The post event blues

And once again comes to post con crash. Slightly lessened for me this year but having to go straight back to work as opposed to recovery time, but it’s been relatively busy, so that’s kept me from too much angst. The comedown is still there though, as is the adrenaline crash. The flood of ideas for next year has continued, but more on that later. An ugly part has reared it’s head, and that’s feedback. As always, it’s terrifying to see, soul shattering to read, and left me in a crumpled heap. To be clear though, I have zero issue with it’s author, and he was kind enough to clarify what he’d said and add some quite lovely things afterward. Feedback is like a bad playtest – it hurts at the time, but it makes for a better product. Some things I can work on, other things have become part of the fabric of my events. I do regret not checking with people on pronouns and comfort levels, and am willing to admit that I was running off a “It’s one of my events, surely nothing too horrible can happen” and at times did tell people to please speak up if they were uncomfortable. I like to think that people would feel OK doing so, and can only pleased that people who choose to play my events are wonderful and who wouldn’t be jerks. It’s not an actual defence, as I had a few first timers, but I assume the best of people until proven otherwise.

(Although I could probably use a Co-GM to stand beside me and tap me on the shoulder when I’m about to go off topic, anecdote or have let players fart about for too long, no matter how much fun they’re having.)

The flood of ideas has continued. Well, less flood and more ‘I’m temporarily hyper focused on this until something else comes along’. I have met my brain before. The first idea was the ‘escaping the rest home’ and that’s mostly been about what is the actual point of the adventure and what archetypes are the PC’s inspired by. Inspirations have been the following:
Autolycus (Hercules/Xena)
Locke Lamora
Ffarhd and the Grey Mouser (In this version they’d be a couple)
Catwoman
Lupin III and Fujiko Mine (If you don’t know these names, run, don’t walk, to legally attain a copy of The Castle of Cagliostro and watch it. You’ll thank me afterwards.)

As for the plot, friends on BlueSky have been ‘helping’ with that. Perhaps the children of the PC’s are slated for execution, or borrowed their tools and need to be saved, before the PC’s are incriminated as well? Makes for a nicer idea than breaking out to see the sun one last time before the end, or a thinly veiled knock off of Bubba Ho-Tep, which I’m not sure I can manage as a GM either. As funny as that film was, it was also a lot bleaker than I was expecting. I do like the idea of choosing characters by picking a prop responding to that character’s style – the assassin get’s a dagger, the thief get’s lock picks, con artist a false moustache, etc. In no way do I claim the idea to be original, but it amuses me so it’s not being discarded.

The other idea arose from a sartorial desire. I’d idly posted about wanting tailors set up near cinemas, so I could walk out of a movie and commission versions of things I’d just seen (It’s been a dream for a while) and in an effort to explain myself, said I’d had an idea for a pirate freeform, but didn’t really have an idea short of “Let’s Dress as Pirates: The Freeform.” Since then, there’s been encouragement, a little regret at not dressing up recently, and several ideas, some less cursed than others. The current most spectacular one is the Multiverse Pirate Gathering, in which the likes of Captain Hook, the Pirate King, Davy Jones and Long John Silver (The Tim Curry version, in case anyone wondered) have a get together.

I adore my friends that they’ll jump on stuff like this. For all the chaos it can cause, it makes me feel incredibly loved. It’s eerily similar to how Australians will automatically back each other up when bullshitting to Americans, I suggest something utterly stupid and they emerge yelling things like “Write it!” and “When are we getting a second Fair and Balanced game? And before you monsters say anything, the answer is no. As for the pirate game, the Multi-Vaaarrrrsal Committee* isn’t a bad one, but mostly I’m vexed by how, despite his not technically being a pirate, can I sneak a cameo from Redbeard Rum in?

The other topic that’s been vexing me is a possible supernatural element to it, mostly is there something that hasn’t been used overmuch, or is unexpected? Skeletons, zombies and voodoo (Mostly the Hollywood version, but some more historical) are all much part of the legend these days and what else could there be? We’ve all seen the Kraken, battled zombie pirates and the like, and while I’m normally the first to jump for the old clichés, I find myself struggling for something new. Not sure why to be honest, but my ideas so far have been monkeys empowered by dark magics that fling explosive poop and piss acid, or borrowing an old idea of mine and using drop bears (AKA, crew in bloodstained koala onesies with giant foam claws) and neither of those are exactly practical for a convention one-shot. And no, I’ve no idea where the idea for the monkeys came from.

“Wake up hon, a new Pirate LARP just got announced!”

Bedtime now. I’ve worked all weekend, and am back at it tomorrow. Sleep well, I’ll most likely kill you in the morning.

*It’s a working title.

Leave a comment