Not sure how to start this, so here goes. My week started with something wonderful, as I saw a kid pretending a stick was a lightsaber, and humming Duel of the Fates to boot. I managed to stop before grabbing a stick for myself and challenging him, as that would have been well, awkward and inappropriate. I was sorely tempted to congratulate him though. I also started my new meds on Friday. The brain hasn’t been messed with too much yet, but I’m getting knocked about (metaphorically speaking) trying to wake up in the mornings. Nothing new there. I knew the pills would knock me out, at least that’s one of the side effects listed, but the adjustment period so far has been… interesting. I’m hoping things settle soon.
I bouted for the first time last week at rapier, and while I was far from great, according to the others I’m parrying really well. I just need to remember to attack as well. Mostly I was distracted by that half second of “Fuck me, that parry worked!” and only then does the brain remind me to shove my sword in my opponents face. My footwork also needs work, but I already knew that. Either way, something in my fencing is working well, and I’m really pleased with that. Showing improvement means a lot to me.
On to gaming news: one of the games I play in will be winding up, so I’m getting ready to pitch ideas to the rest of the group. It’s welcome that I’m in that frame of mind to try to run a regular game again, given the brain goblins about how my last couple of attempts have gone. It’s equally lovely that the rest of the group seem OK with me pitching, that they’re willing to have me as GM again. Means a lot. I’m now back in the position of of ‘I have ideas, I have adventure seeds, but no fucking idea how to convert that into a campaign.’ At the very least, I have a better idea and more planning work done at this point than previously, so that’s something.
I’m also suffering through having two absolutely mind blowing game ideas that I need to keep my trap shut about. I’ve learned from past mistakes, in that in the old times I’d have spilled the beans and either not run them, or had massive demand and then botched them. Keeping in under my hat means I can work on it more, and it’ll hopefully be as good as I imagine it. As for the ideas themselves, one was my wife’s, and ones half mine, half hers I believe. She makes my games better and I can’t thank her enough for that. I’m sure I could set her up as an adventure coach if she wanted.
As for the game’s themselves, I’ll spare you the full scale pitch, but here’s the short versions.
Torchwood Sydney:
Aliens exists, and it’s your job to hunt them down. Some to capture, some to give a stern talking to. You may be wearing a trench coat or have a knack for posing moodily on a rooftop. The plan to run it is as more alien whackiness (The Corsair comes to town, and demands you take them out for drinks!), with the odd bit of alien horror. To put it this way, I’ve no plans to run Countrycide or Children of Earth.
Crimson Skies:
The year is 1937, America is broken apart into smaller nations and you’re part of the nation of Hollywood’s newest militia squadron. Dramatic derring do, swashbuckling in the skies, and you’re on a highway to the danger zone! (I still haven’t found a big band cover of that song, but I should probably watch the film) Also, Errol Flynn will cameo at some point.
The Troubleshooters:
1960’s espionage. It’s our world, but different. How so? Well, last year a joint French and Japanese operation sent a rocket to the moon. The PC’s would be a mix of people, from scoundrels, spies and who knows, who may be working for a mysterious ministry, or for mutual gain. During play, they stumble across a world shattering/conquering conspiracy that they have to thwart! In short, globe trotting action adventure that fits in a BBC studio or parts of England redressed to look foreign.
This will be the one that takes the longest to appear, as the rulebook was only Kickstarted this year and has been Covid delayed.
So, that’s what I’m working on. There’s a common thread, in that I want each of them to be fun. As I’ve stated previously, I like a large element of fun in my events, I don’t really do the grim and intense so much. You know, there’s reasons why I’m not running anything cyberpunk or post apocalyptic…
Be seeing you…