Some list entries and a little Kombat,

Before we start, for reasons I’ve long forgotten I felt compelled to start this with some of the items on my Bucket List. Feel free to compare and contrast to your own.

1: Attend a venue with a cloak room and check in an actual cloak
2: Form a shield wall/testudo when exiting a peak hour train. We get out, then you get on. That’s how this functions.
3: Run a LARP in a BBC quarry.
4: Run a LARP that has a cavalry charge with players mounted on hobby horses.
5: Stand at the base of the Eiffel Tower, look up and yell “BYE BYE DUGGAN!”
6: Dramatically entering a room/event to Anvil of Crom OR kicking in a door to the opening of the Funky Gibbon.
7: Do a Ramones based tour of New York City. Visit where CBGB used to be, shed a few tears at Joey Ramone Place and see the wall against which the cover of their first album was shot. I’m not a religious man, but that’s holy ground as far as I’m concerned.

But what have I been doing outside of work, sword and depression? Sure, I’ve been kept busy blocking ads for AI and shitty video game emulators, and continue to contemplate taking one of my LARP swords in to keep behind me at the store on Black Friday. But outside that, I was watching The Ministry Of Ungentlemanly Warfare and the idea that it’s basically a stealth prequel/sequel to The Man from UNCLE popped in my head, so it’s film review time! I’m not touching that film yet, as I haven’t finished it, so it’s time to review *90’s electro guitar noises* MORTAL KOMBAT! Oh, and the 90’s Spawn film.

It’s been a bounty of unexpected nostalgia, or unplanned stupidity depending on your take. Either way, choosing to watch the 90’s Mortal Kombat and Spawn films was not a sensible move on my part, though it ended well. Having not seen either since their initial cinema release (I’ve never claimed to have had good taste as a teen*) and seeing them turn up on Netflix. Yes, I know I have a nostalgia problem, thank you for letting me know… I probably shouldn’t be left alone for quite so long when I’m in this state of mind. Anyhow, let’s begin! First off, I’d long forgotten that both films gave Frank ‘Megatron’ Welker a gig, though having the big bad of your film have the voice of Doctor Claw is slightly less than intimidating, and that’s without mentioning the shonky late 90’s CGI. Spawn’s highlight was Nicol ‘Merlin’ Williamson both chewing all the scenery and being oddly restrained at the same time, as least compared to his turn in Excalibur.

Martin Sheen is there solely for the pay cheque, but looks less embarrassed than he does a couple of years later in Babylon 5: River of Souls. I have to give points to John Leguizamo for coping with the clown makeup and costume, though that may have hidden the look of ‘What the fuck am I doing?’ as he delivered his dialogue. As for the lead, Michael Jai White reminds me of Mark Dacascos, in the sense they’re both skilled martial artists and solid actors who deserve better careers, It wants to be all 90’s and grimdark, but it doesn’t have the skill set to get it over the line. I paid to see worse films as a teen (Super Mario Brothers comes to mind), but seeing Jai White trying his best to elevate a mediocre film, it just made me want to watch Black Dynamite again. But let me ask you, how can you not want to watch a film where Richard Nixon pulls out a set of presidential nun-chucks?

As for Mortal Kombat, it’s all about Cary-Hiroyuki Tagawa chewing the scenery. About the only thing I recalled outside that was the mystifying even at the time casting of Christopher Lambert as Raiden, but his repeated use of “Heh heh heh” and “I don’t think so” were oddly amusing. I think he, Tagawa and Linden Ashby (Johnny Cage) were the only ones who enjoyed themselves, given how seriously everyone else seems to take things. Or it could just be their acting coaches told them to scowl in place of character development, cause it sure as hell ain’t in the script.

It wants to be all gritty and ultra violent as the games were, but’s hampered by a low budget, limited technology so it’s more of an 80’s ninja movie filled with unnecessary backflips and spandex costumes, but it doesn’t pretend to be anything else. Despite my mockery of it’s CGI, the limited abilities of it’s cast (To be fair to Bridgette Wilson, she was a last minute replacement and didn’t get anywhere near as much fight training) and costumes, the Goro suit was genuinely well done. Clearly that’s where a lot of the budget went. Overall, it’s very much a sign showing the way to the future for Paul WS Anderson’s directorial career, though it’s too early for his ‘this movie was an excuse to show off my wife’ phase of directing, as that began after he married Milla Jovovich. My theory on his 2011 The Three Musketeers was Jovovich had been shooting an audition reel to play Black Widow and things got out of hand. On that note, Blade Trinity is vastly improved by treating it as Ryan Reynolds making an overly elaborate audition tape for Deadpool.

Going further down the rabbit hole, that led me to watch the 2021 Mortal Kombat reboot, and that was a hell of a lot more fun. It’s still not great – the plot is formulaic, the cast are mostly unknown to me with the exception of Hiroyuki Sanada, who I’m always happy to see. I could say it’s a top tier video game adaption, but that’s also a very low bar. In it’s defence, it’s a lot of fun, had solid fight choreography and wasn’t hamstrung by having to tone down it’s violence to appeal to a younger audience. Indeed, it takes great delight in the way people can murder each other, with fists, blades, gardening tools and even a large hat all being put to ferocious blood splattering use. The fight scenes vary, and don’t extend their welcome, something I couldn’t say about certain almost never-ending fights in John Wick 4.

The film’s MVP though, is Kano. Oh fuck yes, you magnificent bastard. Throwing an Australian yobbo into ‘Enter the Dragon with magic’ may not seem like a smart idea on paper, but he’s the film’s highlight and I will die on that hill. (I’m definitely taking notes from his performance for the next time I play the Yowie at Ravenswood) There’s a noted lack of over the top scenery chewing from the bad guys in contrast to the 90’s incarnation, but on the whole it’s a vast improvement. It’s still not what I’d call a good film, but it’s an entertaining one and that’s all I expected from it. I’m actually looking forward to the sequel, and that’s something I didn’t expect.

So, that’s what I’ve been doing with my time of late. Worthwhile or worthless, I leave up to you. Be seeing you…

*To quote the speech I gave at my sister’s wedding, “She had a short lived love of the Spice Girls as a teen. It was the 90’s, I don’t judge. I am yet to grow out of my teenage love of Iron Maiden, and have no plans to do so.”

Now is the time for the clashing of swords…

“All of life can be broken down into moments of transition, or moments…of revelation. This had the feeling of both.”
Babylon 5 – Z’Ha’Dum

Alright, I grant you that’s a portentous way to begin a long, long overdue update. But I have had a revelation, a most enjoyable one in fact. I spent the recent long weekend in Adelaide, at a LARP called Path of the Warden, and bugger me with a fish fork it was the most fun I’ve had in a long, long time. It seemed like one of those “Oh, after all this time this is the sort of thing I’m into” kind of moments. It was one of those times when everything gels – the venue, orgs, players, rules set and mood, just clicked. And I’m going to talk about it, at length, so STRAP IN KIDDIES IT’S ABOUT TO GET GEEKY.

Now, I know I’ve talked about it in the past, but that was the past and you may need a refresher. The setting is heavily inspired by The Witcher series, with a grim and dangerous world in which monsters are real, the Elves are all dead (Whoops…) and humanity’s saviour is an order of monster hunters, called the Wardens, who are organised into 3 schools.
1: The Ox. Heavily armoured and enhanced by potent mutagenic elixirs, they use two-handed weapons to crack through the toughest of monster hides.
2: The Raven. Adept at using rune-casting, the only school of magic available to humans.
3: The Serpent. The support staff, who brew potions, patch wounds and keep an eye on everyone else.

So, what actually happened? Well, there was swordplay, alchemy and sorcery. Brewing potions, studying ancient and terrifying lore. Desperate battle against savage beasts, frantic moments of terror, hands slick with the blood of grievously wounded comrades. Ghosts, monsters and an oddly lovable Harpy. A Troll who’s death was mourned. Death. Romance. An engagement. New and swiftly dear friends. Excitement and an unexpectedly massive emotional investment in my character from yours truly. It was a bloody good way to spend a long weekend. I don’t have enough time or space to give a full highlight reel, but I’ll try to summarise the highlights.

To start with, the rules were a joy. Simple, elegant and easy to get the hang of. None of this counting hit points stuff (Not that there’s anything wrong with that), but a more Nordic approach – if you take a light hit in the limb, you roleplay pain. Take a big hit (AKA, a two handed laboured strike with an appropriate yell, or a hit from a large creature), the limb is incapacitated, and a really big hit, it’s shattered and you’re down and/or screaming. See, simple. So long as everyone is up for the roleplay, right? Not having to count my hit points, or worry about what target zones don’t count (Obviously head and groin shots are banned) – it felt really freeing, and a lot more dangerous. Now, if you’re armoured, you can tank a certain amount of blows that hit the armour. Note, that doesn’t make you invulnerable though. Repeated blows will crack open even plate armour. This sort of thing can lead to hilarious situations, such as me on the Saturday night having my right arm savaged by a blow from a Necrophage (A cannibal mook, in short), and my left broken by a blow from a Troll. (A Troll who was previously a member of the Wardens, one of the Ox school who had overdosed on mutagens. STEVE WAS PEOPLE! PEOPLE!) Myself and another PC bonded over our various wounds that night, a moment which led to something wonderful, but more about that later.

The GM’s and crew were bloody lovely. I was nervous as all hell in the lead up to the event, with various shades of panic rattling through my head (Is my character sensible, will my kit match the standard?), so to be welcomed so wonderfully helped put my mind at ease. The players were also universally lovely and a pile of them have swiftly become near and dear friends. We fought together, bled together and triumphed together and that’s bonding. There was inclusivity (IC and OC pronouns were asked for and given), mechanics for escalation and de-escalation of roleplay were explained, combat demonstrations and how hard to hit given for those who’ve not gamed with them before. All wonderful stuff, and really appreciated.

And now, the event itself. We were playing trainees of the Wardens, the next generation of monster hunters. Some of us were here willingly, some to avoid the noose. Actually, about half of us were there to avoid the noose, my character among them. I was playing my regular well dressed idiot, who went by the name of Audemar DuLac, but with a scoundrel bent to him – a bit of Lando Calrissian, a pinch of Rick O’Connell and a lot of me. It’s easy to play, fit within the setting and meant I wasn’t too far from my comfort zone. Also, I had a very fine hat.

Hello there…

We had come to train, to learn and hopefully carry on the Warden’s mission, and were told that not all would survive, which we found out pretty damn quick during sword training when a PC tried to grab the instructor’s blade and got his throat cut for his trouble. Turned out later he was an NPC plant, but it sure as hell felt real at the time. There was a lot of learning on Day 1, how to use a sword, not eat leaves offered by Satyrs or accept deals with them unless you’re incredibly careful (Bargaining a rare flask of whiskey having eaten a leaf that was an aphrodisiac was worth it, though IC concealing a boner most of the day got awkward.) Mercifully the Lore Master had arranged that all deals were non-binding, but we’ll come back to the Satyr later*.

If the effects of Satyr Leaf last longer than 4 hours, please, see a doctor.

There followed lessons in rune-casting and potion making, which was the first massive revelation of how much work went into this event: we were actually making potions. Potions class was laid out with a mortar and pestle, small cauldron and other accoutrements at each table and we proceeded to crush, stir and brew up healing juice, known as Gulp. For someone used to collecting laminated tags in the woods this was fucking stunning and incredibly immersive. I believe the stuff was actually drinkable, but I, like several others, went for the role play option. The day passed in a blur of learning – target practise against a Necrophage, and combat training against a Troll. Both beasts were chained, though the guy holding back the Troll was about half the Troll’s weight, leaving him looking like he’d break free at any moment, and did, in the case of one PC who got badly mangled by him. That night brought forth dinner, bloody combat and the Troll both breaking loose and my arm. Bonding happened, more of the results of which will follow. A good first day.

There was a 6 month IC time gap between days 1 and 2, which my character had spent setting up a small black market on the garrison. Nothing heretical, just booze, party drugs, smut and birth control – important stuff for a lonely outpost in the middle of nowhere. Other PC’s spent their time doing things like teaching illiterate PC’s to read, the do-gooding chumps. (I kid, it was lovely) There is a further development though – remember the mention of the broken arm thing? Another PC I was in there with queried that morning as to whether we’d bonded further in the intervening time, and why not? Hell yeah I’m up for character development and connections. That led to discreet inquiries with the GM’s about relationships within the Wardens and I’m getting ahead of myself. Day 2 was more training, brewing fresh potions and extracting Troll fat. From the Troll. He’d had prosthetic wounds placed over his body, which we had to cut open, shift past the ‘muscle’ tissue (Blood soaked cotton wool I believe) and squeeze out the fat from underneath, and let me tell you, playing nauseated at that was VERY FUCKING EASY. Major points for immersion though. By that stage, we had chosen our Paths and were ready to begin, which involved reciting the oath and taking a dose of pepper to the tongue. Ow. Next up, emotions!

You see, as Serpents it’s part of our job to keep the others alive and the Run of the Ox (AKA their initiation) doesn’t always go well. So, when one of the Ox collapsed in front of me and we couldn’t save him, it was devastating. The PC had started as arrogant jerk, but his mauling by the Troll had cooled his blood somewhat. As I said at his funeral, he was an arrogant, overdressed jerk, but was one of us damnit. The surviving Ox hearing that only 1 died this year was a shock to them, as much as it was that they had to do the pepper test as well, a moment that had several of us Serpents inwardly fist pumping. I’m not sure what the Ravens had to do, I assume more pepper? Late in the day was more monster hunting, our first giant beast, though before that was me telling the PC I’d bonded with that I’d like to spend more time with her if I get back. The rest of my band (Adventuring party of one of each type of Warden) was suitably happy at the good news, and we managed to kill the beast without too much trouble, though a common theme of the hunts were people getting caressed on the inner thigh by the beast. Kinky… (Also, I love the random mechanic used for each hunt. This group may face a glass cannon, the next a tank etc.)

That night’s combat was hellish and stressful – between the Empty One (The Necrophage boss), the Haggard Bride (Long story, and I missed most of it) and the constant ghost attacks we were kept incredibly busy. A brief interlude, aka me telling the PC I’d bonded with I loved her made EVERYTHING WORTHWHILE. Not to mention the potion mistress’s face when I explained why I was shaking. Seriously, romance in LARP can be really fun and you should try it more. Telling the Serpent in my love’s hunting band she’d better keep her alive was a wonderful moment, and getting to play nervously waiting for them to return while we could hear the screams and yells of combat was incredibly stressful and utterly magical.

The Empty One just wants a hug, you know?

My abiding memory of the night, outside of my declaration of love, was of desperate surgery (The prosthetics I described earlier came out a couple more times, though thankfully were just sewing them up this time) and frantically trying to keep everyone alive. To my pride, we didn’t lose a single PC in the medical area that night, though I believe we lost a couple in the field. Healing was mostly warming people up who’d been touched by ghosts, or making sure injured people had taken Gulp. Those worse off had to take Bone Grow, and roleplaying setting a shattered limb back in place, it’s an experience. (As an aside, I really like roleplay healing not being immediate) I was kicking myself IC for not starting a betting pool on one PC, as it seemed he was attached to the med tent by a giant rubber band, so often was he back. I began to bleed pretty badly at a couple of points, shouting at one person that I’d stab them myself to keep them awake, or nearly screaming when it was pointed out to me my love had returned badly wounded. Emotions are wonderful things and I feel them, a lot.

Long and bloody was the night’s combat, unrelenting and brutal. Much blood was shed, both Warden and foe but ultimately we emerged victorious. Post time out drinks and talk followed and reinforced how bloody lovely the group is. Also, I knew none of them beforehand, which means they’d heard none of my gaming stories and my wife wasn’t around to count how many times she’d heard me tell them. *air guitar solo*

Monday was a half day, with another time skip, our IC graduation and choosing our first assignments, at which points we said our goodbyes and walked off into the world. I shed a tear of two of joy. More emotions and photos followed. You’ll be pleased to know my IC lady and I got some of us as a couple, at which point I took off one of my rings and dropped to one knee (I’d warned her beforehand and given her the option of refusal, but I’m really glad she went for it) and oh, there was a mighty squeal of joy from some who noticed. I cannot wait to see the photos, though I’m slightly terrified of what expression is on my face. I was told later I was her first LARP boyfriend, to which I responded I can only hope I’ve set a near unattainable standard for any future ones. The epitome of modesty I am. And then it was pack up, clean up, and back to reality.

I was in no way ready to go back there though. This game has done a number on me, to the extent I’m writing fanfic about my band’s further adventures, something I’ve never felt like doing before. It was a joy, and I can’t thank everyone involved enough. I began as a petty scoundrel who cared not about death and ended up a Warden, proud of my achievements and engaged to a mighty woman. True, it doesn’t take the cake for most emotional damage (Red Sister’s, Black Skies still holds that record), but it came damn close. The most frustrating part was that it was designed as a one-off, and I’ll be gutted if I don’t get to play Audemar again, not just cause I may have some notes on his wedding vows somewhere. (I don’t want it to be a massive part of any future event, but the idea of getting to play it amuses me greatly.)

It was emotional, exhausting and inspiring. I can’t wait to do it again. It’s games like this why I love LARP so damn much.

*My lady may have arranged for a threesome with us and the Satyr when we return. I missed the IC signals during dinner, but when explained was up for it, even without more Satyr leaf.

(In game pictures from the Path of the Warden Facebook group.)

MAXIMUM ROCK AND SOUL

The BellRays / Dallas Frasca / Band from Texas

Sunday August 9, 2015, Newtown Social Club

There’s more than a few ways you could describe the BellRays. The first that comes to mind is Tina Turner fronting the MC5, but kids these days have no idea who I’m talking about. Hmmm. Beyonce fronting… what’s a cool garage rock band the kids enjoy? Do they still exist?

A more appropriate term would be criminally under-recognised. They’ve been wowing audiences with their blend of rock and soul for over 20 years and really deserve more. It’s paradoxical – this is a band that clearly should be playing to larger audiences, but that would rob them of the intimacy of smaller venues. As wonderful as it can be to see stadium gigs, there’s nothing to match being 3 feet away from the band. Some of the greatest musical experiences of my life have been in beer soaked hovels – the Datsun’s epic 15 minute blast through Freeze Sucker at the Metro or Radio Birdman blowing the roof off the Gaelic Club by opening with Do the Pop come to mind. But I digress…

The BellRays are rock and roll, in the most elemental sense. They’re the sort of band that should be huge, that make me want to stand on street corners handing out albums like a deranged preacher. Obviously, they aren’t going to be to everyone’s tastes and I accept that, but I’m not going to call those people tone deaf idiots. No, I will not be insulting them at all, mainly because I’m sure my parents are on that list. (I was raised on Slim Dusty and Johnny Cash, which may be why Iron Maiden’s Number of the Beast made such an impact on my life)

It’s a revival meeting feel to the show, with the tiny venue only amplifying things. True, sound issues plague the set (Though some of those could be down to the earplugs I was wearing), along with the occasional blackout of the stage lights, but they push past it. Drummer Stefan Litrownik has a magnificent knack for glam rock stick twirling, while Bob Vennum (Guitar) and Justin Andres (Bass) do their thing with magnificent skill, albeit leaving the front rows having to dodge guitar headstocks being swung out near them.

And then there’s the singer. Lisa Kekaula is a massively afroed FORCE OF NATURE, whether marching into the crowd 3 songs to ask, nay DEMAND whether the audience are ready for the show, laying down on stage when we aren’t loud enough, exhorting us to believe that this is our second Saturday night or telling us they’re about to play a quieter number so the front rows shouldn’t use this as an opportunity to start talking, as she can FUCKING HEAR YOU. That sort of thing may sound corny now, but when you’re 3 feet away from it, you OBEY. Besides, I don’t think it’s too much to ask that the audience match the band’s levels of energy?

We got most of the Black Lightning album and a smattering of older songs, the highlights being the title track and Everybody Get Up, and a storming mid set cover of Whole Lotta Love, which if you didn’t get caught up in, well, you might be dead. (Have you checked your pulse recently?) We ended with an encore of Revolution Get Down and a thundering Blues for Godzilla, with some thank you’s and a warning that if the merch stand closes early as it did last show, there’ll be blood. All that followed was the trip home, which featured an interesting conversation with a guy who’d had to leave halfway through (Owing to his mate getting fucked up and needing help). Normally I only meet those people on trains…

The BellRays. They have the songs. They have the talent. Now can the rest of the world please discover them?

PS: Many apologies to the support bands who I missed. In my defense, I was ill enough I probably shouldn’t have gone to the show in the first place. Based on the merch sales, they seemed to go over quite well.