night of Fire, Wings of Honour etc.)
Moving to character gen, I’d prefer to do that in a Session 0 rather than scattered about. Since the characters are spending so much time together, I’d prefer to get all the players in one place (Or as close as we can given Covid) and hash that out together. Shared backgrounds, establishing bits of history and working out who does what best so people each have their own role to play. But I think a Session 0 for any game is damn near essential.
Now for the tone of the whole thing. Look, it’s not tricky to establish – lighthearted pulp theatrics. Think The Rocketeer, Raiders of the Lost Ark and The Mummy. There’s danger and action at every turn, and few problems can’t be solved with a solid right hook. Comedy, but not farce, with snappy quips flying back and forth. Plus, who can resist shouting an enemy’s name as they escape? I have fond memories of a Gear Krieg campaign where more than one session ended with one of us yelling “SKORZENY!” at the sky.
That’s what I don’t have yet: an arc. A recurring nemesis that drives the plot, or a story to wrap the adventures around. I may not really need one, or need one to be immediately introduced, but I like the idea of there being a say, phantom menace. You know, the sort of thing that could lead people into a zone… of danger. (Yes, that joke is what prompted looking for Danger Zone covers) More than that, I want a reason for these adventures to happen, some connecting tissue that can be referenced later, or gives hints as to what’s coming.
What’s next? Ponder a story arc and a villain and re-read the Savage Worlds rules. Follow that with some more research, looking for maps and reference photos, while seeing if there’s enough interest for me to properly write this up and run it. Also, telling myself I don’t have the money to afford one of these to wear while I GM. My tax refund is earmarked towards a new PC, but cosplay has caught my eye more than once over the years.
Be seeing you…