How do we play this game again?

My last 3 purchases of note have been a (foam) main gauche, a fancy shirt and a leather pauldron. What else is my tax return for but to make me happy? And yes, I have been watching the BBC Musketeers again, how did you know? That’s not the only version I’ve been watching though – I found the 1989 Return of the Musketeers on YouTube and it’s… not great. On the other hand, there’s a 1966 BBC TV adaption that survives and for how I feel about it, well, brace your eardrums and hit play on the following video.

BRIAN BLESSED makes everything better. There are reasons why Porthos is the most entertaining character in near every adaption I’ve seen.

Lockdown seems to be ending soon, partially, which means people I don’t live with can visit my house! And not just to deliver food and goods! This also means Bombshells (The pulp game I’m running) is back on soon and thus I should look over my notes and re-read the game rules again. We ended on a cliff hanger (There are some traditions I’m not willing to mess with), but a refresher never hurt. It’s been some time, but I’m really looking forward to in-person gaming again. Speaking of gaming, last weekend I got to game with people outside my regular circle for the first time in well, a long time. Before the Dark Times. Before the lockdowns… *Ahem* Anyhow, despite the issues I have with online play, it was still a joy. It also reminded me that I tend to game differently in one-shots. I’m quite a nervous man. In that respect I’m like a German vegetarian, I fear the wurst*. But in one-shots, the atmosphere is different. There’s that limited time frame, little to no need to worry about the future, just waiting for the right time to pull a stunt, or in one case, reveal that I was actually a many tentacled alien. (“What, human legs don’t bend like that? That’s a totally normal thing on this planet, that I am from.”) And it got me thinking.

The majority of the games I’ve played in, both tabletop and LARP, have been planned as long term. Some have ended abruptly, others have come to a natural end. Many have been killed by scheduling or just petered out. All things end. But this is more about me. I find that a longer the game goes on, the more I settle in and sit back, so to speak. Going “Yeah, I could do the thing, but there’s always next session.” When the clock isn’t ticking, I find myself just slowing down. That’s not a bad thing in and of itself, but it does get in the way of actually achieving anything. Much like trying to write things without a deadline, I need that extra shove to actually get things done. Combine that with me trying to work on just one of my half written projects I have rather than spending that time dithering over which one do I pick, I’ve bashed a few pages of notes and ideas into something possibly workable. it’s a beginning at least, and some much needed solace. Productivity has been wonderful for my mental health, despite the bad crash I had this week.

But I’m going into it with a goal – if it does actually happen, I want it to be a short term thing.

Why do I want to cut something short? Surely I should want games to run as long as possible? Well, no, Some background to this: there was a New Zealand LARP, Teonn I think, a few years back that my wife and I crewed for while on holiday. It was based around various nations making landfall on an as yet uncharted island, and I heard that one of the nations screwed up their arrival so badly that the consequences would be hitting them for nearly half the planned 3 year long campaign. I bloody love that. I can’t explain just why it makes me so happy, but it does.

Going into something knowing the clock is ticking and you only have so much time to make your mark on the world, it basically forces me to actually get involved with events, brings me out of my shell. I take risks in one-shots I’d never take in long running campaigns and I like that. I like contributing to games, being part of things, and sometimes I just have to force myself to do so. It makes for better games for everyone at the table, players and GM. And I want that. So, that’s where my thinking is at.

Anyhow, sleep beckons, and who am I to disagree? Good night. Sleep well. I’ll most likely kill you in the morning.

*You can thank/blame Andy Zaltzman for that joke.

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