*sighs*

As frequently, it’s been a while since I’ve written here. Working in retail during the Christmas season doesn’t leave much time and combine that with exhaustion from the heat (Stupid burning hell pit of a country) and a self diagnosed seasonal depression spike have meant I haven’t exactly been in a good frame of mind. I’ll spare you further ruminations and instead apologise to anyone who had the misfortune to interact with me when I’ve not been having a good day.

So, instead the good stuff! My wife and I bought an apartment, more on that later. I bought another LARP sword, though that was mostly to distract from the constant mind shattering terror of the orange one’s return. It’s felt really fucking weird the couple of times I’ve talked to customers in the store about Fair and Balanced, having to really labour the point that it was run in October 2016, when that shit was still funny. I was really looking forward to being able to look at the news without that creeping feeling of dread, that constant background noise of “Oh what the fuck has he done now?” I keep telling myself all I can do is be a good person, help where I can and not snitch. To worry about the things I can change, keep looking to hope and not doom scroll. Election day local time was particularly bad, as it was deathly quiet in the store, which left me time to, you guessed it, doom scroll. sigh

I got to see Hammerfall with my wife, and it was as ridiculous and glorious as I’d hoped for. For starters, neither of us had any hope we’d ever get the chance, but getting to see them was a real bucket list kind of night. For a band who’ve played massive Euro festivals, to see them at the Manning Bar may have seemed like a comedown, but the show was just as over the top, albeit with less pyro. Gods, I adore when bands do the co-ordinated headbanging, it’s so stupid I can’t help but love it. I can’t explain why, but it just makes me so happy. Outside of Hammerfall, I’ve been listening to a lot of versions of The Ecstasy of Gold. That’s mostly as A: it’s fucking brilliant and B: my wife mentioned putting a will together, and my brain (After mostly recovering from running screaming at the merest contemplation of my mortality) set to wanting to make a funeral playlist. I know there’ll be some John Williams and Iron Maiden, but I can’t decide if Brillig’s The Old Captain is the start or end song.

And yes, I am now a home owner. Since that, instances of friends calling me bourgeois scum and/or calling for my execution via madame guillotine have shot up alarmingly. This has meant, since we’re moving to a smaller space, that I’m having to pack and cull things. It’s been, emotional. One shelf has a pile of notebooks* (THEY STAY!) next to a pile of gaming books that I’ll be letting go. So, if there’s something of mine you’ve coveted, this could be your lucky day! The idea is to have some sort of giveaway or set up an “Give me a few bucks if you want, otherwise take it from my house!” event. RPG books, some bits of LARP kit and DVD’s will likely be the first up for the chop.

i got a free month of Amazon Prime and have been binging Vox Machina, which has been a joy. In news that will surprise no-one who knows me, Grog and Scanlan continue to be my favourites, and the character development they’ve gone through has been emotional and hilarious. Grog’s cry of “I GOT A BEARD!” brings joy, as does damn near every time Scanlan sings. Also, I get to continue my game of “I recognise that voice!” When that’s done, the plan is to shift over to the final season of Lower Decks. I’m really gonna miss that show.

Speaking of LARP, I was attempting to distract myself from the heat on Tuesday and had thoughts about a pirate based game again. Mostly pillaging from Hoist the Colours plot wise, the last survivors of a mighty pirate horde wash up on a lost island and have to figure out what to do next. That or, several ships wash up on the same island, but different locations. Each crew has something the other wants (Powder, map fragments, water, etc) and have to decide how to proceed. Shenanigans ensue. Yes, I started listening to Larps and Tarps coverage of Hoist again, but they bring joy and I need that right now.

It’s past 1am and I have plans to people tomorrow. Bedtime now. Take care of each other. Night all.

* I don’t have a notebook problem. There are notebooks I don’t own, so I’m fine.

Now is the time for the clashing of swords…

“All of life can be broken down into moments of transition, or moments…of revelation. This had the feeling of both.”
Babylon 5 – Z’Ha’Dum

Alright, I grant you that’s a portentous way to begin a long, long overdue update. But I have had a revelation, a most enjoyable one in fact. I spent the recent long weekend in Adelaide, at a LARP called Path of the Warden, and bugger me with a fish fork it was the most fun I’ve had in a long, long time. It seemed like one of those “Oh, after all this time this is the sort of thing I’m into” kind of moments. It was one of those times when everything gels – the venue, orgs, players, rules set and mood, just clicked. And I’m going to talk about it, at length, so STRAP IN KIDDIES IT’S ABOUT TO GET GEEKY.

Now, I know I’ve talked about it in the past, but that was the past and you may need a refresher. The setting is heavily inspired by The Witcher series, with a grim and dangerous world in which monsters are real, the Elves are all dead (Whoops…) and humanity’s saviour is an order of monster hunters, called the Wardens, who are organised into 3 schools.
1: The Ox. Heavily armoured and enhanced by potent mutagenic elixirs, they use two-handed weapons to crack through the toughest of monster hides.
2: The Raven. Adept at using rune-casting, the only school of magic available to humans.
3: The Serpent. The support staff, who brew potions, patch wounds and keep an eye on everyone else.

So, what actually happened? Well, there was swordplay, alchemy and sorcery. Brewing potions, studying ancient and terrifying lore. Desperate battle against savage beasts, frantic moments of terror, hands slick with the blood of grievously wounded comrades. Ghosts, monsters and an oddly lovable Harpy. A Troll who’s death was mourned. Death. Romance. An engagement. New and swiftly dear friends. Excitement and an unexpectedly massive emotional investment in my character from yours truly. It was a bloody good way to spend a long weekend. I don’t have enough time or space to give a full highlight reel, but I’ll try to summarise the highlights.

To start with, the rules were a joy. Simple, elegant and easy to get the hang of. None of this counting hit points stuff (Not that there’s anything wrong with that), but a more Nordic approach – if you take a light hit in the limb, you roleplay pain. Take a big hit (AKA, a two handed laboured strike with an appropriate yell, or a hit from a large creature), the limb is incapacitated, and a really big hit, it’s shattered and you’re down and/or screaming. See, simple. So long as everyone is up for the roleplay, right? Not having to count my hit points, or worry about what target zones don’t count (Obviously head and groin shots are banned) – it felt really freeing, and a lot more dangerous. Now, if you’re armoured, you can tank a certain amount of blows that hit the armour. Note, that doesn’t make you invulnerable though. Repeated blows will crack open even plate armour. This sort of thing can lead to hilarious situations, such as me on the Saturday night having my right arm savaged by a blow from a Necrophage (A cannibal mook, in short), and my left broken by a blow from a Troll. (A Troll who was previously a member of the Wardens, one of the Ox school who had overdosed on mutagens. STEVE WAS PEOPLE! PEOPLE!) Myself and another PC bonded over our various wounds that night, a moment which led to something wonderful, but more about that later.

The GM’s and crew were bloody lovely. I was nervous as all hell in the lead up to the event, with various shades of panic rattling through my head (Is my character sensible, will my kit match the standard?), so to be welcomed so wonderfully helped put my mind at ease. The players were also universally lovely and a pile of them have swiftly become near and dear friends. We fought together, bled together and triumphed together and that’s bonding. There was inclusivity (IC and OC pronouns were asked for and given), mechanics for escalation and de-escalation of roleplay were explained, combat demonstrations and how hard to hit given for those who’ve not gamed with them before. All wonderful stuff, and really appreciated.

And now, the event itself. We were playing trainees of the Wardens, the next generation of monster hunters. Some of us were here willingly, some to avoid the noose. Actually, about half of us were there to avoid the noose, my character among them. I was playing my regular well dressed idiot, who went by the name of Audemar DuLac, but with a scoundrel bent to him – a bit of Lando Calrissian, a pinch of Rick O’Connell and a lot of me. It’s easy to play, fit within the setting and meant I wasn’t too far from my comfort zone. Also, I had a very fine hat.

Hello there…

We had come to train, to learn and hopefully carry on the Warden’s mission, and were told that not all would survive, which we found out pretty damn quick during sword training when a PC tried to grab the instructor’s blade and got his throat cut for his trouble. Turned out later he was an NPC plant, but it sure as hell felt real at the time. There was a lot of learning on Day 1, how to use a sword, not eat leaves offered by Satyrs or accept deals with them unless you’re incredibly careful (Bargaining a rare flask of whiskey having eaten a leaf that was an aphrodisiac was worth it, though IC concealing a boner most of the day got awkward.) Mercifully the Lore Master had arranged that all deals were non-binding, but we’ll come back to the Satyr later*.

If the effects of Satyr Leaf last longer than 4 hours, please, see a doctor.

There followed lessons in rune-casting and potion making, which was the first massive revelation of how much work went into this event: we were actually making potions. Potions class was laid out with a mortar and pestle, small cauldron and other accoutrements at each table and we proceeded to crush, stir and brew up healing juice, known as Gulp. For someone used to collecting laminated tags in the woods this was fucking stunning and incredibly immersive. I believe the stuff was actually drinkable, but I, like several others, went for the role play option. The day passed in a blur of learning – target practise against a Necrophage, and combat training against a Troll. Both beasts were chained, though the guy holding back the Troll was about half the Troll’s weight, leaving him looking like he’d break free at any moment, and did, in the case of one PC who got badly mangled by him. That night brought forth dinner, bloody combat and the Troll both breaking loose and my arm. Bonding happened, more of the results of which will follow. A good first day.

There was a 6 month IC time gap between days 1 and 2, which my character had spent setting up a small black market on the garrison. Nothing heretical, just booze, party drugs, smut and birth control – important stuff for a lonely outpost in the middle of nowhere. Other PC’s spent their time doing things like teaching illiterate PC’s to read, the do-gooding chumps. (I kid, it was lovely) There is a further development though – remember the mention of the broken arm thing? Another PC I was in there with queried that morning as to whether we’d bonded further in the intervening time, and why not? Hell yeah I’m up for character development and connections. That led to discreet inquiries with the GM’s about relationships within the Wardens and I’m getting ahead of myself. Day 2 was more training, brewing fresh potions and extracting Troll fat. From the Troll. He’d had prosthetic wounds placed over his body, which we had to cut open, shift past the ‘muscle’ tissue (Blood soaked cotton wool I believe) and squeeze out the fat from underneath, and let me tell you, playing nauseated at that was VERY FUCKING EASY. Major points for immersion though. By that stage, we had chosen our Paths and were ready to begin, which involved reciting the oath and taking a dose of pepper to the tongue. Ow. Next up, emotions!

You see, as Serpents it’s part of our job to keep the others alive and the Run of the Ox (AKA their initiation) doesn’t always go well. So, when one of the Ox collapsed in front of me and we couldn’t save him, it was devastating. The PC had started as arrogant jerk, but his mauling by the Troll had cooled his blood somewhat. As I said at his funeral, he was an arrogant, overdressed jerk, but was one of us damnit. The surviving Ox hearing that only 1 died this year was a shock to them, as much as it was that they had to do the pepper test as well, a moment that had several of us Serpents inwardly fist pumping. I’m not sure what the Ravens had to do, I assume more pepper? Late in the day was more monster hunting, our first giant beast, though before that was me telling the PC I’d bonded with that I’d like to spend more time with her if I get back. The rest of my band (Adventuring party of one of each type of Warden) was suitably happy at the good news, and we managed to kill the beast without too much trouble, though a common theme of the hunts were people getting caressed on the inner thigh by the beast. Kinky… (Also, I love the random mechanic used for each hunt. This group may face a glass cannon, the next a tank etc.)

That night’s combat was hellish and stressful – between the Empty One (The Necrophage boss), the Haggard Bride (Long story, and I missed most of it) and the constant ghost attacks we were kept incredibly busy. A brief interlude, aka me telling the PC I’d bonded with I loved her made EVERYTHING WORTHWHILE. Not to mention the potion mistress’s face when I explained why I was shaking. Seriously, romance in LARP can be really fun and you should try it more. Telling the Serpent in my love’s hunting band she’d better keep her alive was a wonderful moment, and getting to play nervously waiting for them to return while we could hear the screams and yells of combat was incredibly stressful and utterly magical.

The Empty One just wants a hug, you know?

My abiding memory of the night, outside of my declaration of love, was of desperate surgery (The prosthetics I described earlier came out a couple more times, though thankfully were just sewing them up this time) and frantically trying to keep everyone alive. To my pride, we didn’t lose a single PC in the medical area that night, though I believe we lost a couple in the field. Healing was mostly warming people up who’d been touched by ghosts, or making sure injured people had taken Gulp. Those worse off had to take Bone Grow, and roleplaying setting a shattered limb back in place, it’s an experience. (As an aside, I really like roleplay healing not being immediate) I was kicking myself IC for not starting a betting pool on one PC, as it seemed he was attached to the med tent by a giant rubber band, so often was he back. I began to bleed pretty badly at a couple of points, shouting at one person that I’d stab them myself to keep them awake, or nearly screaming when it was pointed out to me my love had returned badly wounded. Emotions are wonderful things and I feel them, a lot.

Long and bloody was the night’s combat, unrelenting and brutal. Much blood was shed, both Warden and foe but ultimately we emerged victorious. Post time out drinks and talk followed and reinforced how bloody lovely the group is. Also, I knew none of them beforehand, which means they’d heard none of my gaming stories and my wife wasn’t around to count how many times she’d heard me tell them. *air guitar solo*

Monday was a half day, with another time skip, our IC graduation and choosing our first assignments, at which points we said our goodbyes and walked off into the world. I shed a tear of two of joy. More emotions and photos followed. You’ll be pleased to know my IC lady and I got some of us as a couple, at which point I took off one of my rings and dropped to one knee (I’d warned her beforehand and given her the option of refusal, but I’m really glad she went for it) and oh, there was a mighty squeal of joy from some who noticed. I cannot wait to see the photos, though I’m slightly terrified of what expression is on my face. I was told later I was her first LARP boyfriend, to which I responded I can only hope I’ve set a near unattainable standard for any future ones. The epitome of modesty I am. And then it was pack up, clean up, and back to reality.

I was in no way ready to go back there though. This game has done a number on me, to the extent I’m writing fanfic about my band’s further adventures, something I’ve never felt like doing before. It was a joy, and I can’t thank everyone involved enough. I began as a petty scoundrel who cared not about death and ended up a Warden, proud of my achievements and engaged to a mighty woman. True, it doesn’t take the cake for most emotional damage (Red Sister’s, Black Skies still holds that record), but it came damn close. The most frustrating part was that it was designed as a one-off, and I’ll be gutted if I don’t get to play Audemar again, not just cause I may have some notes on his wedding vows somewhere. (I don’t want it to be a massive part of any future event, but the idea of getting to play it amuses me greatly.)

It was emotional, exhausting and inspiring. I can’t wait to do it again. It’s games like this why I love LARP so damn much.

*My lady may have arranged for a threesome with us and the Satyr when we return. I missed the IC signals during dinner, but when explained was up for it, even without more Satyr leaf.

(In game pictures from the Path of the Warden Facebook group.)

“They drew first blood, not me.”

(A Nerf War scenario loosely inspired by Carl Purcell. Blame him for this)

A lone PATRIOTIC AMERICAN, who just wants to be left alone, has been pushed beyond his limits by a bunch of REDNECK COPS (Including a young Horatio *sunglasses* Caine) and escaped into the woods. The police are now searching for him in increasing numbers.All he wants is to be left alone, but they kept pushing. NOTHING IS OVER.Because YOU JUST DON’T TURN IT OFF!
OUR HERO starts at one end of the map, equipped only with a LARGE AND MANLY KNIFE, a total lack of sleeves and an occasionally understandable accent. The REDNECK COPS start at the corners of the other side and carry a series of Nerf blasters and ammunition. OUR HERO has to escape, the COPS have to take him down. What they don’t know is, he’s about to give them A WAR THEY WON’T BELIEVE!
rambo_-first-blood-part-ii-screenshot
OUR HERO’S job is to evade or incapacitate the COPS, making to the exit point on the other side of the map. He can take 5 hits from Nerf darts before being taken out, representing his natural AMERICAN SUPERIORITY. He can heal those only with a suitably ABSURD GESTURE, such as pretending to heat a knife to cauterize a wound, but with an especially loud and painful sounding yell. That should take at least 30 seconds in preparation and at least 10 seconds of shouting. The COPS can take 2 hits each and can assist each other in healing (Pretending to wrap bandages around each others wounds etc), which takes 30 seconds.
OUR HERO can also prepare traps (pool noodle punji sticks,hidden bubble wrap representing pit traps etc) from supplies left around the map. To extend the scenario, the COPS can respawn back in their deployment zone while there’s an arms cache left somewhere on the map for OUR HERO to loot (Representing the local gun store). NOTE: You can’t shoot the gun store owner. Just saying.

Should OUR HERO escape, he is ready to embark on a series of increasingly silly and over the top sequels, culminating in him helping create a terrorist group (Awkward…). The COPS are doomed to a future in police procedural TV shows and internet memes.

“Execute Order 66.”

So, I had an idea at the pub recently: Order 66: The LARP. There was a couple of chuckles and then we moved on with other terrible ideas. But the thing is, like a lot of my terrible ideas, I’ve been thinking about this one more and there’s potential. So, this is less a LARP and more a collection of Nerf war scenario ideas.

I’m still pondering how to represent Jedi abilities – there’s LARP weapons that can represent lightsabers, though I imagine most players aren’t as skilled in swatting Nerf darts out of the air. A vocal call and motion could represent Force Push and a ‘take a knee and chant for 10 seconds’ could make for healing. Jedi start with a bunch of hit points, say, 5 while clones have 2. The clones have the advantage though, in that they re-spawn at their entrance point to the scenarios. Blasters carried by clones do 1 point of damage per hit, Jedi lightsabers do 2. Anakin Skywalker one shot’s everything, the angsty prat. If you see him coming towards you, call him ‘Annie’ and then run.

1: EXECUTE ORDER 66…

execute-order-66

FORCES: Clones, Jedi, Separatist Droids

The Jedi and Clone forces are engaged in battle against the Separatists. What they don’t know, is that the Chancellor is about to issue the order that will all but destroy them.

Both sides (Jedi/Clones and the Separatists) start at either side of the map. At a random point during the scenario (Decided by the GM), the clones will receive Order 66. How they choose to execute the order is up to them – they could lead the Jedi into a trap, attempt to bring them in a storm of fire or a more… cunning… plan. The Jedi have to survive to escape, the Clones have to bring them all down. (This also requires the Jedi players not to be metagaming dicks and work with the clones until the moment of betrayal.)

2: ESCAPE

501st-ROTS

FORCES: Clones, Jedi, Separatist droids.

In the wake of the Jedi Council’s attempt to arrest Chancellor Palpatine, Order 66 was issued to clone commanders across the galaxy. The Order was simple – destroy all the Jedi…

The Jedi start out in a central area, with the clones and Separatists starting at either edge. The clones have several respawn points scattered throughout the map – if tagged by the Jedi they can return there, count to 10 and re-enter the battle. The scenario is over when either the surviving Jedi make it to the exit point (The Separatist deployment zone), or all the Jedi are killed.

2: OPERATION KNIGHTFALL

Knightfall2

Anakin Skywalker, the newly christened Darth Vader, leads the 501st Legion against the Jedi Temple.

FORCES: Jedi, Clones, angsty twat with a lightsaber, *cough* Anakin Skywalker.

The Jedi are massively outnumbered and outgunned, with mainly Padawans and older Jedi left in the temple. Some are trying to preserve their heritage/secret files and escape the slaughter, while others have been sent to retrofit the Temple signal beacon to warn others away (Yes, I know Yoda and Obi-Wan did that in the movie – work with me here)

The clones enter the map at one point (The entrance to the temple) and have to destroy all the Jedi. The Jedi have to A: survive, B: reprogram the beacon and C: escape with Jedi holobooks. The Jedi start in the central hall (Near the entrance).

The beacon is on one corner of the map, the Jedi archive in the other. The beacon reprogramming will take fiddling with the machine (Represented by some sort of prop) for 1 minute. The holobooks are in the Temple archives and are represented by a prop that takes one hand to carry.

Thoughts?

Remember Sully, when I promised to kill you last? I lied.

A Nerf War scenario heavily inspired by the film Commando and the new Nerf Doomlands range written on my train trip to work this morning.

There is 1 player per run: OUR HERO. They are absurdly muscled, ALL-AMERICAN (Though frequently with foreign accents) and carry a vast amount of weapons and ammunition, possibly aided by strategic ammo drops throughout the play area. They are hunting down the BAD GUY, who carries a rifle or shotgun, and possibly a backup pistol if they’re a SNEAKY EVIL FOREIGNER, as they should be. They may also have a mustache to twirl or an outrageously offensive/inappropriate accent. They command a large force of GOONS, who carry 1 main weapon and whose job is to hurl themselves at OUR HERO and die as spectacularly as possible. The BAD GUY may also have a HEAD GOON, who carries a SIGNATURE WEAPON that deals double damage to OUR HERO.

Arnold-S-CommandoOUR HERO is all but invincible – weapon hits from goons will slow him down (Take a knee for 5 seconds, or be forced to take cover), but only hits from the BAD GUY or the HEAD GOON will actually hurt him. Both OUR HERO and the BAD GUY can take 3 hits, the HEAD GOON can take 2. GOONS can only take one hit, but can return to the battle after going to a re-spawn point.

g33uCfJOUR HERO is out for vengeance against the BAD GUY for an inexplicable reason or to rescue the PLUCKY SIDEKICK. The sidekick starts out in the BAD GUY lair and has just escaped. They may scavenge for weapons and ammo, or carry a single shot weapon with no more than 6 darts.

OUR HERO starts at one end of the play area, the BAD GUY, his HEAD GOON, GOONS and the PLUCKY SIDEKICK the other end of the area. RE-SPAWN POINTS for GOONS are marked on the map, there should be at least 1 on either side of the map. OUR HERO may choose from the range of weapons at the starting point, choosing what approach they are taking to the scenario. They may move through quietly as a PREDATOR or rain down RED HEAT on their foes like some sort of TERMINATOR. Either way, an arming montage is mandatory.

COMMANDO SCREEN SHOTEach run last for 10 minutes, or until OUR HERO either A: kills the BAD GUY or B: rescues the PLUCKY SIDEKICK and escapes back to the starting point, thus preserving the BAD GUY for the inevitable sequel.

OUR HERO is identified by a red headband (RED IS AMERICAN AND NOT AT ALL COMMUNIST) and the PLUCKY SIDEKICK by a white armband. The BAD GUY wears a distinctive item of clothing, the HEAD GOON a black armband, and the GOONS wear green armbands.

So. needs work, but not bad for a train trip. Thoughts?