Unsurprisingly, another RPG has caught my eye in the last few days. This one’s called The Troubleshooters, and I’ve already backed the Kickstarter as I type. It’s an action adventure RPG set in an alternate universe 1960’s, which is a damn fine way of getting my attention. Look, I’ll give you their elevator pitch:
“Imagine a fantastic world of the 1960s, divided by the cold war, where evil organizations try to take over the world, and superspies and secret agents try to stop them while fighting each other.
Imagine a world where you travel the world like Tintin, unmask heinous villains like Scooby-Doo and the Mystery Gang, unravel mysteries like Nancy Drew, do heists like Carmen Sandiego, stop evil masterminds like Spirou and Fantasio, solve crimes like The Saint, and even catch spies like The Man from UNCLE. That’s the world of The Troubleshooters.
Together, you and your band of troubleshooters help people, and fix the kind of problems that only you can fix.”
As pitches go, I’m in. I mean, a game that seems to have a ‘letting a villain monologue before you escape’ mechanic built in to the system is a godsend for me, who’s had many a dramatic monologue interrupted by gunfire from PC’s. Having that sort of thing built in to the system, and indeed the expectations for the game as a whole, sets the tone nicely. It can be tricky at con games wanting to make sure that everyone knows what sort of game that’s about to happen, but thankfully I seem to have enough of a reputation and/or skill as a GM that give or take 10 minutes into a session most everyone has the vibe down.
I’m delighting in the little touches – the character sheets are based around a passport, and one of the Kickstarter upgrades is a pack of passport stickers, as the sheets have space for that. PC’s are very rarely killed, but most often knocked out and put in a cell that can be escaped from at the opportune moment. Though as much as I’d love to get a portrait of myself in the game, the option is far too expensive for me. Alas.
Back to the game. Exotic travel is a big part of things, there’s an evil organization looking to upset the delicate balance between East and West, and last year a French/Japanese atomic rocket reached the moon. Yeah, it’s our 1965 but not quite. (Head canon: All the early eps of Doctor Who have been preserved) That’s not all though – there’s extra European nations, dark jungles full of strange temples and bizarre bleeding edge tech torn straight from James Bond films or a mad scientists lab. It’s the sort of stuff I love having access to, or letting my players have, in games. I have fond memories of a spy games I ran a few years ago that prompted the line from one player of “I take off my tuxedo to reveal another tuxedo!”
As for what I’m going to do with it, I’m not sure. I mean, I’ve bought it, so I’ll be running it (That’s my wife’s rule) Campaigns are generally where I fall over in my GM’ing, so there’s some pressure in that aspect. The idea of something heavily inspired by Mission Impossible and/or Leverage is the first thing that’s come to mind. Or, given my GM style and my likely players, Get Smart. I do want players to pick an actor who’s playing their character and stage an intro sequence for the game, as if it’s a TV show. I don’t quite have a handle on the ‘ordinary folks in extraordinary situations’ part of the brief quite yet, which means more research is due. Oh, oh the horror. 🙂 I’m already sorely tempted to run an interlude set in The Village, but can you blame me? I adore a good cliffhanger, so ending a session on “We want information. Information. Information…” *tingles*
Look, all this is early brainstorming, given the game is only in the Kickstarter at the moment. I figure the physical book won’t arrive before the end of the year, assuming we’re still here then. Me, stressed over Covid 19? Not at all… But time to plan is a good thing that I’ll need. Yes, I should be writing the Minbari game, but I’ve been planning to have another crack at GM’ing a campaign and I reckon this is the game that’ll take me. *starts humming the Mission Impossible theme*
Be seeing you…