To swash a buckle or two?

Stuff. Feeling over tired and ratty, mostly owing to not being as diligent as I should be in turning the light out, putting the book/device down and going the fuck to sleep. I’ve got tickets to three upcoming shows, Metal Gods, Sunnyboys (on their final tour) and Heilung, each of which promise to be very different shows. I have really missed live music, though I must admit that my anticipation for Heilung is mostly based around how the hell will they actually perform this stuff live? I mean, there’s video, yes, but it’s such a bizarre idea that I’m genuinely curious to see how they’ll pull it off. The current term at sword will either greatly improve my fitness, or kill me. We were going to be doing single sword, but it’s now all bouting exercises, all the time. Based on last week I’ll be spending the few days after class with my sword arm and thighs screaming at me. It’s been fun so far. Hopefully I’ll survive long enough for the sword I’ve ordered to arrive. *fingers crossed*

Feedback came through for my Pheno event and it was… accurate. Thank you for not telling me during the con, as my nerves were so high that anything may have shattered me. I’m not saying the feedback didn’t hurt a bit, but it was true. Look, I’d like to say the reason we hadn’t started the final meeting with 30 minutes was important, but mostly because people seemed to be busily running about getting stuff done and I didn’t want to interrupt that. Not wanting to interrupt fun for actual story has long been an issue with me as a GM. It’s something I’ll have to remember for my next event, of which I’m trying to bash out some basic concepts and give it a few weeks to ferment in the back of my head. I’m hoping that will then leave my head for a bit, so I can get back into prep work for The Troubleshooters, which is woefully overdue from when I first got a group keen on playing. I might pick up a season of two of The Man from UNCLE and Mission Impossible to get the brain going again. Oh, and actually try to learn the game’s system. No matter how simple the system, I always struggle with them. Case in point: I love the idea of Genesys as a system, but I find I hate it’s implementation into Star Wars. The base idea is fine, I like the set of mechanics around success and failure, though it’s too fiddly for me to actually run it. I’m happy to use ideas like that and have, but the implementation of it just makes my brain hurt. Also, it conflicts horribly with the vision of Star Wars in my head, something that’s fast moving action adventure, not having to scroll through 5 pages of Specializations to remember whether you have a thing that will let you roll an extra die on this check. But that’s my take not yours, and I in no way want to shame people for their taste in systems. Unless it’s FATAL, in which case, fuck off.

Speaking of things that refuse to leave my head, here goes. I’d post this in LARPS I Will Never Run, but I still have some hope of actually doing something with it someday. For background: about 10 years ago I ran a tabletop swashbuckler I can sum up as ‘The Three Musketeers, but with monsters.’ It went rather well, being the first con game I’ve run that I felt actually worked, in that it was fun for me to write and run. It used the system Honor + Intrigue, though the idea was inspired by the RPG All For One: Regime Diabolique, a game who’s premise I love, but who’s system I just could not get to grips with. Still, there’s a Savage Worlds conversion should I ever wish to head down that route in future. There were sequels, the first of which taught me that sometimes my references can be too obscure (The McGuffin was a gourd of Getafix’s magic potion, which surprisingly few people got. One player nearly falling off his chair in laughter made up for a lot of that) and a later ’15 years after’ sequel, which introduced gender equality to my events in the form of 3 members of the Queen’s Musketeers (The idea was taken from an All For One supplement). I look back on them fondly, and from time to time have had thoughts of running more. I’ve long contemplated a re-run of the first adventure for my niece’s gaming group, as while I have no issue with them playing nothing but D&D, I do feel that expanding their horizon a little is a good thing. Also, I don’t believe they’ve seen any Musketeers films, and that us something I cannot let pass.

So, where am I going with all this? Well, the LARP’s All For One and Musketeers have been stuck in the back of my head for a while which means yes, I’ve had a Musketeers type LARP ratting round the back of the head for a while. I’ve got a Google Doc with a bunch of ideas that I add to every so often, but I’ve never quite had the nous to try to get it together. The positive feedback from Pheno may have given me some help towards that, but I have more than enough projects on the go at the moment. So, the idea was a traditional Musketeers type game, with dashing swordspeople, fancy garb and all manner of heroics. Intrigue involving the Spanish or English, discreet (and not so discreet) romance, drinking and brawls with the Cardinal’s Guards. To add to that – monsters! Gargoyles lurk amidst the nights of Paris, the forests echo with the howls of werewolves, cultists worship dark gods in horrific ceremonies and those rumours about a crocodile in the sewers are terrifyingly true. Permadeath is a thing, but the risk depends on the event. I envisage the game being a few weekenders rather than an ongoing monthly game, with each event having a risk rating. So, the grand ball would be a low threat of PC deaths, while the final battle against the enemies of France would be all bets are off.

From what I’ve heard about Musketeers, the fact it was a stealth sequel to an earlier game, St Wolfgang’s Vampire Hunters, was something of a surprise. The reveal that Athos, Porthos, Aramis and D’Artagnan were vampires apparently didn’t go over well with everyone. Fair call that. Likely the whole monster angle will be relatively public going in (IE, the players will know, but the PC’s likely won’t), but will be unavailable as PC’s. Yes, that means no PC vampires, wizards, etc.

I’m not sure quite why I want this game to happen so much. Probably cause I’m learning rapier, which has been the majority of my sword-type experience in the last few years, and I’d love to do more of it, albeit without the stabs to the face common to historical rapier. Because I want to wear a cape and a giant hat? Do I need another reason than that? And why the hell am I writing this instead of writing the game itself? Well, I’m mostly writing this to get it out, and thus to hopefully put it out of my head for the time being. I should be concentrating on Bombshells (Who’s last session didn’t go well, but that’s another story) and Troubleshooters, so other ideas taking up valuable brain space has been irritating. Therefore, I take this step.

Anyhow, the plan to have an early night tonight has long gone, but I still have my limits. So, be seeing you…


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