So, my last two weekends have been at gaming based conventions – the first, playing at Phenomenon, the second, working a booth at PAX Australia. Therefore, it’s recap time!
Pheno continues to be a delight, both in terms of the people there and the quality of games. They went the gamut from an alien beauty contest, at which I was a very stressed intern, to a new Persephone (Damn intense game, but I expect nothing less from the GM team) to an Orcish drummer. There was an inter species relationship (I was a werewolf, he was a vampire), mostly to spite her father. Also, it was a fake, to disguise the actual relationship I’d entered into late game. It made sense at the time. I even managed to come away with two player awards, which was lovely for my ego. (Though to be fair, I think I only managed that cause Niece couldn’t make it this year. Both her and my wife are tremendously skilled lumberjacks*) It’s always nice to have the recognition, to feel as if I was doing something right in the eyes of the GM, even if in both awards this year it was a team effort. For one game, a lot of political arguments, and my confusion at most of the table not realising I was referencing Raiders of the Lost Ark at one point, but we used our ultimate power to create the Scales of Equality, a magic item to even the odds, so to speak. The rich get poorer, and the poor get richer. Idealistic, I know, but it made sense in the game. The second was less a team effort, and more a 3/4’s of the team effort. I’ll explain.
The game was based around a group of Bards in a D&D setting, and the GM is well known for his love of the pun. So, when the music puns started to sing (About, oh, 2 and a half seconds into the game), we turned up the amps in response. Except for my wife, who spent most of the session head in her hands, horrified at what was unleashed. I have no defence, other than we felt entitled to return fire. There’s a reason her prize certificate said ‘For courage under fire’ after all. It’s not that I’m a regular user of the pun, but it’s possible I’ve listened to a few too many pun runs from The Bugle and something has infected me. At least, that’s my excuse and I’m sticking to it. Another highlight for me was speaking in Orcish for the first time IC – the character spoke broken Common, but intellectual Orcish, so going from “Me think you no say good” to “I say good fellow, might we settle this without any unnecessary violence?” in a proper RP accent, was delightful.
Only flaw in the con was my coming sick on the Sunday night, which marred my Monday with a lot of irritating coughing and concern about my health. Took the shine off the after party as well – between the coughs and the way my back was hurting from said coughing, it wasn’t as fun as they usually are. There was good news though, amidst the regular banter and debriefing. The good news being, I have an idea for next year, and it’s positively rational! But more about that later.
Turning to PAX, I got back from Pheno, slept the rest of the day, then the day after was on a flight to Melbourne that evening.. Setup, as always, is painful, but getting to talk to people about games can be wonderfully soothing. my abiding memory of the con being people’s faces experiencing the back cover blurb for Eat the Reich, which ranged from slack-jawed confusion at what the hell did I just read, to full blown “SHUT UP AND TAKE MY MONEY!” Also, near every time I got to talk about it, I’d get the theme to The A-Team in my head. My only regrets, outside of not having more spending money (There was a LARP arming sword that was taunting me the entire con), was not seeing the Owlbear that I’d heard was at the Drachenfest booth. The dragons they had were lovely, but OWLBEAR! I did buy a very cute small plush one, my wife feels we’re on the way to a large collection. Overall, loud and exhausting, with rather overpriced food, but a lot of fun. Looking forward to next year.
Returning to the game idea. Some of my favourite moments as a GM have been when players added to the event, contributing ideas, noodle incidents or bits of canon. It’s a wonderful feeling when players add stuff, even if it’s a better idea than what I had, makes me feel like they’re getting into the spirit of things. I’ve had no small amount of them, ranging from “Was it the Mole-men?” to “We need to drive faster. Somebody give the engine a sandwich.” So, what about a game based on that premise and built on action movie logic? A game that uses a system I’ve not run before, like Feng Shui? *drum roll* Oh yes, that’s exactly the plan.
The idea is simple: it’s the third film in an action movie trilogy, an Expendables-esque** combination of explosions, quips and 10 thousand rounds per 10 round magazine. There’s existing PC relationships, old comrades, grudging team mates and a romance or two, if they have the guts to admit they care about each other. Good drama. At least, I hope. The twist is, the events of the previous 2 films, any Disney+ spin offs or ill advised prequels etc, are determined during play each session. How they met the villain, how much property damage was done in his capture and the full horror of his dastardly world conquering scheme, it’s player driven. I like the idea of getting their input, of making every session really different. Haven’t gotten much further, but there’s a lot of thoughts. Do I set a guideline for what style of event people want at the start? For example, we have three settings:
1: Relatively gritty.
2: 80’s Arnie.
3: Utterly bat-shit insane.
That seems like a good idea, but I know how tired I get near the end of a con, and things get extra whacky no matter what. I’ve had a couple of people say they’d like to request my last session, to see what sort of insanity they can cook up when I’m near exhaustion. That also goes for the setting – did you encounter the villain when he murdered your brother in an underground fighting tournament, or when you fell through a dimensional portal and found yourselves punching Mordred in King Arthur’s court? It’ll certainly test my GM improv skills and not confusing relationships in each session to session could be a nightmare, but I’m liking the idea. Character ideas are coming, and the research… I really should have watched The Old Guard sooner, but that’s led me down a “I need more Charlize Theron kicking ass in my life” path, which has meant I’m finally watching the Fast and the Furious films. I’d be lying if I thought they started well, but I’m up to Furious 6, having skipped Tokyo Drift, and the more over the top they’ve gotten, the more I’m enjoying them. Still early stage enthusiasm, but I’m hoping to hang onto that for as long as I can, so I’m ready to pitch next year. Feels good to have an idea again. Feels real good.
Lastly, Ravenswood have announced another event for neat year, which means I should probably do some more work on the NPC sports teacher idea I had after the last event. *commences idle googling for props and costume*
Be seeing you…
* A piece of slang from the old times, when convention trophies were blocks of wood.
** Let’s be fair here: it may start as The Expendables, but we all know within about 30 seconds it’ll become Hot Shots Part Deux and I’m OK with that.
And the trophies this year WERE blocks of wood again! I appreciated the gag of them being coasters.