Well, that went well…

Stupid burning hell pit of a country. Summer. *Sweats heavily*

Outside of the heat, things have been, improving. The first session of Crimson Skies went pretty well. By well, I mean I have some homework on the vehicle and chase rules, but we all knew that would happen. 3 out of the 5 PC’s (2 were absent owing to illness) have been introduced to the press and shot down some pirates. Things with the pirates went better than with the press. In any case, they all survived, I only had a couple of “Whoops, let me rewind that” moments and the PC’s captured 3 pirates and their planes. Also, I remembered to make notes about it, even down to the captured pirates names.

Above all, I’m feeling good about it. I have players (bless them) that seem keen and engaged with the approach I’m bringing to things, and I have ideas. And not just ideas, but actual working ideas that I’m putting into future adventures. It seems as if I’m learning from past mistakes and this is… new? Welcome? I’m not claiming victory or anything yet, but I think I might have a shot at this not falling apart like past campaigns I’ve tried. Having my wife advising me is also helping to an immense degree – I can’t give her enough praise for her help. I’m at that delightful stage where I have enough plots to start seeding that I’m having to pick and choose, and there’s a couple of them that it’s almost causing physical pain to keep under my hat. And because I’m a generous GM, I’ll drop a 2 word hint at one: Zeppelin Casino.

Turning back to LARP, the 7th Sea game that’s incoming. I’m still racking my brain to think of seafaring PC’s, and nothings coming. It’s confusing, as seafaring swashbuckling is very much my jam – but there’s this block that I can’t get past. I have an idea, add water and then it stops. Is this some sort of RPG Maturity/mid life crisis, I don’t fuckin’ know. I seem to have hit the stage where it’s not enough to play something, but I need to have goals and plans. That dressing fancy is not enough for me any more. Huh.

The two most developed PC’s (Yes, one of them was in my last post but I’ve had more thoughts on it since then)

1: Ussuran (Think Dark Ages Rus) – Merchant and former soldier who discovered that commerce is far safer than mercenary work. A bit Herger the Joyous, some BRIAN BLESSED and a pinch of Londo Mollari, cause that’s every accent I do. I have a rough speech pattern in my head for the character, but can’t stick the accent to save my life. This amused my wife no end earlier this evenings a bit more
2: Montaigne (France) or Vodacce (Italy) – Lazy gentleman by day, by night burglar by discreet appointment. Less ‘steal from the rich and give to the poor’ and more ‘You need your wife’s necklace, that you lost in a card game, back from Baron Reinhardt’s vault? Sure, but it’ll cost you.’ (Part of this PC was me remembering I have a set of LARP Thieves Tools I’ve not used in a game yet.)

Perfectly servicable characters yes, but again, I don’t know if they’ll fit the campaign. Must talk with the orgs.

And that’s me for the night. I need a shower and some sleep. Be seeing you…

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